* opencl: add q4_k moe support
* opencl: add q5_k moe support
* opencl: add q6_k moe support
* opencl: adjust format
---------
Co-authored-by: Li He <lih@qti.qualcomm.com>
* sycl: add GGML_SYCL_USE_ASYNC_MEM_OP env toggle
Signed-off-by: Chun Tao <chun.tao@intel.com>
* Use async mem ops for correctness when SYCL graphs are explicitly on.
Signed-off-by: Tao, Chun <chun.tao@intel.com>
---------
Signed-off-by: Chun Tao <chun.tao@intel.com>
Signed-off-by: Tao, Chun <chun.tao@intel.com>
Co-authored-by: Chun Tao <chun.tao@intel.com>
With the introduction of MTP we can have multiple compute contexts for
the same RPC device. In this case last_graph_uid is not updated properly
when contexts are being switched. This patch fixes this by moving
last_graph_uid to the device context, making sure it is always updated.
closes: #23242
* ggml-hexagon: add PAD op HVX kernel
Implements GGML_OP_PAD on the Hexagon HTP backend using HVX vectorized
kernels. Supports zero-padding and circular padding across all 4 tensor
dimensions.
* hex-ggml: remove duplicate op cases (merge conflict)
* hex-pad: fix editorconfig checks and macro alignment
---------
Co-authored-by: Max Krasnyansky <maxk@qti.qualcomm.com>
2026-05-18 13:39:36 -07:00
Intel AI Get-to Market Customer Success and Solutions
* ci/run: set explicit SPIR-V Headers search path for macOS vulkan CI
For whatever reason, the files are under additional sub-path
`vulkan/` under the cmake directory, which does not match either
current LunarG macOS Vulkan SDK structure (`lib/cmake/SPIRV-Headers`),
nor what gets installed when you run the cmake build+install for
SPIRV-Headers itself on at least Linux (`share/cmake/SPIRV-Headers`).
This allows for SPIRV-Headers to be found, as currently the CI
runner's setup does not seem to include the relevant path in
list of search locations.
* ggml-vulkan/CMakeLists: add a check for SPIRV-Headers
This is installed by the project if it is built and installed.
Receiving an error during the configuration step is generally
preferred to receiving an error in the middle of a build.
For a given output position j on the time axis, only input positions
i such that i*s0 <= j < i*s0 + K contribute -- i.e.
i in [ceil((j - K + 1)/s0), floor(j/s0)] intersected with [0, IL-1].
That's at most ceil(K/s0) values (typically 2 for stride==K/2
transposed convs).
The current kernel iterates the full IL range and filters with an
`if`, amplifying per-thread work by IL/ceil(K/s0) (~160x for IL=320,
K=10, s0=5 -- a representative codec-decoder shape). On Apple M1
the wasted work trips the macOS GPU watchdog
(kIOGPUCommandBufferCallbackErrorImpactingInteractivity) on long
graphs.
Compute i_min, i_max analytically before the inner loop and iterate
only [i_min, i_max]. Output is bit-identical (same multiplies and
adds in the same order); loop bound shrinks by IL/ceil(K/s0).
Tested on M1 with a downstream consumer running a TTS codec at full
T_codec; end-to-end codec decode ~3-4x faster, zero watchdog hits
across long synthesis runs vs ~30% pre-patch.
* spec: support MTP
* fix batch size
* rename files
* cont : simplify (#7)
* MTP: clean-up (#9)
* MTP: clean-up
* review: use llama_context_type instead of llama_graph_type
* review: remove llama_model_has_mtp
* review: fix convert issues
* convert: fix pycheck
* review: formatting
* use `mtp-` for identifying mtp models
* convert: fix mtp conversion
* mtp -> draft-mtp
* remove unused llama_arch
* add need_embd in speculative
* llama: allow partial seq_rm for GDN models for speculative decoding
Currently speculative checkpoint needs to restart from a checkpoint
after some draft tokens are not accepted, this leads to some wastage in
running the target again. This PR adds the ability to rollback upto
`draft_max` by storing the GDN intermediates.
* fix pending state
* vulkan: add GDN partial rollback
* meta: extend check to axis 1
* metal: add GDN partial rollback
Extend the gated delta net kernel to store intermediate states for
partial rollback support on the Metal backend.
- Add K (snapshot slot count) as a function constant
- Read input state from slot 0 of the 3D state tensor
- Write intermediate states to different slots during token loop
- For K=1, maintain backward-compatible single-slot behavior
Ref: 8c05923630
Assisted-by: llama.cpp:local pi
* delta_net_base: use ggml_pad instead of new_tensor
* review: add need_rs_seq
* review: rename part_bounded to n_rs
* review: deslop comments
* review: rename, add asserts
* server : adjust checkpoint logic (#11)
* server : adjust checkpoint logic
* cont : rm asserts
* server-context: fix early exit
* spec : fix compatibility with n-gram and add TODOs (#13)
* metal : cleanup
* llama : fix faulty bitwise check in recurrent memory
* server : disable RS-based MTP in combination with other spec types
* spec : add TODOs
* cont : fix comment
* cont : update comment
* common : fix logic for ngram + mtp compat
* llama-memory: enable checkpointing with partial rollback
* cont: add test-case for loading into a dirty ctx
* llama-memory-recurrent: clear rs_idx in clear
* download: fix mtp path
* llama-arch: fix enorm op
* docs: update docs
* conversion: fix type annotations
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Adds RDNA3 support to the CUDA mma FA kernel. To make the RDNA3 tensor cores work with the FP16 accumulation for VKQ the tiles they need to be 32 logical units long in direction of the attention head; for head sizes 80 and 112 that are not exactly divided by 32 the regular length of 16 with FP32 accumulation is used instead. The longer tiles also enable more efficient transposition for a warp size of 32 which is why it's also used for RDNA4. However, this scrambles the data layout of the accumulators along the attention head dimension. To prevent accidental misuse I added another entry to ggml_cuda_mma::data_layout.
I also tuned the kernel parameters for RDNA3, RDNA4, and CDNA1 in general, during which I discovered that the kernel can be made to work for head sizes up to 256 for CDNA. For RDNA3/4 I was not able to get better performance that the tile kernel for head sizes > 128.
* ggml-webgpu: makes the flash attn vec path compile and size its split/reduce work from the device’s reported subgroup range instead of assuming 32 subgroup size.
* ggml-webgpu: remove the extra max_wg_size >= max_subgroup_size guard. Remove hardcoded 32 when determine the value of reduce_wg_size and vec_nwg_cap
* SYCL: fix multi-GPU system RAM exhaustion by using Level Zero allocations
Replace sycl::malloc_device with zeMemAllocDevice for GPU memory allocation
in the SYCL backend. sycl::malloc_device triggers the xe kernel driver's
DMA-buf/TTM path which mirrors every VRAM allocation 1:1 in system RAM.
zeMemAllocDevice uses the SVM/P2P path with no host staging.
On a dual Intel Arc Pro B70 system (64GB VRAM, 64GB RAM), a 15.6 GiB model
consumed 60 GiB of system RAM via sycl::malloc_device, causing OOM crashes.
With zeMemAllocDevice, the same workload uses ~6.7 GiB of system RAM with
no performance regression.
All Level Zero calls include automatic fallback to the original SYCL
allocation path if Level Zero interop is unavailable.
* SYCL: address review feedback - remove try/catch, check device types, deduplicate
- Remove try/catch from malloc/free/memcpy helpers, check backend and
device type upfront instead (ggml_sycl_is_level_zero, ggml_sycl_is_dgpu)
- Move shared helpers (is_level_zero, is_dgpu, free_device) to common.cpp
and declare in common.hpp to eliminate code duplication
- Use SYCL_CHECK(CHECK_TRY_ERROR()) for fallback sycl::free calls
- Guard dev2dev_memcpy L0 path to dGPU-to-dGPU only, preserving the
host-staged path for iGPU-to-dGPU transfers
- Add Windows Level Zero SDK path detection (LEVEL_ZERO_V1_SDK_PATH)
in CMakeLists.txt (co-authored with @arthw)
* SYCL: add build/runtime flags for Level Zero, address review feedback
Implements the architecture suggested by @arthw: compile-time and runtime
flags to cleanly separate Level Zero and SYCL memory API paths.
- Add GGML_SYCL_SUPPORT_LEVEL_ZERO cmake option (default ON). All Level
Zero code is wrapped in #ifdef so the build works on systems without
the Level Zero SDK installed (e.g. CPU-only CI servers). Both the
loader library and headers are checked before enabling.
- Add GGML_SYCL_ENABLE_LEVEL_ZERO runtime env var (default 1). Controls
whether Level Zero or SYCL memory APIs are used. Only one API style is
used per session, no mixing. If Level Zero is enabled but the devices
don't support the Level Zero backend, it auto-disables with a warning.
- Remove Level Zero code from dpct_malloc. It was unused (dpct::device_memory
is not called anywhere in the backend) and used try/catch for flow control.
- Update SYCL.md with documentation for both new parameters.
Tested on Intel Arc Pro B70 (32GB), single-GPU and dual-GPU, with both
GGML_SYCL_SUPPORT_LEVEL_ZERO=ON and OFF builds. AI-assisted development
(Claude). Code reviewed and tested on my hardware.
* SYCL: unify Level Zero malloc/free call sites, address review feedback
Move ggml_sycl_malloc_device to common.cpp alongside ggml_sycl_free_device.
Both functions are now unconditionally available — Level Zero code is
#ifdef'd inside the functions, not at call sites. All call sites use
uniform SYCL_CHECK(CHECK_TRY_ERROR()) wrapping with no #ifdef blocks.
Addresses arthw's review: wrap all malloc/free in SYCL_CHECK for stack
traces on failure, eliminate duplicated #ifdef/else patterns at 6 call
sites (-29 lines net).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* SYCL: add Level Zero SDK to CI, fix device check and missed alloc paths
Add Level Zero SDK installation to Ubuntu and Windows SYCL CI jobs
so the Level Zero code path is compiled and tested in CI.
Fix two bugs found during extended dual-GPU testing (no
ONEAPI_DEVICE_SELECTOR set):
- The Level Zero backend check was iterating all SYCL devices
including CPU. The OpenCL CPU device caused Level Zero to be
disabled for the GPUs, defeating the fix on multi-GPU systems.
Added is_gpu() filter so only GPU devices are checked.
- sycl_ext_malloc_device/sycl_ext_free (tensor reorder temp buffers)
were still calling sycl::malloc/sycl::free directly, bypassing the
Level Zero path. Routed through ggml_sycl_malloc_device/free_device
for consistency with the other device memory call sites.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* SYCL: address arthw review feedback on Level Zero memory API structure
- Move ggml_sycl_malloc_device to static function in ggml-sycl.cpp;
only ggml_sycl_free_device (used by common.cpp) stays in common.cpp
- Switch both helpers to use g_ggml_sycl_enable_level_zero global
instead of per-call queue backend checks
- Remove #ifdef wrapper from global definition; always declare at 0,
add #else branch in init block so it stays 0 when L0 not compiled in
- Update init loop comment to explain GPU-only device check
- CMakeLists: message(STATUS) before the if block; align option wording
AI-assisted implementation. Reviewed and tested on dual Intel Arc Pro
B70 (32 GB each): test-backend-ops OK on both GPUs, single/dual-GPU
Q4_K_M and Q8_0 bench correct, zeMemAllocDevice GTT delta confirmed
<5 MiB per 4 GiB allocation (vs ~4 GiB shadow with sycl::malloc_device).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* SYCL: remove unused cstdio/cstdlib includes from common.cpp
Leftover from the deleted ggml_sycl_queue_supports_level_zero helper.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Apply suggestions from code review
Co-authored-by: Neo Zhang <zhang.jianyu@outlook.com>
* SYCL: preserve Level Zero allocation path during early malloc
* ci: fix Level Zero package conflict in Intel Docker build
* ci: find Level Zero loader in oneAPI package step
* ci: allow Windows SYCL package without Level Zero DLL
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: Neo Zhang <zhang.jianyu@outlook.com>
* opencl: add q5_0 moe support
* opencl: add q5_1 moe support
* opencl: avoid potential leak
* opencl: suppress unused var warning when building for non-Adreno
---------
Co-authored-by: Li He <lih@qti.qualcomm.com>
* ggml-zendnn : add runtime env var GGML_ZENDNN_ADAPTIVE_FALLBACK to control adaptive fallback (default: enabled)
* ggml-zendnn : restore original fallback logic when adaptive fallback is disabled
* hexagon: add hvx_vec_repl helpers and use those for splat-from-vtcm usecase
* hmx-mm: optimize per-group scale handling
* hmx-fa: optimize slope load from vtcm
* hmx-fa: use aligned access where possible in hmx-utils
* hexagon: add hvx_vec_repl_2x_f16 helper and consolidate repl helpers
---------
Co-authored-by: Max Krasnyansky <maxk@qti.qualcomm.com>
* fix(mixed-types): use f32 for precision and update the shared memory calculation logic for f32
* fix(unary): correct the gelu, gelu quick and gelu erf functions
* fix(flash-attn-tile): fix the hardcode v type
* fix(flash_attn): fix tile path
* fix: pass editorconfig and address the type conflicts
* fix: remove reduant pipeline keys
* fix: remove inline min/max group size functions and revert the flash attn path order
* fix: use clamp to avoid NaN for GELU
* fix: use the right range for exp, 80 is safer for f32 exp
* Q4_1 MoE CLC pass sanity check
* remove unnecessary code
* opencl: remove unnecessary asserts and reformat
* opencl: fix supports_op for q4_1 moe
* q4_1 moe is supported by Adreno with certain shapes
---------
Co-authored-by: Li He <lih@qti.qualcomm.com>
`im2col_cuda` and `im2col_3d_cuda` both dispatch with
`block_nums.y = OW`. CUDA caps grid Y at 65535. Conv1d encoders on
raw 16 kHz audio with T > 65535 (~ 4 s) trip the limit -- e.g. SEANet
at 11 s lands at OW = 176000 -- and the launch returns
`invalid configuration argument`.
Clamp `block_nums.y` to `MIN(OW, MAX_GRIDDIM_Y)` and loop inside the
kernel with stride `MAX_GRIDDIM_Y`. Same in-kernel stride pattern
already used for the z axis (`MAX_GRIDDIM_Z`). Both 2D `im2col_kernel`
and 3D `im2col_3d_kernel` need the same fix. Bit-identical for
OW <= 65535 (single iteration of the new outer loop).
Tested on T4 / Jetson Orin with a SEANet encoder running on 11 s /
16 kHz audio (im2col reaching OW ~ 176000); pre-fix launch returns
`invalid configuration argument`, post-fix runs to completion.
Existing test-backend-ops im2col cases unchanged.
* cuda: tighten snake fusion type checks for all operands (defensive, sync vulkan)
* cuda: reject snake fusion when ne[2] or ne[3] > 1 (mirror vulkan PR review)
* cuda: merge type_ok and types_ok into a single types_ok (address am17an review)
* cuda: filter ADD/SUB/MUL/DIV in supports_op to F32/F16
bin_bcast only dispatches F32/F16 type triplets, mirror the
vulkan filter so unsupported types fall back through cpy
instead of aborting.
* test-backend-ops: extend snake_fuse to rank-4 with ne[2]/ne[3] > 1 cases