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scripts/lua/examples/debug.lua
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97
scripts/lua/examples/debug.lua
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--
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-- (C) 2013 - ntop.org
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--
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-- debug lua example
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-- Set package.path information to be able to require lua module
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dirs = ntop.getDirs()
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package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path
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require "lua_utils"
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-- Here you can choose the type of your HTTP message {'text/html','application/json',...}. There are two main function that you can use:
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-- function sendHTTPHeaderIfName(mime, ifname, maxage)
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-- function sendHTTPHeader(mime)
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-- For more information please read the scripts/lua/modules/lua_utils.lua file.
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sendHTTPHeader('text/html; charset=iso-8859-1')
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ntop.dumpFile(dirs.installdir .. "/httpdocs/inc/header.inc")
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dofile(dirs.installdir .. "/scripts/lua/inc/menu.lua")
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print('<html><head><title>debug Lua example</title></head>')
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print('<body>')
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print('<h1>How to debug your lua scripts</h1>')
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print('<br><h2>How to print debug information</h2>')
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print('<p><h4>ntopng Lua library comes with a standard trace event features:</h4></p>')
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print('<p>There are five type of event:</p>')
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print('<ul>')
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print('<li> TRACE_ERROR </li>')
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print('<li> TRACE_WARNING </li>')
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print('<li> TRACE_NORMAL </li>')
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print('<li> TRACE_INFO </li>')
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print('<li> TRACE_DEBUG </li>')
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print('</ul>')
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print('<p>Use the following function to modify the current trace level.</p>')
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print('<pre><code>setTraceLevel(p_trace_level)</br>resetTraceLevel()</code></pre></br>')
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print('<p>There are two type of trace:</p>')
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print('<ul>')
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print('<li> TRACE_CONSOLE </li>')
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print('<li> TRACE_WEB </li>')
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print('</ul>')
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print('<p>Default: Only the TRACE_ERROR is printed.</p></br>')
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print('<p><h4>There are two way to print some debug information:</h4></p>')
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print('<ul>')
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print('<li> <a href="?trace=console">Trace event on the console.</a></li>')
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print('<li> <a href="?trace=web">Trace event on the web.</a></li>')
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print('</ul>')
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if(_GET["trace"] == "console") then
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print('<p><b>Code:</b><p>')
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print('<pre><code>traceError(TRACE_DEBUG,TRACE_CONSOLE, "Trace: ".._GET["trace"])</code></pre>')
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end
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if(_GET["trace"] == "web") then
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print('<p><b>Code:</b><p>')
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print('<pre><code>traceError(TRACE_DEBUG,TRACE_WEB, "Trace: ".._GET["trace"])</code></pre>')
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end
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if(_GET["trace"] == "console") then
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print('<p><b>Output:</b><p>')
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print('<ul><li> <b>Show ntopng console</b></li></ul>')
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traceError(TRACE_ERROR,TRACE_CONSOLE, "Trace: ".._GET["trace"])
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end
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if(_GET["trace"] == "web") then
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print('<p><b>Output:</b><p>')
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print('<ul><li>')
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traceError(TRACE_ERROR,TRACE_WEB, "Trace: ".._GET["trace"])
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print('</li></ul>')
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end
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print('</br><p><h4>Output format:</h4></p>')
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print('<pre><code>#date #time [#calling_function] [#filename:#currentline] #trace_level: #message</code></pre>')
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print('<p>NB: #calling_function will be show only if it is different from #filename:#currentline<p>')
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print('<br><h2>How to read and print the _GET variables</h2>')
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print('<p>Any lua scripts can be executed by passing one or more parameters. The simple way to get an input variable is "variable_name = _GET["variable_name"]".<br><br>Try with this: <a href="?host=192.168.1.10&myparam=myparam&var=123456">/lua/examples/debug.lua?host=192.168.1.10&myparam=myparam&var=123456</a></p>')
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-- Print _GET variable
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print('<p>')
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for key, value in pairs(_GET) do
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print(key.."="..value.."<br>")
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end
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-- printGETParameters(_GET)
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print('</p>')
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dofile(dirs.installdir .. "/scripts/lua/inc/footer.lua")
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