Commit graph

5 commits

Author SHA1 Message Date
Vladimir Gavrilov
72601a69ff
Add some fast CRC16 algorithms implementation (#2195)
* Add some fast CRC16 algorithms implementation

* Update ndpi_crc.c

* Move crc16 stuff to ndpi_analyze.c

* IEEE C37.118: use new fast CRC-16/CCITT-FALSE implementation
2023-12-05 15:58:11 +01:00
Ivan Nardi
b539b0d090
fuzz: improve coverage and remove dead code (#2135)
We are not able to remove custom rules: remove the empty stubs (which
originate from the original OpenDPI code).

`ndpi_guess_protocol_id()` is only called on the first packet of the
flow, so the bitmask `flow->excluded_protocol_bitmask` is always empty,
since we didn't call any dissectors yet.

Move another hash function to the dedicated source file.
2023-11-07 17:46:29 +01:00
Ivan Nardi
ef6085370f
fuzz: add fuzzers to test bitmap64 and domain_classify data structures (#2082) 2023-09-10 18:44:50 +02:00
Ivan Nardi
3326fa258e
Add an heuristic to detect fully encrypted flows (#2058)
A fully encrypted session is a flow where every bytes of the
payload is encrypted in an attempt to “look like nothing”.
The heuristic needs only the very first packet of the flow.
See: https://www.usenix.org/system/files/sec23fall-prepub-234-wu-mingshi.pdf

A basic, but generic, inplementation of the popcpunt alg has been added
2023-07-26 09:09:12 +02:00
Ivan Nardi
b51a2ac72a
fuzz: some improvements and add two new fuzzers (#1881)
Remove `FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION` define from
`fuzz/Makefile.am`; it is already included by the main configure script
(when fuzzing).

Add a knob to force disabling of AESNI optimizations: this way we can
fuzz also no-aesni crypto code.

Move CRC32 algorithm into the library.

Add some fake traces to extend fuzzing coverage. Note that these traces
are hand-made (via scapy/curl) and must not be used as "proof" that the
dissectors are really able to identify this kind of traffic.

Some small updates to some dissectors:

CSGO: remove a wrong rule (never triggered, BTW). Any UDP packet starting
with "VS01" will be classified as STEAM (see steam.c around line 111).
Googling it, it seems right so.

XBOX: XBOX only analyses UDP flows while HTTP only TCP ones; therefore
that condition is false.

RTP, STUN: removed useless "break"s

Zattoo: `flow->zattoo_stage` is never set to any values greater or equal
to 5, so these checks are never true.

PPStream: `flow->l4.udp.ppstream_stage` is never read. Delete it.

TeamSpeak: we check for `flow->packet_counter == 3` just above, so the
following check `flow->packet_counter >= 3` is always false.
2023-02-09 20:02:12 +01:00