ntopng/include/NtopngLuaContext.h

104 lines
2.7 KiB
C++

/*
*
* (C) 2013-25 - ntop.org
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#ifndef _NTOP_LUACONTEXT_H_
#define _NTOP_LUACONTEXT_H_
#include "ntop_includes.h"
class LuaEngine;
class ThreadedActivity;
class NtopngLuaContext {
public:
char *allowed_ifname, *user, *group, *csrf;
char *sqlite_hosts_filter, *sqlite_flows_filter;
bool sqlite_filters_loaded;
void *zmq_context, *zmq_subscriber;
struct mg_connection *conn;
AddressTree *allowedNets;
NetworkInterface *iface;
AddressTree *addr_tree;
SNMP *snmpBatch, *snmpAsyncEngine[MAX_NUM_ASYNC_SNMP_ENGINES];
Host *host;
NetworkStats *network;
Flow *flow;
bool localuser;
u_int16_t observationPointId, getbulkMaxNumRepetitions;
LuaEngine *engine;
/* In-memory DB */
InMemorySQLiteDB *db;
/* Capabilities bitmap */
u_int64_t capabilities;
/* Packet capture */
struct {
bool captureInProgress;
pthread_t captureThreadLoop;
pcap_t *pd;
pcap_dumper_t *dumper;
u_int32_t end_capture;
} pkt_capture;
/* Live capture written to mongoose socket */
struct {
u_int32_t capture_until, capture_max_pkts, num_captured_packets;
void *matching_host;
bool bpfFilterSet;
struct bpf_program fcode;
/* Status */
bool pcaphdr_sent;
bool stopped;
/* Partial sends */
char send_buffer[1600];
u_int data_not_yet_sent_len; /*
Amount of data that was
not sent mostly due to
socket buffering
*/
} live_capture;
/*
Indicate the time when the vm will be reloaded.
This can be used so that Lua scripts running in an infinite-loop fashion,
e.g., notifications.lua, can know when to break so they can be reloaded
with new configurations. Useful when user scripts change or when recipient
configurations change.
*/
time_t next_reload;
/* Periodic scripts (ThreadedActivity.cpp) */
time_t deadline;
const ThreadedActivity *threaded_activity;
ThreadedActivityStats *threaded_activity_stats;
#if defined(NTOPNG_PRO)
BinAnalysis *bin;
#endif
NtopngLuaContext();
~NtopngLuaContext();
};
#endif /* _NTOP_LUACONTEXT_H_ */