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* feat(build): add Windows platform support Add windows/amd64 and windows/arm64 to CI build matrix, Makefile cross-platform targets, and handle .exe suffix in install/update scripts and binary wrapper. Skip chmod on Windows where unsupported. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * docs(README): add Windows download instructions Add Windows x86_64 and ARM64 binary download commands to both English and Chinese README install sections. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
40 lines
1.2 KiB
JavaScript
Executable file
40 lines
1.2 KiB
JavaScript
Executable file
#!/usr/bin/env node
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"use strict";
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const { spawnSync, spawn } = require("child_process");
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const path = require("path");
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const fs = require("fs");
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const os = require("os");
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const IS_WINDOWS = process.platform === "win32";
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const binaryPath = path.join(__dirname, IS_WINDOWS ? "opencodereview.exe" : "opencodereview");
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if (!process.env.OCR_NO_UPDATE) {
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const stateDir = path.join(os.homedir(), ".opencodereview");
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const tsFile = path.join(stateDir, "last-update-check");
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const cooldownMs =
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(parseInt(process.env.OCR_UPDATE_INTERVAL, 10) || 30) * 60 * 1000;
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let shouldCheck = true;
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try {
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const mt = fs.statSync(tsFile).mtimeMs;
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if (Date.now() - mt < cooldownMs) shouldCheck = false;
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} catch (_) {}
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if (shouldCheck) {
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const updateScript = path.join(__dirname, "..", "scripts", "update.js");
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const child = spawn(process.execPath, [updateScript], {
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detached: true,
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stdio: "ignore",
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env: Object.assign({}, process.env, { OCR_NO_UPDATE: "1" }),
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});
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child.unref();
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}
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}
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const result = spawnSync(binaryPath, process.argv.slice(2), {
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stdio: "inherit",
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env: process.env,
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});
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process.exit(result.status ?? (result.error ? 1 : 0));
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