/* * * (C) 2013-17 - ntop.org * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef _LUA_H_ #define _LUA_H_ #include "ntop_includes.h" /** @defgroup Lua Lua * Main ntopng lua group. */ /* ******************************* */ /** @class Lua * @brief Main class of lua. * * @ingroup Lua * */ class Lua { private: lua_State *L; /**< The Lua state.*/ void lua_register_classes(lua_State *L, bool http_mode); public: /** * @brief A Constructor * @details Creating a new lua state. * * @return A new instance of lua. */ Lua(); /** * @brief A Destructor. * */ ~Lua(); /** * @brief Run a Lua script. * @details Run a script from within ntopng. No HTTP GUI. * * @param script_path Full path of lua script. * @return 0 if the script has been executed successfully. */ int run_script(char *script_path); /** * @brief Handling of request info of script. * @details Read from the request the parameters and put the GET parameters and the _SESSION parameters into the environment. * Once all parameters have been load we running the script. * * @param conn This structure contains handle for the individual connection. * @param request_info This structure contains information about the HTTP request. * @param script_path Full path of lua script. * @return The result of the execution of the script. */ int handle_script_request(struct mg_connection *conn, const struct mg_request_info *request_info, char *script_path); void setParamsTable(lua_State* vm, const char* table_name, const char* query) const; static void purifyHTTPParameter(char *param); static void luaRegister(lua_State *L, const ntop_class_reg *reg); static void luaRegisterInternalRegs(lua_State *L); void setInterface(const char *user); }; /** * @brief Push string value to table entry specify the key. * * @param L The lua state. * @param key The key of hash table. * @param value The value of hash table. */ extern void lua_push_str_table_entry(lua_State *L, const char *key, char *value); /** * @brief Push null value to table entry specify the key. * * @param L The lua state. * @param key The key of hash table. */ extern void lua_push_nil_table_entry(lua_State *L, const char *key); /** * @brief Push int value to table entry specify the key. * * @param L The lua state. * @param key The key of hash table. * @param value The value of hash table. */ extern void lua_push_int_table_entry(lua_State *L, const char *key, u_int64_t value); /** * @brief Push int32 value to table entry specify the key. * * @param L The lua state. * @param key The key of hash table. * @param value The value of hash table. */ void lua_push_int32_table_entry(lua_State *L, const char *key, int32_t value); /** * @brief Push bool value to table entry specify the key. * @details Using LUA_NUMBER (double: 64 bit) in place of LUA_INTEGER (ptrdiff_t: 32 or 64 bit * according to the platform) to handle big counters. (luaconf.h) * * @param L The lua state. * @param key The key of hash table. * @param value The value of hash table. */ extern void lua_push_bool_table_entry(lua_State *L, const char *key, bool value); /** * @brief Push float value to table entry specify the key. * * @param L The lua state. * @param key The key of hash table. * @param value The value of hash table. */ extern void lua_push_float_table_entry(lua_State *L, const char *key, float value); int ntop_lua_check(lua_State* vm, const char* func, int pos, int expected_type); #endif /* _LUA_H_ */