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@ -24,7 +24,7 @@ Additionally, it supports peer-to-peer synchronisation using WebRTC now (experim
- WebRTC is a peer-to-peer synchronisation method, so **at least one device must be online to synchronise**.
- Instead of keeping your device online as a stable peer, you can use two pseudo-peers:
- [livesync-serverpeer](https://github.com/vrtmrz/livesync-serverpeer): A pseudo-client running on the server for receiving and sending data between devices.
- [webpeer](https://github.com/vrtmrz/livesync-commonlib/tree/main/apps/webpeer): A pseudo-client for receiving and sending data between devices.
- [webpeer](https://github.com/vrtmrz/obsidian-livesync/tree/main/src/apps/webpeer): A pseudo-client for receiving and sending data between devices.
- A pre-built instance is available at [fancy-syncing.vrtmrz.net/webpeer](https://fancy-syncing.vrtmrz.net/webpeer/) (hosted on the vrtmrz blog site). This is also peer-to-peer. Feel free to use it.
- For more information, refer to the [English explanatory article](https://fancy-syncing.vrtmrz.net/blog/0034-p2p-sync-en.html) or the [Japanese explanatory article](https://fancy-syncing.vrtmrz.net/blog/0034-p2p-sync).