/* * * (C) 2013-26 - ntop.org * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef _THREADED_ACTIVITY_H_ #define _THREADED_ACTIVITY_H_ #include "ntop_includes.h" class ThreadPool; class PeriodicScript; class PeriodicActivities; class ThreadedActivity { private: u_int32_t deadline_approaching_secs; bool force_run; Mutex m; bool randomDelaySchedule; u_int32_t next_schedule; PeriodicScript* periodic_script; std::map threaded_activity_stats; void updateNextSchedule(u_int32_t now); void setDeadlineApproachingSecs(); void schedulePeriodicActivity(ThreadPool* pool, time_t scheduled_time, time_t deadline, PeriodicActivities* pa, bool hourly_daily_activity); ThreadedActivityState getThreadedActivityState(NetworkInterface* iface, char* script_name); void updateThreadedActivityStatsBegin(NetworkInterface* iface, char* script_name, struct timeval* begin); void updateThreadedActivityStatsEnd(NetworkInterface* iface, char* script_name, u_long latest_duration); LuaEngine* loadVM(char* script_path, NetworkInterface* iface, time_t when); void set_state(NetworkInterface* iface, char* script_name, ThreadedActivityState ta_state); static const char* get_state_label(ThreadedActivityState ta_state); bool isValidScript(char* dir, char* path); public: ThreadedActivity(const char* _path, bool delayed_activity = false, u_int32_t _periodicity_seconds = 0, u_int32_t _max_duration_seconds = 0, bool _align_to_localtime = false, bool _exclude_viewed_interfaces = false, bool _exclude_pcap_dump_interfaces = false, ThreadPool* _pool = NULL); ~ThreadedActivity(); const char* activityPath(); void runSystemScript(time_t now); void runScript(time_t now, char* script_path, NetworkInterface* iface, time_t deadline); bool isTerminating(); void set_state_sleeping(NetworkInterface* iface, char* script_name); void set_state_queued(NetworkInterface* iface, char* script_name); void set_state_running(NetworkInterface* iface, char* script_name); bool isDeadlineApproaching(time_t deadline); u_int32_t getPeriodicity(); u_int32_t getMaxDuration(); bool excludePcap(); bool excludeViewedIfaces(); ThreadPool* getPool(); bool alignToLocalTime(); ThreadedActivityState get_state(NetworkInterface* iface, char* script_name); ThreadedActivityStats* getThreadedActivityStats(NetworkInterface* iface, char* script_name, bool allocate_if_missing); void lua(NetworkInterface* iface, lua_State* vm); bool schedule(PeriodicActivities* pa, u_int32_t now, bool hourly_daily_activity); inline void force() { force_run = true; /* Force activity schedule */ } }; #endif /* _THREADED_ACTIVITY_H_ */