ntopng/scripts/lua/modules/pools/host_pools.lua

270 lines
8.2 KiB
Lua

--
-- (C) 2017-20 - ntop.org
--
-- Module to keep things in common across pools of various type
local dirs = ntop.getDirs()
package.path = dirs.installdir .. "/scripts/lua/modules/pools/?.lua;" .. package.path
require "lua_utils"
local base_pools = require "base_pools"
local user_scripts = require "user_scripts"
local ts_utils = require "ts_utils_core"
local json = require "dkjson"
-- ##############################################
local host_pools = {}
-- ##############################################
function host_pools:create(args)
-- Instance of the base class
local _host_pools = base_pools:create()
-- Subclass using the base class instance
self.key = "host"
-- self is passed as argument so it will be set as base class metatable
-- and this will actually make it possible to override functions
local _host_pools_instance = _host_pools:create(self)
-- Compute
-- Return the instance
return _host_pools_instance
end
-- ##############################################
-- @brief Given a member key, returns a table of member details such as member name.
function host_pools:get_member_details(member)
-- Only the name is relevant for hosts
return {name = member}
end
-- ##############################################
-- @brief Returns a table of all possible host ids, both assigned and unassigned to pool members
function host_pools:get_all_members()
-- There is not a fixed set of host members for host pools
return
end
-- ##############################################
function host_pools:_get_pools_prefix_key()
-- OVERRIDE
-- Key name is in sync with include/ntop_defines.h
-- and with former host_pools_utils.lua
local key = string.format("ntopng.prefs.host_pools")
return key
end
-- ##############################################
function host_pools:_get_pool_ids_key()
-- OVERRIDE
-- Key name is in sync with include/ntop_defines.h
-- and with former host_pools_utils.lua method get_pool_ids_key()
local key = string.format("%s.pool_ids", self:_get_pools_prefix_key())
return key
end
-- ##############################################
function host_pools:_get_pool_details_key(pool_id)
-- OVERRIDE
-- Key name is in sync with include/ntop_defines.h
-- and with former host_pools_utils.lua method get_pool_details_key(pool_id)
if not pool_id then
-- A pool id is always needed
return nil
end
local key = string.format("%s.details.%d", self:_get_pools_prefix_key(), pool_id)
return key
end
-- ##############################################
function host_pools:_get_pool_members_key(pool_id)
-- Key name is in sync with include/ntop_defines.h
-- and with former host_pools_utils.lua method get_pool_members_key(pool_id)
if not pool_id then
-- A pool id is always needed
return nil
end
local key = string.format("%s.members.%d", self:_get_pools_prefix_key(), pool_id)
return key
end
-- ##############################################
function host_pools:_assign_pool_id()
-- OVERRIDE
-- To stay consistent with the old implementation host_pools_utils.lua
-- pool_ids are re-used. This means reading the set of currently used pool
-- ids, and chosing the minimum not available pool id
-- This method is called from functions which perform locks so
-- there's no risk to assign the same id multiple times
local cur_pool_ids = self:_get_assigned_pool_ids()
local next_pool_id = base_pools.MIN_ASSIGNED_POOL_ID
-- Find the first available pool id which is not in the set
for _, pool_id in pairsByValues(cur_pool_ids, asc) do
if pool_id > next_pool_id then
break
end
next_pool_id = math.max(pool_id + 1, next_pool_id)
end
ntop.setMembersCache(self:_get_pool_ids_key(), string.format("%d", next_pool_id))
return next_pool_id
end
-- ##############################################
-- @brief Persist pool details to disk. Possibly assign a pool id
-- @param pool_id The pool_id of the pool which needs to be persisted. If nil, a new pool id is assigned
function host_pools:_persist(pool_id, name, members, configset_id)
-- OVERRIDE
-- Method must be overridden as host pool details and members are kept as hash caches, which are also used by the C++
-- The cache for the pool
local pool_details_key = self:_get_pool_details_key(pool_id)
ntop.setHashCache(pool_details_key, "name", name)
ntop.setHashCache(pool_details_key, "configset_id", tostring(configset_id))
-- The cache for pool members
local pool_members_key = self:_get_pool_members_key(pool_id)
ntop.delCache(pool_members_key)
for _, member in pairs(members) do
ntop.setMembersCache(pool_members_key, member)
end
-- Reload pools
ntop.reloadHostPools()
-- Return the assigned pool_id
return pool_id
end
-- ##############################################
function host_pools:delete_pool(pool_id)
local ret = false
local locked = self:_lock()
if locked then
-- Make sure the pool exists
local cur_pool_details = self:get_pool(pool_id)
if cur_pool_details then
-- Remove the key with all the pool details (e.g., with members, and configset_id)
ntop.delCache(self:_get_pool_details_key(pool_id))
-- Remove the key with all the pool member details
ntop.delCache(self:_get_pool_members_key(pool_id))
-- Remove the pool_id from the set of all currently existing pool ids
ntop.delMembersCache(self:_get_pool_ids_key(), string.format("%d", pool_id))
-- Delete serialized values and timeseries across all interfaces
for ifid, ifname in pairs(interface.getIfNames()) do
-- serialized key is in sync with include/ntop_defines.h constant HOST_POOL_SERIALIZED_KEY
-- As host pools have stats which are kept on a per-interface basis, all the interfaces need to
-- be iterated and their historical data deleted
local serialized_key = "ntopng.serialized_host_pools.ifid_" .. ifid
ntop.delHashCache(serialized_key, tostring(pool_id))
ts_utils.delete("host_pool", {ifid = tonumber(ifid), pool = pool_id})
end
-- Reload pools
ntop.reloadHostPools()
ret = true
end
self:_unlock()
end
return ret
end
-- ##############################################
function host_pools:_get_pool_detail(pool_id, detail)
local details_key = self:_get_pool_details_key(pool_id)
return ntop.getHashCache(details_key, detail)
end
-- ##############################################
function host_pools:get_pool(pool_id)
local pool_details
local cur_pool_ids = ntop.getMembersCache(self:_get_pool_ids_key())
-- Attempt at retrieving the pool details key and at decoding it from JSON
local pool_name = self:_get_pool_detail(pool_id, "name")
if pool_name and pool_name ~= "" then
-- If the requested pool exists...
pool_details = {pool_id = tonumber(pool_id), name = pool_name}
-- Add configset and configset details
local configset_id = self:_get_pool_detail(pool_id, "configset_id")
pool_details["configset_id"] = tonumber(configset_id) or user_scripts.DEFAULT_CONFIGSET_ID
local config_sets = user_scripts.getConfigsets()
-- Add a new (small) table with configset details, including the name
if config_sets[configset_id] and config_sets[configset_id]["name"] then
pool_details["configset_details"] = {name = config_sets[configset_id]["name"]}
end
-- Add pool members
pool_details["members"] = ntop.getMembersCache(self:_get_pool_members_key(pool_id))
if pool_details["members"] then
pool_details["member_details"] = {}
for _, member in pairs(pool_details["members"]) do
pool_details["member_details"][member] = self:get_member_details(member)
end
end
end
-- Upon success, pool details are returned, otherwise nil
return pool_details
end
-- ##############################################
-- @brief Returns a boolean indicating whether the member is a valid pool member
function host_pools:is_valid_member(member)
local res = isValidPoolMember(member)
return res
end
-- ##############################################
-- @brief Returns available members which don't already belong to any defined pool
function host_pools:get_available_members()
-- Available host pool memebers is not a finite set
return nil
end
-- ##############################################
return host_pools