ntopng/scripts/lua/modules/locales_utils.lua
2018-09-25 17:34:36 +02:00

84 lines
2 KiB
Lua

--
-- (C) 2014-18 - ntop.org
--
i18n = require "i18n"
function i18n.loadLocaleFile(path, locale)
local chunk = assert(loadfile(path))
local data = chunk()
i18n.load({[locale]=data})
end
-- Provides a fallback for not already localized strings
i18n.loadLocaleFile(dirs.installdir..'/scripts/locales/en.lua', "en")
local locales = {}
locales.default_locale = "en"
-- language is a global variable set from C that corresponds to the user default language
-- it may be null when lua_utils are imported from periodic scripts
if language == nil then
local admin_lang = ntop.getPref("ntopng.user.admin.language")
language = ternary(isEmptyString(admin_lang), locales.default_locale, admin_lang)
end
i18n.setLocale(language)
local common_locales = {
{code="en", name=i18n("locales.en")},
}
local pro_only_locales = {
{code="it", name=i18n("locales.it")},
{code="de", name=i18n("locales.de")},
}
local function lookupLocale(localename, is_pro)
local base_path
local arr
if not is_pro then
base_path = dirs.installdir..'/scripts/locales/'
arr = common_locales
else
base_path = dirs.installdir..'/scripts/lua/pro/../locales/'
arr = pro_only_locales
end
for _, locale in pairs(arr) do
if locale.code == localename then
return base_path .. localename .. ".lua"
end
end
return nil
end
-- Note: en already loaded
if (language ~= "en") and (not ntop.isnEdge()) then
local locale_path = lookupLocale(language, false) or (ntop.isPro() and lookupLocale(language, true))
if locale_path then
i18n.loadLocaleFile(locale_path, language)
end
end
local available_locales = {}
for _, locale in ipairs(common_locales) do
available_locales[#available_locales + 1] = locale
end
if ntop.isPro() then
for _, locale in ipairs(pro_only_locales) do
available_locales[#available_locales + 1] = locale
end
end
function locales.getAvailableLocales()
return available_locales
end
return locales