/* * * (C) 2013-20 - ntop.org * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef _THREADED_ACTIVITY_H_ #define _THREADED_ACTIVITY_H_ #include "ntop_includes.h" class ThreadPool; class ThreadedActivity { private: bool terminating; pthread_t pthreadLoop; char *path; u_int32_t periodicity; u_int32_t max_duration_secs; u_int32_t deadline_approaching_secs; bool align_to_localtime; bool exclude_viewed_interfaces; bool exclude_pcap_dump_interfaces; bool thread_started; bool systemTaskRunning; bool reuse_vm; ThreadedActivityState *interfaceTasksRunning; Mutex m; ThreadPool *pool; ThreadedActivityStats **threaded_activity_stats; Mutex vms_mutex; /* ifid -> engine */ std::map vms; void setDeadlineApproachingSecs(); void periodicActivityBody(); void aperiodicActivityBody(); void uSecDiffPeriodicActivityBody(); void schedulePeriodicActivity(ThreadPool *pool, time_t scheduled_time, time_t deadline); ThreadedActivityState *getThreadedActivityState(NetworkInterface *iface) const; void updateThreadedActivityStatsBegin(NetworkInterface *iface, struct timeval *begin); void updateThreadedActivityStatsEnd(NetworkInterface *iface, u_long latest_duration); void reloadVm(const char *ifname); LuaEngine* loadVm(char *script_path, NetworkInterface *iface, time_t when); void set_state(NetworkInterface *iface, ThreadedActivityState ta_state); static const char* get_state_label(ThreadedActivityState ta_state); public: ThreadedActivity(const char* _path, u_int32_t _periodicity_seconds = 0, u_int32_t _max_duration_seconds = 0, bool _align_to_localtime = false, bool _exclude_viewed_interfaces = false, bool _exclude_pcap_dump_interfaces = false, bool _reuse_vm = false, ThreadPool* _pool = NULL); ~ThreadedActivity(); inline const char *activityPath() const { return path; }; void activityBody(); void runSystemScript(time_t now); void runScript(time_t now, char *script_path, NetworkInterface *iface, time_t deadline); inline void shutdown() { terminating = true; }; void terminateEnqueueLoop(); bool isTerminating(); void setNextVmReload(time_t when); void run(); void set_state_sleeping(NetworkInterface *iface); void set_state_queued(NetworkInterface *iface); void set_state_running(NetworkInterface *iface); bool isQueueable(NetworkInterface *iface) const; bool isDeadlineApproaching(time_t deadline) const; inline u_int32_t getPeriodicity() { return(periodicity); }; ThreadedActivityState get_state(NetworkInterface *iface) const; ThreadedActivityStats *getThreadedActivityStats(NetworkInterface *iface, bool allocate_if_missing); void lua(NetworkInterface *iface, lua_State *vm); }; #endif /* _THREADED_ACTIVITY_H_ */