ntopng/scripts/lua/modules/pools/pools.lua
GabrieleDeri 85fa6d1b1a
Updated host pool pages to vuejs, missing policy page TODO (#9469)
* Updated host pool pages to vuejs, missing policy page TODO

* Removed print
2025-08-02 16:24:29 +02:00

829 lines
24 KiB
Lua

--
-- (C) 2017-24 - ntop.org
--
-- Module to keep things in common across pools of various type
require "ntop_utils"
local json = require "dkjson"
local ntop_info = ntop.getInfo()
-- ##############################################
local pools = {}
-- ##############################################
-- A builtin default pool id value associated to any member without pools
pools.DEFAULT_POOL_ID = 0 -- Keep in sync with ntop_defines.h NO_HOST_POOL_ID
pools.DEFAULT_POOL_NAME = "Default" -- Keep in sync with ntop_defines.h DEFAULT_POOL_NAME
if ntop.isnEdge() then
pools.DEFAULT_POOL_NAME = "Not Assigned"
end
-- ##############################################
-- Possible errors occurring when calling class methods
pools.ERRORS = {
NO_ERROR = 0,
GENERIC = -1,
INVALID_MEMBER = -2,
ALREADY_BOUND = -3
}
-- ##############################################
-- Limits, in sync with former host_pools_nedge.lua
pools.LIMITED_NUMBER_POOL_MEMBERS = ntop_info["constants.max_num_pool_members"]
-- ##############################################
-- This is the minimum pool id which will be used to create new pools
-- 0: Default pool
-- 1: Jailed hosts pool
pools.MIN_ASSIGNED_POOL_ID = 2
-- ##############################################
function pools:create(args)
if args then
-- We're being sub-classed
if not args.key then return nil end
end
local this = args or {key = "base"}
setmetatable(this, self)
self.__index = self
if args then
-- Initialization is only run if a subclass is being instanced, that is,
-- when args is not nil
this:_initialize()
end
return this
end
-- ##############################################
-- @brief Start a pool transaction. Useful to do bulk imports or other operations that may require multiple steps
-- By default, all operations are non-transational, that is, every operation atomically changes the status of pools.
-- To perform multiple, non-atomic operations, a transaction can be started.
-- NOTE: currently, transactions are not supported, unless implemented in pools.lua subclasses
function pools:start_transaction()
end
-- ##############################################
-- @brief Ends a pool transaction.
function pools:end_transaction()
end
-- ##############################################
function pools:_initialize()
local locked = self:_lock()
if locked then
-- Init the default pool, if not already initialized.
-- The default pool has always empty members
local default_pool = self:get_pool(pools.DEFAULT_POOL_ID)
-- Note: adding this before the 'if' below to fix previously created pools
self:_add_pool_id(pools.DEFAULT_POOL_ID)
if not default_pool then
-- Raw call to persist, no need to go through add_pool as here all the parameters are trusted and
-- there's no need to check.
self:_persist(pools.DEFAULT_POOL_ID,
pools.DEFAULT_POOL_NAME,
{} --[[ no members --]] ,
nil --[[ policy ]])
end
self:_unlock()
end
end
-- ##############################################
function pools:_get_pools_prefix_key()
local key = string.format("ntopng.pools.%s_pools", self.key)
return key
end
-- ##############################################
function pools:_get_pool_ids_key()
local key = string.format("%s.pool_ids", self:_get_pools_prefix_key())
return key
end
-- ##############################################
function pools:_get_next_pool_id_key()
local key = string.format("%s.next_pool_id", self:_get_pools_prefix_key())
return key
end
-- ##############################################
function pools:_get_pool_details_key(pool_id)
if not pool_id then
-- A pool id is always needed
return nil
end
local key = string.format("%s.pool_id_%d.details",
self:_get_pools_prefix_key(), pool_id)
return key
end
-- ##############################################
function pools:_add_pool_id(new_pool_id)
ntop.setMembersCache(self:_get_pool_ids_key(),
string.format("%d", new_pool_id))
end
-- ##############################################
function pools:_assign_pool_id()
local next_pool_id_key = self:_get_next_pool_id_key()
-- Atomically assign a new pool id
local next_pool_id = ntop.incrCache(next_pool_id_key)
-- Make sure the id equals at least the minimum required id
while next_pool_id < pools.MIN_ASSIGNED_POOL_ID do
next_pool_id = ntop.incrCache(next_pool_id_key)
end
-- Add the atomically assigned pool id to the set of current pool ids (set wants a string)
self:_add_pool_id(next_pool_id)
return next_pool_id
end
-- ##############################################
-- @brief Returns an array with all the currently assigned pool ids
function pools:_get_assigned_pool_ids()
local res = {pools.DEFAULT_POOL_ID}
local cur_pool_ids = ntop.getMembersCache(self:_get_pool_ids_key())
for _, cur_pool_id in pairs(cur_pool_ids) do
cur_pool_id = tonumber(cur_pool_id)
if cur_pool_id ~= pools.DEFAULT_POOL_ID then
-- the default pool id is never returned,
-- it's a meta-pool without members
res[#res + 1] = cur_pool_id
end
end
return res
end
-- ##############################################
-- NOTE: lock looks useless at the moment. Se we disable it for the tiem being until we remove it
local _use_lock = false
function pools:_lock()
local max_lock_duration = 5 -- seconds
if(_use_lock) then
return ntop.poolsLock(max_lock_duration)
else
return true
end
end
-- ##############################################
function pools:_unlock()
if(_use_lock) then
ntop.poolsUnlock()
end
end
-- ##############################################
--@brief Method called after a successful execution of method persist
function pools:_post_persist(pool_id, name, members, policy)
end
-- ##############################################
-- @brief Persist pool details to disk. Possibly assign a pool id
-- @param pool_id The pool_id of the pool which needs to be persisted. If nil, a new pool id is assigned
function pools:_persist(pool_id, name, members, policy)
-- self:cleanup()
-- Default pool name and members cannot be modified
if pool_id == pools.DEFAULT_POOL_ID then
name = pools.DEFAULT_POOL_NAME
members = {}
end
local pool_details_key = self:_get_pool_details_key(pool_id)
local pool_details = {
name = name,
members = members,
}
ntop.setCache(pool_details_key, json.encode(pool_details))
self:_post_persist(pool_id, name, members, policy)
-- Return the assigned pool_id
return pool_id
end
-- ##############################################
-- Normalize member (e.g. convert to lower as MAC addresses can be lower or upper case)
function pools:normalize_member(member)
local m = string.upper(member)
return m
end
-- ##############################################
-- Create a new pool (unless it already exists)
function pools:add_pool(name, members, policy)
local pool_id
local locked = self:_lock()
if locked then
if name and members then
local checks_ok = true
-- Check if duplicate names exist
local same_name_pool = self:get_pool_by_name(name)
if same_name_pool then
checks_ok = false
end
-- Check if members are valid
if not self:are_valid_members(members) then
checks_ok = false
end
-- Check if members do not belong to any other pool
local normalized_members = {}
if checks_ok then
for _, member in pairs(members) do
local m = self:normalize_member(member)
normalized_members[_] = m;
local cur_pool = self:get_pool_by_member(m)
if cur_pool then
-- Member already existing in another pool
checks_ok = false
break
end
end
end
if checks_ok then
-- All the checks have succeeded
-- Now that everything is ok, the id can be assigned and the pool can be persisted with the assigned id
pool_id = self:_assign_pool_id()
self:_persist(pool_id, name, normalized_members, policy)
end
end
self:_unlock()
end
return pool_id
end
-- ##############################################
-- Add members (merge) to an existing pool
function pools:add_to_pool(name, members)
local ret = true
local err = pools.ERRORS.NO_ERROR
if name then
local locked = self:_lock()
if locked then
-- Check if pool exists
local pool_details = self:get_pool_by_name(name)
if pool_details then
local pool_id = pool_details.pool_id
-- Add members
if members then
for _, member in pairs(members) do
local retm, errm = self:bind_member_if_not_already_bound(member, pool_id, true)
if not retm then
ret = retm
err = errm
end
end
end
end
self:_unlock()
end
end
return ret, err
end
-- ##############################################
-- Overwrite the pool name, members
-- Policy are used just by Host Pool
function pools:edit_pool(pool_id, new_name, new_members, new_policy)
local ret = false
local locked = self:_lock()
-- Make sure the pool exists
local cur_pool_details = self:get_pool(pool_id)
-- If here, pool_id has been found
if locked then
if cur_pool_details and cur_pool_details.name then
local checks_ok = true
if new_name then
-- Check if new_name is not the name of any other existing pool
local same_name_pool = self:get_pool_by_name(new_name)
if same_name_pool and same_name_pool.pool_id ~= pool_id then
checks_ok = false
end
else
new_name = cur_pool_details.name
end
if new_members then
-- Check if members are valid
if checks_ok and not self:are_valid_members(new_members) then
checks_ok = false
end
-- Check if none of new_members belongs to any other exsiting pool
if checks_ok then
for _, new_member in pairs(new_members) do
local new_member_pool = self:get_pool_by_member(new_member)
if new_member_pool and new_member_pool["pool_id"] ~= pool_id then
-- Member already existing in another pool
checks_ok = false
break
end
end
end
else
-- In case members have not been sumbitted, new_members
-- are assumed to be the existing members
new_members = cur_pool_details["members"]
end
if not new_policy then
-- In case policy have not been sumbitted, new_policy
-- is assumed to be the existing policy
new_policy = cur_pool_details["policy"] or ""
end
if checks_ok then
-- If here, all checks are valid and the pool can be edited
self:_persist(pool_id, new_name, new_members, new_policy)
-- Pool edited successfully
ret = true
end
end
self:_unlock()
end
return ret
end
-- ##############################################
function pools:delete_pool(pool_id)
local ret = false
local locked = self:_lock()
if locked then
-- Make sure the pool exists
local cur_pool_details = self:get_pool(pool_id)
if cur_pool_details then
-- Remove the key with all the pool details (e.g., with members)
ntop.delCache(self:_get_pool_details_key(pool_id))
-- Remove the pool_id from the set of all currently existing pool ids
ntop.delMembersCache(self:_get_pool_ids_key(),
string.format("%d", pool_id))
ret = true
end
self:_unlock()
end
return ret
end
-- ##############################################
-- @brief Returns all the defined pools. Pools are returned in a lua table with pool ids as keys
function pools:get_all_pools()
local cur_pool_ids = self:_get_assigned_pool_ids()
local res = {}
for _, pool_id in pairs(cur_pool_ids) do
local pool_details = self:get_pool(pool_id)
if pool_details then res[#res + 1] = pool_details end
end
return res
end
-- ##############################################
-- @brief Returns the number of currently defined pool ids
function pools:get_num_pools()
local cur_pool_ids = self:_get_assigned_pool_ids()
return #cur_pool_ids
end
-- ##############################################
-- @brief returns the maximum number of pools that can be created
function pools:get_max_num_pools()
return 128
end
-- ##############################################
-- Currently Implemented only into the Host Pools, used to get the host policy
function pools:get_pool_policy(pool_id)
end
-- ##############################################
function pools:get_pool(pool_id)
local pool_details
local pool_details_key = self:_get_pool_details_key(pool_id)
-- Attempt at retrieving the pool details key and at decoding it from JSON
if pool_details_key then
local pool_details_str = ntop.getCache(pool_details_key)
pool_details = json.decode(pool_details_str)
if pool_details then
-- Add the integer pool id
pool_details["pool_id"] = tonumber(pool_id)
if pool_details["members"] then
-- Add a new table with member details
-- Table keys are members, table values are member details
pool_details["member_details"] = {}
for _, member in pairs(pool_details["members"]) do
pool_details["member_details"][member] =
self:get_member_details(member)
end
end
end
end
-- Upon success, pool details are returned, otherwise nil
return pool_details
end
-- ##############################################
function pools:get_pool_by_name(name)
local cur_pool_ids = self:_get_assigned_pool_ids()
for _, pool_id in pairs(cur_pool_ids) do
local pool_details = self:get_pool(pool_id)
if pool_details and pool_details["name"] and pool_details["name"] ==
name then
return pool_details
end
end
return nil
end
-- ##############################################
-- @brief Returns the pool to which `member` is currently bound to, or nil if `member` is not bound to any pool
function pools:get_pool_by_member(member)
local assigned_members = self:get_assigned_members()
-- lookup - check normalized (upper) first
local m = self:normalize_member(member)
if not assigned_members[m] then
-- fallback: also check lower case
m = string.lower(member)
if not assigned_members[m] then
return nil
end
end
-- found
return self:get_pool(assigned_members[m]["pool_id"])
end
-- ##############################################
-- @brief Returns a flattened table with pool_member->pool_id pairs
function pools:get_assigned_members()
local cur_pool_ids = self:_get_assigned_pool_ids()
local res = {}
for _, pool_id in pairs(cur_pool_ids) do
local pool_details = self:get_pool(pool_id)
if pool_details and pool_details["members"] then
for _, member in pairs(pool_details["members"]) do
local m = self:normalize_member(member)
res[m] = {
pool_id = tonumber(pool_id),
name = pool_details["name"]
}
end
end
end
return res
end
-- ##############################################
-- @brief Delete all pools
function pools:cleanup()
-- Delete pool details
local cur_pool_ids = self:_get_assigned_pool_ids()
for _, pool_id in pairs(cur_pool_ids) do
self:delete_pool(pool_id)
end
-- Also delete the default pool - it will be re-created during the next initialization
self:delete_pool(pools.DEFAULT_POOL_ID)
local locked = self:_lock()
if locked then
-- Delete pool ids
ntop.delCache(self:_get_pool_ids_key())
ntop.delCache(self:_get_next_pool_id_key())
self:_unlock()
end
end
-- ##############################################
-- @brief Returns a boolean indicating whether the member is a valid pool member
function pools:is_valid_member(member)
local all_members = self:get_all_members()
return all_members[member] ~= nil
end
-- ##############################################
-- @brief Returns a boolean indicating whether the array of members passed contains all valid members
function pools:are_valid_members(members)
for _, member in pairs(members) do
if not self:is_valid_member(member) then return false end
end
return true
end
-- ##############################################
-- @brief Parses members submitted via HTTP (validated as `pool_members` in `http_lint.lua`) into a table of members
function pools:parse_members(members_string)
local members = {}
if isEmptyString(members_string) then return members end
-- Unfold the members csv
members = members_string:split(",") or {members_string}
-- Add default @VLAN if missing
for _, member in ipairs(members) do
if not isMacAddress(member) and
string.find(member, "@") == nil then
members[_] = member .. "@0"
end
end
return members
end
-- ##############################################
-- @brief Returns available members which don't already belong to any defined pool
function pools:get_available_members()
local assigned_members = self:get_assigned_members()
local all_members = self:get_all_members()
local res = {}
for member, member_details in pairs(all_members) do
local m = self:normalize_member(member)
if not assigned_members[m] then res[m] = member_details end
end
return res
end
-- ##############################################
-- @brief Bind a member to a pool
-- PRIVATE FUNCTION, not to be called outside this class
-- The caller must lock and must check the member doesn't belong to
-- any other pool apart from pool_id, before calling
function pools:_bind_member(member, pool_id)
local ret = false
local err = pools.ERRORS.GENERIC
-- ASSIGN the member to the pool with `pool_id`
-- Note: If the pool_id is pools.DEFAULT_POOL_ID, then `member` is not associated to any pool, it's safe to just return
if tonumber(pool_id) == pools.DEFAULT_POOL_ID then
ret = true
err = pools.ERRORS.NO_ERROR
else
local bind_pool = self:get_pool(pool_id, false)
if bind_pool then
-- New members are all pool members plus the member which is being bound
local bind_pool_members = bind_pool["members"]
bind_pool_members[#bind_pool_members + 1] = member
-- Persist the pool with the new `member`
self:_persist(bind_pool["pool_id"], bind_pool["name"],
bind_pool_members, bind_pool["policy"])
-- Bind has executed successfully
ret = true
err = pools.ERRORS.NO_ERROR
end
end
return ret, err
end
-- ##############################################
-- @brief Bind `member` to pool identified with `pool_id`. If the member is already bound to another pool
-- then the member is first unboud and the bound to `pool_id`.
function pools:bind_member(member, pool_id)
local ret, err = false, pools.ERRORS.GENERIC
if not self:is_valid_member(member) then
return false, pools.ERRORS.INVALID_MEMBER
end
local locked = self:_lock()
if locked then
-- REMOVE the member if assigned to another pool
local assigned_members = self:get_assigned_members()
local m = self:normalize_member(member)
if assigned_members[m] then
local cur_pool = self:get_pool(assigned_members[m]["pool_id"])
if cur_pool["pool_id"] == pool_id then
-- If the current pool id equals the new pool id, there's nothing to do and it is just safe to return
ret, err = true, pools.ERRORS.NO_ERROR
elseif cur_pool then
-- New members are all pool members except for the member which is being removed
local new_members = {}
for _, cur_member in pairs(cur_pool["members"]) do
if cur_member ~= m then
new_members[#new_members + 1] = cur_member
end
end
-- Persist the existing pool without the removed `member`
self:_persist(cur_pool["pool_id"], cur_pool["name"],
new_members, cur_pool["policy"])
end
end
if not ret then ret, err = self:_bind_member(m, pool_id) end
self:_unlock()
end
return ret, err
end
-- ##############################################
-- @brief Bind `member` to pool identified with `pool_id`. If the member is already bound to another pool
-- then nothing is done and an error is returned
function pools:bind_member_if_not_already_bound(member, pool_id, already_locked)
local ret, err = false, pools.ERRORS.GENERIC
if not self:is_valid_member(member) then
return false, pools.ERRORS.INVALID_MEMBER
end
local locked = already_locked
if not locked then
locked = self:_lock()
end
if locked then
local assigned_members = self:get_assigned_members()
local m = self:normalize_member(member)
if assigned_members[m] then
-- Member already existing
if assigned_members[m]["pool_id"] == pool_id then
-- Member is bound to the same pool as the parameter `pool_id`
ret, err = true, pools.ERRORS.NO_ERROR
else
-- Member is bound to another pool
ret, err = false, pools.ERRORS.ALREADY_BOUND
end
else
-- Member isn't bound to any pool, safe to add it
ret, err = self:_bind_member(m, pool_id)
end
if not already_locked then
self:_unlock()
end
end
return ret, err
end
-- ##############################################
-- @param member a valid pool member
-- @return The pool_id found for `member` or the default pool_id
function pools:get_pool_id(member)
if not self.assigned_pool_members then
-- Cache it as class member
self.assigned_pool_members = self:get_assigned_members()
end
local m = self:normalize_member(member)
if self.assigned_pool_members[m] and
self.assigned_pool_members[m]["pool_id"] then
return self.assigned_pool_members[m]["pool_id"]
end
return pools.DEFAULT_POOL_ID
end
-- ##############################################
-- @brief Return the name associated to a pool
-- @param pool_id The pool id
-- @return A string with the name of the pool
function pools:get_pool_name(pool_id)
if pool_id == pools.DEFAULT_POOL_ID then
return pools.DEFAULT_POOL_NAME
else
local pool = self:get_pool(pool_id)
if pool then return pool["name"] end
end
return nil
end
-- ##############################################
-- @brief Returns true for 'dummy' pool instances
-- that don't allow the creations of pools apart from the default one,
-- and also don't allow members to be set/removed.
function pools:default_only()
-- By default, pool instances are fully fledged, unless this method is
-- overridden in the subclass.
return false
end
-- ##############################################
return pools