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* implement unary REGLU/GEGLU/SWIGLU cpu ops * relax constraints * duplicate shape of source * fix ggml_vec_geglu_f16 * special case gated ops * implement unary REGLU/GEGLU/SWIGLU cuda ops * tighten constraints again * refactor into GGML_GLU_OP * metal : add glu kernels ggml-ci * add CUDA_GLU_BLOCK_SIZE [no ci] * more constraints and use 64bit ints ggml-ci * 64bit multiplication [no ci] * implement swapped variants (cpu/cuda) * update comment [no ci] ggml-ci * Vulkan: Add GLU ops and shaders * SYCL: Implement fused kernel GEGLU, SWIGLU and REGLU for single up+gate * ggml : implement GLU for split up/gate (#14181) * implement GLU for split up/gate * add tests for ggml_glu_split * Vulkan: Implement glu_split logic and shader support * add split to logging [no ci] * SYCL: refactor element_size ops and add split up and gate support to gated kernels * SYCL: switch GEGLU to use tanh approximation --------- Co-authored-by: 0cc4m <picard12@live.de> Co-authored-by: Akarshan <akarshan@menlo.ai> * GGML: increase OP count in assertion * Refactor: Optimize SYCL element-wise operations with unary function inlining This commit refactors the SYCL element-wise operations to improve performance by: - Inlining unary operations (sgn, abs, elu, gelu, silu, etc.) to reduce kernel launch overhead. - Introducing helper functions `op_xxx` for each unary operation to encapsulate the logic. - Replacing direct kernel calls with calls to these inlined functions. - Using `__dpct_inline__` to encourage compiler inlining. - Minor code cleanup and consistency improvements. The changes aim to reduce kernel launch overhead and improve the overall efficiency of element-wise operations on SYCL devices. * vulkan: Increase workgroup size for GLU, for performance (#14345) * vulkan: Increase workgroup size for GLU, for performance * vulkan: change GLU shaders to do one element per invocation rather than one row per workgroup * merge fix * metal : add support for split and swap ggml-ci --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> Co-authored-by: 0cc4m <picard12@live.de> Co-authored-by: Akarshan <akarshan@menlo.ai> Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
15 lines
402 B
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15 lines
402 B
Text
#extension GL_EXT_shader_16bit_storage : require
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
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layout (binding = 1) readonly buffer B {A_TYPE data_b[];};
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layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
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layout (push_constant) uniform parameter
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{
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uint N;
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uint ne00;
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uint ne20;
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uint mode;
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} p;
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