nDPI/src/lib/protocols/steam.c
2015-04-19 07:25:59 +02:00

286 lines
13 KiB
C

/*
* steam.c
*
* Copyright (C) 2014 Tomasz Bujlow <tomasz@skatnet.dk>
*
* The signature is mostly based on the Libprotoident library
* except the detection of HTTP Steam flows.
*
* This file is part of nDPI, an open source deep packet inspection
* library based on the OpenDPI and PACE technology by ipoque GmbH
*
* nDPI is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nDPI is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with nDPI. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ndpi_api.h"
#ifdef NDPI_PROTOCOL_STEAM
static void ndpi_int_steam_add_connection(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) {
ndpi_int_add_connection(ndpi_struct, flow, NDPI_PROTOCOL_STEAM, NDPI_REAL_PROTOCOL);
}
static void ndpi_check_steam_http(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) {
struct ndpi_packet_struct *packet = &flow->packet;
if (packet->user_agent_line.ptr != NULL
&& packet->user_agent_line.len >= 23
&& memcmp(packet->user_agent_line.ptr, "Valve/Steam HTTP Client", 23) == 0) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
ndpi_int_steam_add_connection(ndpi_struct, flow);
}
}
static void ndpi_check_steam_tcp(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) {
struct ndpi_packet_struct *packet = &flow->packet;
u_int32_t payload_len = packet->payload_packet_len;
if (flow->steam_stage == 0) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n");
if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && match_first_bytes(packet->payload, "\x01\x00\x00\x00")) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
flow->steam_stage = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2
return;
}
if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && (packet->payload[0] == 0x00) && (packet->payload[1] == 0x00) && (packet->payload[2] == 0x00)) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
flow->steam_stage = packet->packet_direction + 3; // packet_direction 0: stage 3, packet_direction 1: stage 4
return;
}
} else if ((flow->steam_stage == 1) || (flow->steam_stage == 2)) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage);
/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
if ((flow->steam_stage - packet->packet_direction) == 1) {
return;
}
/* This is a packet in another direction. Check if we find the proper response. */
if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && (packet->payload[0] == 0x00) && (packet->payload[1] == 0x00) && (packet->payload[2] == 0x00)) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
ndpi_int_steam_add_connection(ndpi_struct, flow);
} else {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
flow->steam_stage = 0;
}
} else if ((flow->steam_stage == 3) || (flow->steam_stage == 4)) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage);
/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
if ((flow->steam_stage - packet->packet_direction) == 3) {
return;
}
/* This is a packet in another direction. Check if we find the proper response. */
if (((payload_len == 1) || (payload_len == 4) || (payload_len == 5)) && match_first_bytes(packet->payload, "\x01\x00\x00\x00")) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
ndpi_int_steam_add_connection(ndpi_struct, flow);
} else {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
flow->steam_stage = 0;
}
}
}
static void ndpi_check_steam_udp1(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) {
struct ndpi_packet_struct *packet = &flow->packet;
u_int32_t payload_len = packet->payload_packet_len;
if ((payload_len > 0) && match_first_bytes(packet->payload, "VS01")) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
ndpi_int_steam_add_connection(ndpi_struct, flow);
return;
}
/* Check if we so far detected the protocol in the request or not. */
if (flow->steam_stage1 == 0) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n");
if ((payload_len > 0) && match_first_bytes(packet->payload, "\x31\xff\x30\x2e")) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
flow->steam_stage1 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2
return;
}
if ((payload_len > 0) && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
flow->steam_stage1 = packet->packet_direction + 3; // packet_direction 0: stage 3, packet_direction 1: stage 4
return;
}
} else if ((flow->steam_stage1 == 1) || (flow->steam_stage1 == 2)) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage1);
/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
if ((flow->steam_stage1 - packet->packet_direction) == 1) {
return;
}
/* This is a packet in another direction. Check if we find the proper response. */
if ((payload_len > 0) && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
ndpi_int_steam_add_connection(ndpi_struct, flow);
} else {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
flow->steam_stage1 = 0;
}
} else if ((flow->steam_stage1 == 3) || (flow->steam_stage1 == 4)) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage1);
/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
if ((flow->steam_stage1 - packet->packet_direction) == 3) {
return;
}
/* This is a packet in another direction. Check if we find the proper response. */
if ((payload_len > 0) && match_first_bytes(packet->payload, "\x31\xff\x30\x2e")) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
ndpi_int_steam_add_connection(ndpi_struct, flow);
} else {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
flow->steam_stage1 = 0;
}
}
}
static void ndpi_check_steam_udp2(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) {
struct ndpi_packet_struct *packet = &flow->packet;
u_int32_t payload_len = packet->payload_packet_len;
/* Check if we so far detected the protocol in the request or not. */
if (flow->steam_stage2 == 0) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n");
if ((payload_len == 25) && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
flow->steam_stage2 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2
}
} else {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage2);
/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
if ((flow->steam_stage2 - packet->packet_direction) == 1) {
return;
}
/* This is a packet in another direction. Check if we find the proper response. */
if ((payload_len == 0) || match_first_bytes(packet->payload, "\xff\xff\xff\xff")) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
ndpi_int_steam_add_connection(ndpi_struct, flow);
} else {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
flow->steam_stage2 = 0;
}
}
}
static void ndpi_check_steam_udp3(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) {
struct ndpi_packet_struct *packet = &flow->packet;
u_int32_t payload_len = packet->payload_packet_len;
/* Check if we so far detected the protocol in the request or not. */
if (flow->steam_stage3 == 0) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage 0: \n");
if ((payload_len == 4) && (packet->payload[0] == 0x39) && (packet->payload[1] == 0x18) && (packet->payload[2] == 0x00) && (packet->payload[3] == 0x00)) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Possible STEAM request detected, we will look further for the response...\n");
/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
flow->steam_stage3 = packet->packet_direction + 1; // packet_direction 0: stage 1, packet_direction 1: stage 2
}
} else {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM stage %u: \n", flow->steam_stage3);
/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
if ((flow->steam_stage3 - packet->packet_direction) == 1) {
return;
}
/* This is a packet in another direction. Check if we find the proper response. */
if ((payload_len == 0) || ((payload_len == 8) && (packet->payload[0] == 0x3a) && (packet->payload[1] == 0x18) && (packet->payload[2] == 0x00) && (packet->payload[3] == 0x00))) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Found STEAM.\n");
ndpi_int_steam_add_connection(ndpi_struct, flow);
} else {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
flow->steam_stage3 = 0;
}
}
}
void ndpi_search_steam(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow) {
struct ndpi_packet_struct *packet = &flow->packet;
/* Break after 20 packets. */
if (flow->packet_counter > 20) {
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "Exclude STEAM.\n");
NDPI_ADD_PROTOCOL_TO_BITMASK(flow->excluded_protocol_bitmask, NDPI_PROTOCOL_STEAM);
return;
}
/* skip marked or retransmitted packets */
if (packet->tcp_retransmission != 0) {
return;
}
if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) {
return;
}
NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "STEAM detection...\n");
ndpi_check_steam_http(ndpi_struct, flow);
if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) {
return;
}
ndpi_check_steam_tcp(ndpi_struct, flow);
if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) {
return;
}
ndpi_check_steam_udp1(ndpi_struct, flow);
if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) {
return;
}
ndpi_check_steam_udp2(ndpi_struct, flow);
if (packet->detected_protocol_stack[0] == NDPI_PROTOCOL_STEAM) {
return;
}
ndpi_check_steam_udp3(ndpi_struct, flow);
}
#endif