mirror of
https://github.com/ntop/ntopng.git
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167 lines
5 KiB
C++
167 lines
5 KiB
C++
/*
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*
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* (C) 2013-19 - ntop.org
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*
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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*/
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#ifndef _LUA_H_
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#define _LUA_H_
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#include "ntop_includes.h"
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/** @defgroup LuaEngine LuaEngine
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* Main ntopng lua group.
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*/
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/* ******************************* */
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/** @class LuaEngine
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* @brief Main class of lua.
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*
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* @ingroup LuaEngine
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*
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*/
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class LuaEngine {
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protected:
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lua_State *L; /**< The LuaEngine state.*/
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void lua_register_classes(lua_State *L, bool http_mode);
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public:
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/**
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* @brief A Constructor
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* @details Creating a new lua state.
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*
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* @return A new instance of lua.
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*/
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LuaEngine();
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/**
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* @brief A Destructor.
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*
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*/
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~LuaEngine();
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/* Set Hosts and Networks into the Lua context */
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void setHost(Host* h);
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void setNetwork(NetworkStats* ns);
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/**
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* @brief Run a Lua script.
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* @details Run a script from within ntopng. No HTTP GUI.
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*
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* @param script_path Full path of lua script.
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* @param iface Select the specified interface (if not NULL)
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* @return 0 if the script has been executed successfully.
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*/
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int run_script(char *script_path, NetworkInterface *iface);
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/* Same as run_script() but the script is just loaded and NOT executed */
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int load_script(char *script_path, NetworkInterface *iface);
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/**
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* @brief Handling of request info of script.
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* @details Read from the request the parameters and put the GET parameters and the _SESSION parameters into the environment.
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* Once all parameters have been load we running the script.
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*
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* @param conn This structure contains handle for the individual connection.
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* @param request_info This structure contains information about the HTTP request.
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* @param script_path Full path of lua script.
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* @return The result of the execution of the script.
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*/
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int handle_script_request(struct mg_connection *conn,
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const struct mg_request_info *request_info,
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char *script_path, bool *attack_attempt, const char *user, const char *group, bool localuser);
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bool setParamsTable(lua_State* vm,
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const struct mg_request_info *request_info,
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const char* table_name,
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const char* query) const;
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#ifdef NOT_USED /* Use Utils::purifyHTTPParam */
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static void purifyHTTPParameter(char *param);
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#endif
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static void luaRegister(lua_State *L, const ntop_class_reg *reg);
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static void luaRegisterInternalRegs(lua_State *L);
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inline lua_State* getState() const { return(L); }
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void setInterface(const char * user, char * const ifname, u_int16_t ifname_len, bool * const is_allowed) const;
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};
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/**
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* @brief Push string value to table entry specify the key.
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*
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* @param L The lua state.
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* @param key The key of hash table.
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* @param value The value of hash table.
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*/
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extern void lua_push_str_table_entry(lua_State *L, const char * const key, const char * const value);
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/**
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* @brief Push null value to table entry specify the key.
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*
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* @param L The lua state.
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* @param key The key of hash table.
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*/
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extern void lua_push_nil_table_entry(lua_State *L, const char *key);
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/**
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* @brief Push int value to table entry specify the key.
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*
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* @param L The lua state.
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* @param key The key of hash table.
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* @param value The value of hash table.
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*/
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extern void lua_push_uint64_table_entry(lua_State *L, const char *key, u_int64_t value);
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/**
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* @brief Push int32 value to table entry specify the key.
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*
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* @param L The lua state.
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* @param key The key of hash table.
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* @param value The value of hash table.
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*/
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void lua_push_int32_table_entry(lua_State *L, const char *key, int32_t value);
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/**
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* @brief Push bool value to table entry specify the key.
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* @details Using LUA_NUMBER (double: 64 bit) in place of LUA_INTEGER (ptrdiff_t: 32 or 64 bit
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* according to the platform) to handle big counters. (luaconf.h)
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*
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* @param L The lua state.
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* @param key The key of hash table.
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* @param value The value of hash table.
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*/
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extern void lua_push_bool_table_entry(lua_State *L, const char *key, bool value);
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/**
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* @brief Push float value to table entry specify the key.
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*
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* @param L The lua state.
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* @param key The key of hash table.
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* @param value The value of hash table.
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*/
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extern void lua_push_float_table_entry(lua_State *L, const char *key, float value);
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int ntop_lua_check(lua_State* vm, const char* func, int pos, int expected_type);
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void get_host_vlan_info(char* lua_ip, char** host_ip, u_int16_t* vlan_id, char *buf, u_int buf_len);
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#endif /* _LUA_H_ */
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