ntopng/scripts/lua/modules/pools/base_pools.lua

288 lines
7.6 KiB
Lua

--
-- (C) 2017-20 - ntop.org
--
-- Module to keep things in common across pools of various type
require "lua_utils"
local user_scripts = require "user_scripts"
local json = require "dkjson"
-- ##############################################
local base_pools = {}
-- ##############################################
function base_pools:create(args)
if args then
-- We're being sub-classed
if not args.key then
return nil
end
end
local this = args or {key = "base"}
setmetatable(this, self)
self.__index = self
return this
end
-- ##############################################
function base_pools:_get_pools_prefix_key()
local key = string.format("ntopng.pools.%s_pools", self.key)
-- e.g.:
-- ntopng.pools.interface_pools
-- ntopng.pools.snmp_device_pools
-- ntopng.pools.network_pools
return key
end
-- ##############################################
function base_pools:_get_pool_ids_key()
local key = string.format("%s.pool_ids", self:_get_pools_prefix_key())
-- e.g.:
-- ntopng.pools.interface_pools.pool_ids
return key
end
-- ##############################################
function base_pools:_get_next_pool_id_key()
local key = string.format("%s.next_pool_id", self:_get_pools_prefix_key())
-- e.g.:
-- ntopng.pools.interface_pools.next_pool_id
return key
end
-- ##############################################
function base_pools:_get_pool_details_key(pool_id)
if not pool_id then
-- A pool id is always needed
return nil
end
local key = string.format("%s.pool_id_%d.details", self:_get_pools_prefix_key(), pool_id)
return key
end
-- ##############################################
function base_pools:_assign_pool_id()
local next_pool_id_key = self:_get_next_pool_id_key()
-- Atomically assign a new pool id
local next_pool_id = ntop.incrCache(next_pool_id_key)
-- Add the atomically assigned pool id to the set of current pool ids (set wants a string)
ntop.setMembersCache(self:_get_pool_ids_key(), string.format("%d", next_pool_id))
-- tprint({next_pool_id = next_pool_id, pool_ids = ntop.getMembersCache(self:_get_pool_ids_key())})
return next_pool_id
end
-- ##############################################
-- @brief Persist pool details to disk. Possibly assign a pool id
-- @param pool_id The pool_id of the pool which needs to be persisted. If nil, a new pool id is assigned
function base_pools:_persist(pool_id, name, members, configset_id)
-- self:cleanup()
local pool_details_key = self:_get_pool_details_key(pool_id)
local pool_details = {
name = name,
members = members,
configset_id = configset_id
}
ntop.setCache(pool_details_key, json.encode(pool_details))
-- Return the assigned pool_id
return pool_id
end
-- ##############################################
function base_pools:add_pool(name, members, configset_id)
local pool_id
-- TODO: LOCK
if name and members and configset_id then
-- Check if duplicate names exist
-- Check if members are valid and do not belong to any other pool
-- Check if the configset_id is valid
if true then -- TODO: implement checks
-- All the checks have succeeded
-- Now that everything is ok, the id can be assigned
pool_id = self:_assign_pool_id()
-- Data can now be persisted with the new pool_id
self:_persist(pool_id, name, members, configset_id)
end
end
-- TODO: UNLOCK
return pool_id
end
-- ##############################################
function base_pools:edit_pool(pool_id, new_name, new_members, new_configset_id)
local ret = false
-- TODO: LOCK
-- Make sure the pool exists
local cur_pool_details = self:get_pool(pool_id)
-- If here, pool_id has been found
if cur_pool_details and new_name and new_members and new_configset_id then
-- Check if new_name is not the name of any other existing pool
-- Check if none of new_members belongs to any other exsiting pool
-- Check if the configset_id is valid
if true then -- TODO: implement checks
-- If here, all checks are valid and the pool can be edited
self:_persist(pool_id, new_name, new_members, new_configset_id)
-- Pool edited successfully
ret = true
end
end
-- TODO: UNLOCK
return ret
end
-- ##############################################
function base_pools:delete_pool(pool_id)
local ret = false
-- TODO: LOCK
-- Make sure the pool exists
local cur_pool_details = self:get_pool(pool_id)
if cur_pool_details then
-- Remove the key with all the pool details (e.g., with members, and configset_id)
ntop.delCache(self:_get_pool_details_key(pool_id))
-- Remove the pool_id from the set of all currently existing pool ids
ntop.delMembersCache(self:_get_pool_ids_key(), string.format("%d", pool_id))
end
-- TODO: UNLOCK
return ret
end
-- ##############################################
function base_pools:get_pool(pool_id)
local pool_details
local pool_details_key = self:_get_pool_details_key(pool_id)
-- Attempt at retrieving the pool details key and at decoding it from JSON
if pool_details_key then
local pool_details_str = ntop.getCache(pool_details_key)
pool_details = json.decode(pool_details_str)
end
-- Upon success, pool details are returned, otherwise nil
return pool_details
end
-- ##############################################
-- @brief Returns a flattened table with pool_member->pool_id pairs
function base_pools:get_assigned_members()
local cur_pool_ids = ntop.getMembersCache(self:_get_pool_ids_key())
local res = {}
for _, pool_id in pairs(cur_pool_ids) do
local pool_details = self:get_pool(pool_id)
if pool_details and pool_details["members"] then
for _, member in pairs(pool_details["members"]) do
res[member] = pool_id
end
end
end
return res
end
-- ##############################################
function base_pools:cleanup()
-- TODO: LOCK
-- Delete pool details
local cur_pool_ids = ntop.getMembersCache(self:_get_pool_ids_key())
for _, pool_id in pairs(cur_pool_ids) do
ntop.delCache(self:_get_pool_details_key(pool_id))
end
-- Delete pool ids
ntop.delCache(self:_get_pool_ids_key())
ntop.delCache(self:_get_next_pool_id_key())
-- TODO: UNLOCK
end
-- ##############################################
-- @brief Returns available members which don't already belong to any defined pool
function base_pools:get_available_members()
local assigned_members = self:get_assigned_members()
local all_members = self:get_all_members()
-- Just convert the array into a table so checks will be faster
local assigned_members_set = {}
for assigned_member, pool_id in pairs(assigned_members) do
assigned_members_set[assigned_member] = true
end
local res = {}
for _, member in pairs(all_members) do
-- tprint("checking.."..member)
-- tprint(member)
if not assigned_members_set[member] then
res[#res + 1] = member
end
end
return res
end
-- ##############################################
-- @brief Returns available confset ids which can be added to a pool
function base_pools:get_available_configset_ids()
-- Currently, confset_ids are shared across pools of all types
-- so all the confset_ids can be returned here without distinction
local config_sets = user_scripts.getConfigsets()
local res = {}
for _, configset in pairs(config_sets) do
res[#res + 1] = {configset_id = configset.id, configset_name = configset.name}
end
return res
end
-- ##############################################
return base_pools