mirror of
https://github.com/vel21ripn/nDPI.git
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286 lines
13 KiB
C
286 lines
13 KiB
C
/*
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* steam.c
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*
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* Copyright (C) 2014 Tomasz Bujlow <tomasz@skatnet.dk>
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*
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* The signature is mostly based on the Libprotoident library
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* except the detection of HTTP Steam flows.
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*
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* This file is part of nDPI, an open source deep packet inspection
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* library based on the OpenDPI and PACE technology by ipoque GmbH
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*
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* nDPI is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nDPI is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with nDPI. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ndpi_api.h"
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#ifdef NDPI_PROTOCOL_STEAM
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static void ndpi_int_steam_add_connection(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) {
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ndpi_int_add_connection(ndpi_struct, flow, NDPI_PROTOCOL_STEAM, NDPI_REAL_PROTOCOL);
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}
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static void ndpi_check_steam_http(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) {
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struct ndpi_packet_struct *packet = &flow->packet;
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if (packet->user_agent_line.ptr != NULL
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&& packet->user_agent_line.len >= 23
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&& memcmp(packet->user_agent_line.ptr, "Valve/Steam HTTP Client", 23) == 0) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
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ndpi_int_steam_add_connection(ndpi_struct, flow);
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}
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}
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static void ndpi_check_steam_tcp(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) {
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struct ndpi_packet_struct *packet = &flow->packet;
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u_int32_t payload_len = packet->payload_packet_len;
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if (flow->steam_stage == 0) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n");
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if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && match_first_bytes(packet->payload, "\x01\x00\x00\x00")) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
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/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
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flow->steam_stage = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2
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return;
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}
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if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && (packet->payload[0] == 0x00) && (packet->payload[1] == 0x00) && (packet->payload[2] == 0x00)) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
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/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
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flow->steam_stage = packet->packet_direction + 3; // packet_direction 0: stage 3, packet_direction 1: stage 4
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return;
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}
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} else if ((flow->steam_stage == 1) || (flow->steam_stage == 2)) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage);
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/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
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if ((flow->steam_stage - packet->packet_direction) == 1) {
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return;
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}
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/* This is a packet in another direction. Check if we find the proper response. */
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if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && (packet->payload[0] == 0x00) && (packet->payload[1] == 0x00) && (packet->payload[2] == 0x00)) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
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ndpi_int_steam_add_connection(ndpi_struct, flow);
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} else {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
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flow->steam_stage = 0;
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}
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} else if ((flow->steam_stage == 3) || (flow->steam_stage == 4)) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage);
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/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
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if ((flow->steam_stage - packet->packet_direction) == 3) {
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return;
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}
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/* This is a packet in another direction. Check if we find the proper response. */
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if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && match_first_bytes(packet->payload, "\x01\x00\x00\x00")) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
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ndpi_int_steam_add_connection(ndpi_struct, flow);
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} else {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
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flow->steam_stage = 0;
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}
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}
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}
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static void ndpi_check_steam_udp1(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) {
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struct ndpi_packet_struct *packet = &flow->packet;
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u_int32_t payload_len = packet->payload_packet_len;
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if ((payload_len > 0) && match_first_bytes(packet->payload, "VS01")) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
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ndpi_int_steam_add_connection(ndpi_struct, flow);
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return;
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}
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/* Check if we so far detected the protocol in the request or not. */
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if (flow->steam_stage1 == 0) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n");
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if ((payload_len > 0) && match_first_bytes(packet->payload, "\x31\xff\x30\x2e")) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
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/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
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flow->steam_stage1 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2
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return;
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}
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if ((payload_len > 0) && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
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/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
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flow->steam_stage1 = packet->packet_direction + 3; // packet_direction 0: stage 3, packet_direction 1: stage 4
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return;
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}
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} else if ((flow->steam_stage1 == 1) || (flow->steam_stage1 == 2)) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage1);
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/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
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if ((flow->steam_stage1 - packet->packet_direction) == 1) {
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return;
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}
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/* This is a packet in another direction. Check if we find the proper response. */
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if ((payload_len > 0) && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
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ndpi_int_steam_add_connection(ndpi_struct, flow);
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} else {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
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flow->steam_stage1 = 0;
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}
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} else if ((flow->steam_stage1 == 3) || (flow->steam_stage1 == 4)) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage1);
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/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
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if ((flow->steam_stage1 - packet->packet_direction) == 3) {
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return;
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}
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/* This is a packet in another direction. Check if we find the proper response. */
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if ((payload_len > 0) && match_first_bytes(packet->payload, "\x31\xff\x30\x2e")) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
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ndpi_int_steam_add_connection(ndpi_struct, flow);
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} else {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
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flow->steam_stage1 = 0;
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}
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}
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}
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static void ndpi_check_steam_udp2(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) {
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struct ndpi_packet_struct *packet = &flow->packet;
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u_int32_t payload_len = packet->payload_packet_len;
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/* Check if we so far detected the protocol in the request or not. */
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if (flow->steam_stage2 == 0) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n");
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if ((payload_len == 25) && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
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/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
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flow->steam_stage2 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2
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}
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} else {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage2);
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/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
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if ((flow->steam_stage2 - packet->packet_direction) == 1) {
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return;
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}
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/* This is a packet in another direction. Check if we find the proper response. */
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if ((payload_len == 0) || match_first_bytes(packet->payload, "\xff\xff\xff\xff")) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
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ndpi_int_steam_add_connection(ndpi_struct, flow);
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} else {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
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flow->steam_stage2 = 0;
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}
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}
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}
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static void ndpi_check_steam_udp3(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) {
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struct ndpi_packet_struct *packet = &flow->packet;
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u_int32_t payload_len = packet->payload_packet_len;
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/* Check if we so far detected the protocol in the request or not. */
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if (flow->steam_stage3 == 0) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n");
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if ((payload_len == 4) && (packet->payload[0] == 0x39) && (packet->payload[1] == 0x18) && (packet->payload[2] == 0x00) && (packet->payload[3] == 0x00)) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
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/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
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flow->steam_stage3 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2
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}
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} else {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage3);
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/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
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if ((flow->steam_stage3 - packet->packet_direction) == 1) {
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return;
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}
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/* This is a packet in another direction. Check if we find the proper response. */
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if ((payload_len == 0) || ((payload_len == 8) && (packet->payload[0] == 0x3a) && (packet->payload[1] == 0x18) && (packet->payload[2] == 0x00) && (packet->payload[3] == 0x00))) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
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ndpi_int_steam_add_connection(ndpi_struct, flow);
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} else {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
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flow->steam_stage3 = 0;
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}
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}
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}
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void ndpi_search_steam(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) {
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struct ndpi_packet_struct *packet = &flow->packet;
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/* Break after 20 packets. */
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if (flow->packet_counter > 20) {
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Exclude STEAM.\n");
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NDPI_ADD_PROTOCOL_TO_BITMASK(flow->excluded_protocol_bitmask, NDPI_PROTOCOL_STEAM);
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return;
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}
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/* skip marked or retransmitted packets */
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if (packet->tcp_retransmission != 0) {
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return;
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}
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if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) {
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return;
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}
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NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM detection...\n");
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ndpi_check_steam_http(ndpi_struct, flow);
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if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) {
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return;
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}
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ndpi_check_steam_tcp(ndpi_struct, flow);
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if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) {
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return;
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}
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ndpi_check_steam_udp1(ndpi_struct, flow);
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if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) {
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return;
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}
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ndpi_check_steam_udp2(ndpi_struct, flow);
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if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) {
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return;
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}
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ndpi_check_steam_udp3(ndpi_struct, flow);
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}
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#endif
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