Commit graph

44 commits

Author SHA1 Message Date
Acly
3e303b1107 vulkan : implement ggml_roll (ggml/1290)
ggml-ci
2025-07-12 14:25:44 +03:00
Jeff Bolz
b3ad3a0191
vulkan: support SET_ROWS (#14587)
* vulkan: support SET_ROWS

Add variants of the copy_to_quant shader that do the SET_ROWS operation.
Change these shaders to spread the work across the workgroup.
The memory access pattern is probably not great (one thread per quant block),
but should be fine for now.

* vulkan: optimize set_rows

Larger workgroups for non-quant types.
Set "norepeat" (there is manual repeat logic).
Use fastmod.
2025-07-12 12:12:26 +02:00
Eve
6491d6e4f1
vulkan: increase LOAD_VEC_A to 8 (IQ1/IQ2) or 4 (IQ3) (#14485)
Commit taken from remyoudompheng's PR https://github.com/ggml-org/llama.cpp/pull/12260

Co-authored-by: Rémy Oudompheng <remyoudompheng@gmail.com>
2025-07-06 12:29:36 +02:00
Sigbjørn Skjæret
28657a8229
ggml : implement GEGLU_ERF and GEGLU_QUICK ops (#14445) 2025-07-03 23:07:22 +02:00
Sigbjørn Skjæret
eff5e45443
add GELU_ERF (#14455) 2025-07-01 10:14:21 +02:00
Sigbjørn Skjæret
a0535ffa0d
ggml : implement REGLU/GEGLU/SWIGLU ops (#14158)
* implement unary REGLU/GEGLU/SWIGLU cpu ops

* relax constraints

* duplicate shape of source

* fix ggml_vec_geglu_f16

* special case gated ops

* implement unary REGLU/GEGLU/SWIGLU cuda ops

* tighten constraints again

* refactor into GGML_GLU_OP

* metal : add glu kernels

ggml-ci

* add CUDA_GLU_BLOCK_SIZE [no ci]

* more constraints and use 64bit ints

ggml-ci

* 64bit multiplication [no ci]

* implement swapped variants (cpu/cuda)

* update comment [no ci]

ggml-ci

* Vulkan: Add GLU ops and shaders

* SYCL: Implement fused kernel GEGLU, SWIGLU and REGLU for single up+gate

* ggml : implement GLU for split up/gate (#14181)

* implement GLU for split up/gate

* add tests for ggml_glu_split

* Vulkan: Implement glu_split logic and shader support

* add split to logging [no ci]

* SYCL: refactor element_size ops and add split up and gate support to gated kernels

* SYCL: switch GEGLU to use tanh approximation

---------

Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Akarshan <akarshan@menlo.ai>

* GGML: increase OP count in assertion

* Refactor: Optimize SYCL element-wise operations with unary function inlining

This commit refactors the SYCL element-wise operations to improve performance by:

- Inlining unary operations (sgn, abs, elu, gelu, silu, etc.) to reduce kernel launch overhead.
- Introducing helper functions `op_xxx` for each unary operation to encapsulate the logic.
- Replacing direct kernel calls with calls to these inlined functions.
- Using `__dpct_inline__` to encourage compiler inlining.
- Minor code cleanup and consistency improvements.

The changes aim to reduce kernel launch overhead and improve the overall efficiency of element-wise operations on SYCL devices.

* vulkan: Increase workgroup size for GLU, for performance (#14345)

* vulkan: Increase workgroup size for GLU, for performance

* vulkan: change GLU shaders to do one element per invocation rather than one row per workgroup

* merge fix

* metal : add support for split and swap

ggml-ci

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Akarshan <akarshan@menlo.ai>
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-06-29 11:04:10 +02:00
Jeff Bolz
bd9c981d72
vulkan: Add fusion support for RMS_NORM+MUL (#14366)
* vulkan: Add fusion support for RMS_NORM+MUL

- Add a use_count to ggml_tensor, so we can detect if an output is used more than once.
- Change the ggml-vulkan rms_norm shader to optionally multiply by another tensor.
- Add detection logic and basic fusion logic in ggml-vulkan.
- Add some testing support for fusion. Rather than computing one node at a time, allow
for computing the whole graph and just testing one node's results. Add rms_norm_mul tests
and enable a llama test.

* extract some common fusion logic

* fix -Winconsistent-missing-override

* move ggml_can_fuse to a common function

* build fix

* C and C++ versions of can_fuse

* move use count to the graph to avoid data races and double increments when used in multiple threads

* use hash table lookup to find node index

* change use_counts to be indexed by hash table slot

* minimize hash lookups

style fixes

* last node doesn't need single use.
fix type.
handle mul operands being swapped.

* remove redundant parameter

---------

Co-authored-by: slaren <slarengh@gmail.com>
2025-06-29 09:43:36 +02:00
Ervin Áron Tasnádi
0d3984424f
ggml-vulkan: adds support for op CONV_TRANSPOSE_1D (#13813)
* * ggml-vulkan: adds op CONV_TRANSPOSE_1D

* test-backend-ops: adds more spohisticated tests for CONV_TRANSPOSE_1D

* Missing barrier added to shader.
Number of additional tests reduced to 108.

* * Fixes typo in variable name.

* Removes extra whitespaces.

* Adds int64->int32 casts to prevent possible warnings.

* Problem size reduced in tests to pass tests with llvmpipe.

* supports_op condition moved from unintended position
2025-06-04 22:02:00 +02:00
Jeff Bolz
24e86cae72
vulkan: KHR_coopmat flash attention (#13506)
This shader uses coopmat1 to do the Q*K^T multiply. The P*V multiply is more
difficult for various reasons so I haven't done it. Performance for this
shader is around 2.5x better than for the scalar shader when doing prompt
processing. Some of the benefit may be from other optimizations like staging
through shared memory, or splitting by rows.
2025-05-14 11:55:26 +02:00
Jeff Bolz
dc1d2adfc0
vulkan: scalar flash attention implementation (#13324)
* vulkan: scalar flash attention implementation

* vulkan: always use fp32 for scalar flash attention

* vulkan: use vector loads in scalar flash attention shader

* vulkan: remove PV matrix, helps with register usage

* vulkan: reduce register usage in scalar FA, but perf may be slightly worse

* vulkan: load each Q value once. optimize O reduction. more tuning

* vulkan: support q4_0/q8_0 KV in scalar FA

* CI: increase timeout to accommodate newly-supported tests

* vulkan: for scalar FA, select between 1 and 8 rows

* vulkan: avoid using Float16 capability in scalar FA
2025-05-10 08:07:07 +02:00
Jeff Bolz
8ae5ebcf85
vulkan: Additional type support for unary, binary, and copy (#13266)
Support f16->f32 copy.
Support f16->f16 and f32->f32 unary ops.
Support all combinations of f16/f32 for src0/src1/dst for add/sub/mul/div.
2025-05-04 07:17:16 +02:00
Georgi Gerganov
b34443923c
sync : ggml (#13268)
* vulkan : kernels for depthwise 2D convolution (CONV_2D_DW) (ggml/1204)

* vulkan : add kernels for depthwise 2d convolution (OP_CONV_2D_DW)

* review: remove src_x/y < 0 checks; add performance tests

* sync : ggml

ggml-ci

* vulkan : fix lint (#0)

---------

Co-authored-by: Acly <aclysia@gmail.com>
2025-05-02 20:54:30 +03:00
Jeff Bolz
79f26e9e12
vulkan: Add bfloat16 support (#12554)
* vulkan: Add bfloat16 support

This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16.
The extension is required for coopmat multiply support, but matrix-vector
multiply trivially promotes bf16 to fp32 and doesn't require the extension.
The copy/get_rows shaders also don't require the extension.

It's probably possible to fall back to non-coopmat and promote to fp32 when
the extension isn't supported, but this change doesn't do that.

The coopmat support also requires a glslc that supports the extension, which
currently requires a custom build.

* vulkan: Support bf16 tensors without the bf16 extension or coopmat support

Compile a variant of the scalar mul_mm shader that will promote the bf16
values to float, and use that when either the bf16 extension or the coopmat
extensions aren't available.

* vulkan: bfloat16 fixes (really works without bfloat16 support now)

* vulkan: fix spirv-val failure and reenable -O
2025-05-01 20:49:39 +02:00
Jeff Bolz
f01bd02376
vulkan: Implement split_k for coopmat2 flash attention. (#12627)
When using group query attention, we have one workgroup per KV batch and this
can be very few workgroups (e.g. just 8 in some models). Enable split_k to
spread the work across SMs. This helps a lot when the KV cache is large.
2025-04-02 14:25:08 -05:00
0cc4m
a8a1f33567
Vulkan: Add DP4A MMQ and Q8_1 quantization shader (#12135)
* Vulkan: Add DP4A MMQ and Q8_1 quantization shader

* Add q4_0 x q8_1 matrix matrix multiplication support

* Vulkan: Add int8 coopmat MMQ support

* Vulkan: Add q4_1, q5_0 and q5_1 quants, improve integer dot code

* Add GL_EXT_integer_dot_product check

* Remove ggml changes, fix mmq pipeline picker

* Remove ggml changes, restore Intel coopmat behaviour

* Fix glsl compile attempt when integer vec dot is not supported

* Remove redundant code, use non-saturating integer dot, enable all matmul sizes for mmq

* Remove redundant comment

* Fix integer dot check

* Fix compile issue with unsupported int dot glslc

* Update Windows build Vulkan SDK version
2025-03-31 14:37:01 +02:00
Jeff Bolz
eddfb43850
vulkan: Optimize mul_mat_vec p021 and nc shaders (#12505)
* tests: add mul_mat perf/functional tests for p021/nc vulkan shaders

* vulkan: Optimize mul_mat_vec p021 and nc shaders.

These shaders are used in attention calculations, and when the KV cache grows
large they start to dominate the run time. For the nc shader (which is called
with large 'k' dimension), use unrolling and vector loads. For the p021 shader
(which is called with large 'm' and small 'k' dimensions), take advantage of
grouped query attention to reuse loads from the A matrix for the whole group,
and reduce the number of workgroups (too much overhead from tiny dispatches).

Using subgroupAdd in the p021 shader also helps, use that conditionally.
2025-03-22 09:40:11 +01:00
stduhpf
4375415b4a
Vulkan: RTE rounding for cpy to quant (#12480)
* Vulkan: RTE rounding for cpy to quant

Co-Authored-By: Jeff Bolz <jbolz@nvidia.com>

* remove trailing whitespace

* avoid duplicating pipeline_cpy_f32_quant

* fix copypasting issue

* remove duplicated code

---------

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-03-21 20:34:50 +01:00
Molly Sophia
7dfad387e3
llama: Add support for RWKV v7 architecture (#12412)
* ggml: Add op l2_norm

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* ggml: Add op rwkv_wkv7

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* llama: Add support for RWKV7 and ARWKV7 models

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* llama: fix inference with RWKV6Qwen2

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* llama: add more (a)rwkv7 variants in size

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* Apply code-format changes

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* fix MUSA build

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* llama: fix shape error with rwkv using llama-parallel

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

---------

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>
2025-03-18 07:27:50 +08:00
Rémy O
438a83926a
vulkan: add specific MMV kernels for IQ2 and IQ3 quants + optimizations (#11595)
* vulkan: implement specialized MMV kernels for IQ2 quantizations

* vulkan: add MMV kernels for IQ3 quants

* vulkan: Increase MMV batch size and unroll IQ LUT setup

* vulkan: fix init_iq_shmem for WG sizes larger than tables

* vulkan: common batch size for all I-quants
2025-02-28 09:42:52 +01:00
Eve
fbeda9002d
vulkan: matmul dequantization improvements (#12015)
* faster dequant for old quants

* dont use unpack for iq4_nl

* vec2 unpack for q8
2025-02-28 08:20:08 +01:00
Judd
c132239bfb
add OP sigmoid (#12056)
Co-authored-by: Judd <foldl@boxvest.com>
2025-02-25 12:32:20 +01:00
Rémy O
61d4f39dfe
vulkan: implement more backpropagation operators (#11914)
* vulkan: implement GGML_OP_ROPE_BACK

* vulkan: implement GGML_OP_RMS_NORM_BACK

* vulkan: implement GGML_OP_SILU_BACK

* vulkan: implement GGML_OP_SOFTMAX_BACK
2025-02-25 12:04:45 +01:00
Rémy O
2eea03d86a
vulkan: implement several ops relevant for ggml_opt (#11769)
* vulkan: support memset_tensor

* vulkan: support GGML_OP_SUM

* vulkan: implement GGML_OP_ARGMAX

* vulkan: implement GGML_OP_SUB

* vulkan: implement GGML_OP_COUNT_EQUAL

* vulkan: implement GGML_OP_OPT_STEP_ADAMW

* vulkan: fix check_results RWKV_WKV6 crash and memory leaks

* vulkan: implement GGML_OP_REPEAT_BACK

* tests: remove invalid test-backend-ops REPEAT_BACK tests

* vulkan: fix COUNT_EQUAL memset using a fillBuffer command
2025-02-17 07:55:57 +01:00
Jeff Bolz
bf42a23d0a
vulkan: support multi/vision rope, and noncontiguous rope (#11902) 2025-02-16 08:52:23 +01:00
Rémy O
fc1b0d0936
vulkan: initial support for IQ1_S and IQ1_M quantizations (#11528)
* vulkan: initial support for IQ1_S and IQ1_M quantizations

* vulkan: define MMV kernels for IQ1 quantizations

* devops: increase timeout of Vulkan tests again

* vulkan: simplify ifdef for init_iq_shmem
2025-02-15 09:01:40 +01:00
Rémy O
8a7e3bf17a
vulkan: initial support for IQ4_XS quantization (#11501) 2025-02-06 07:09:59 +01:00
Rémy Oudompheng
66ee4f297c
vulkan: implement initial support for IQ2 and IQ3 quantizations (#11360)
* vulkan: initial support for IQ3_S

* vulkan: initial support for IQ3_XXS

* vulkan: initial support for IQ2_XXS

* vulkan: initial support for IQ2_XS

* vulkan: optimize Q3_K by removing branches

* vulkan: implement dequantize variants for coopmat2

* vulkan: initial support for IQ2_S

* vulkan: vertically realign code

* port failing dequant callbacks from mul_mm

* Fix array length mismatches

* vulkan: avoid using workgroup size before it is referenced

* tests: increase timeout for Vulkan llvmpipe backend

---------

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-01-29 18:29:39 +01:00
Jeff Bolz
1971adf55e
vulkan: sort shaders for more deterministic binary (#11315)
Fixes #11306.
2025-01-23 08:07:50 +01:00
Jeff Bolz
aea8ddd516
vulkan: fix coopmat2 validation failures (#11284)
mul mat and flash attention shaders were loading f32 types directly into
A/B matrices, which happens to work but is technically invalid usage.
For FA, we can load it as an Accumulator matrix and convert and this
is not in the inner loop and is cheap enough. For mul mat, it's more
efficient to do this conversion in a separate pass and have the input(s)
be f16.

coopmat2 requires SPIR-V 1.6 (related using to LocalSizeId). LocalSizeId
requires maintenance4 be enabled, and SPIR-V 1.6 requires Vulkan 1.3.
2025-01-20 10:38:32 -06:00
Jeff Bolz
bd38ddea01
vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl (#11166)
* vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl

Shaders are based on cpy.cu.

* vulkan: support copy from q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl to f32

* ggml: copy q->f32 assumes some contiguity in the destination
2025-01-16 22:47:10 +01:00
Junil Kim
1d8504338e
fix: ggml: fix vulkan-shaders-gen build (#10448)
* fix: ggml: fix vulkan-shaders-gen build

The vulkan-shaders-gen target was not being built correctly
in case of cross-compilation.
Other outputs need to be built for the cross compile target,
but vulkan-shaders-gen needs to be built for the host.

* refactor: ggml: Improve vulkan-shaders-gen toolchain setup

- Add GGML_SHADERS_GEN_TOOLCHAIN CMake option.
- Auto-detect host toolchain if not set.

* refactor: ggml: Improve vulkan-shaders-gen toolchain setup

Use configure_file to generate host_toolchain.cmake from template

* fix: ggml: Fix compile error

Fix compile error not finding vulkan-shaders-gen

* fix: vulkan-shaders-gen build and path handling

Fix build issues with vulkan-shaders-gen:
- Add target dependency for correct build order
- Use CMAKE_HOST_SYSTEM_NAME for executable suffix
- Fix MSVC output directory in host toolchain
- Normalize path handling for cross-compilation

* fix: improve host compiler detection in vulkan shader build

Improve host compiler detection for vulkan shader generation:
- Add NO_CMAKE_FIND_ROOT_PATH to all compiler searches
- Consolidate compiler detection logic
- Fix Windows-specific MSVC detection
- Ensure correct compiler search in cross-compilation

* refactor: Simplify CMake function for detecting host compiler

Simplified the CMake function to improve the process of detecting the host compiler.

* fix: Remove unnecessary Vulkan library linkage in CMakeLists.txt

Since `vulkan-shader-gen.cpp` only requires the `glslc` executable
and not the Vulkan headers or libraries, CMakeLists.txt needs to
be corrected.
(See: ecc93d0558)

* refactor: Rename host_toolchain.cmake.in

- Rename host_toolchain.cmake.in to cmake/host-toolchain.cmake.in

* refactor: GGML_VULKAN_SHADERS_GEN_TOOLCHAIN

Rename the macro GGML_SHADERS_GEN_TOOLCHAIN to GGML_VULKAN_SHADERS_GEN_TOOLCHAIN
2025-01-15 14:17:42 +01:00
Mathieu Baudier
02f0430141
Disable GL_KHR_cooperative_matrix Vulkan extension if not available. (#11117)
* Disable GL_KHR_cooperative_matrix Vulkan extension if not available.

* Perform Vulkan extensions checks in a more sensible order

* Remove unnecessary #ifdef directive
2025-01-08 09:18:13 +01:00
Peter
d283d02bf2
examples, ggml : fix GCC compiler warnings (#10983)
Warning types fixed (observed under MSYS2 GCC 14.2.0):
* format '%ld' expects argument of type 'long int', but argument has type 'size_t'
* llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp:81:46: warning: missing initializer for member '_STARTUPINFOA::lpDesktop' [-Wmissing-field-initializers]  (emitted for all struct field except first)
2024-12-26 14:59:11 +01:00
Zhiyuan Li
160bc039c8
rwkv6: add wkv6 support for Vulkan backend (#10829)
* rwkv_wkv6 vulkan shader

* RWKV_WKV6 Vulkan op tests passed

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* Apply code format changes

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* add [[unroll]] and remove unnecessary conditions

* add uma support

* fix erros in EditorConfig Checker

---------

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>
Co-authored-by: Molly Sophia <mollysophia379@gmail.com>
2024-12-16 22:00:46 +01:00
Jeff Bolz
b685daf386
vulkan: request round-to-even for fp16 in im2col/rope_head (#10767)
Vulkan doesn't mandate a specific rounding mode, but the shader_float_controls
feature allows rounding mode to be requested if the implementation supports it.
2024-12-10 21:23:17 +01:00
Jeff Bolz
a05e2afcc2
vulkan: disable spirv-opt for coopmat shaders (#10763)
There are some bugs in the 1.3.296 SDK, so disable this. It isn't strictly
necessary anyway.

Add missing dependency on vulkan-shaders-gen, so shaders get recompiled when it
changes.

Fix coopmat support reporting when glslc doesn't support NV_coopmat2.
2024-12-10 18:22:20 +01:00
Jeff Bolz
ecc93d0558
vulkan: compile a test shader in cmake to check for coopmat2 support (#10713) 2024-12-08 09:05:55 +01:00
0cc4m
3df784b305
Vulkan: VK_KHR_cooperative_matrix support to speed up prompt processing (#10597)
* Vulkan: Implement VK_KHR_cooperative_matrix support in the matrix matrix multiplication shader

* Improve performance with better q4_k and q5_k dequant and store unrolling

* Add Vulkan MUL_MAT and MUL_MAT_ID accumulator precision selection

* Rework mulmat shader selection and compilation logic, avoid compiling shaders that won't get used by device

* Vulkan: Implement accumulator switch for specific mul mat mat shaders

* Vulkan: Unroll more loops for more mul mat mat performance

* Vulkan: Add VK_AMD_shader_core_properties2 support to read Compute Unit count for split_k logic

* Disable coopmat support on AMD proprietary driver

* Remove redundant checks

* Add environment variable GGML_VK_DISABLE_COOPMAT to disable VK_KHR_cooperative_matrix support

* Fix rebase typo

* Fix coopmat2 MUL_MAT_ID pipeline selection
2024-12-07 10:24:15 +01:00
Jeff Bolz
c9c6e01dae
vulkan: Add VK_NV_cooperative_matrix2 support for mul_mat and flash attention (#10206) 2024-12-05 20:15:05 +01:00
Junil Kim
0eb4e12bee
vulkan: Fix a vulkan-shaders-gen arugment parsing error (#10484)
The vulkan-shaders-gen was not parsing the --no-clean argument correctly.
Because the previous code was parsing the arguments which have a value only
and the --no-clean argument does not have a value, it was not being parsed
correctly. This commit can now correctly parse arguments that don't have values.
2024-11-26 01:47:20 +00:00
Jeff Bolz
8fd4b7fa29
vulkan: copy iq4_nl LUT into shared memory (#10409) 2024-11-20 08:40:18 +01:00
Jeff Bolz
1bacb9f625
vulkan: further optimize mul_mat_vec using larger loads (#10387)
* vulkan: Use pipeline_robustness to disable robustness in mul_mat_vec.

Add some early returns for nonexistent rows in mul_mat_vec shaders. These
can only be hit when dispatching a 2D grid of workgroups. Fix the logic
for the 2D grid of workgroups to round up.

Enable the pipeline robustness extension if it's available, and use it to
disable robustness for these pipelines. The instructions to do the bounds
checking contend for the same ALU resources as the bit twiddling dequant
instructions.

* vulkan: Add GLSL structure aliases for quant types to allow larger loads

In Vulkan it's not possible to cast pointer types, so instead you have to
declare an aliased binding for the memory with a different type. This
commit adds aliases for the quant formats using 16b ints, and in a few
places where the struct size is a multiple of 4 also using 32b ints.
Currently only q4_k's aliases are used, but others will be used in
subsequent commits.

* vulkan: use larger loads in q5_k and q6_k shaders.

Similar to the optimization I did in q4_k recently, this vectorizes some loads
and reduces the number of bit twiddling instructions.

* vulkan: use larger K step per iteration in mul_mat_vec.

Add vec4 dequantization functions, and use them to do K=8 per iteration in
mul_mat_vec. This uses 16b loads for the quant values and 128b loads for B
which helps reduce the load on the memory system.

The K_PER_ITER==2 logic is still there, just for F16/F32, and really only
because they support unaligned sizes.

Tweak the num_iters/unrolling logic to be simpler and catch a couple missed
unrolling opportunities.
2024-11-20 08:11:00 +01:00
Jeff Bolz
772703c8ff
vulkan: Optimize some mat-vec mul quant shaders (#10296)
Compute two result elements per workgroup (for Q{4,5}_{0,1}). This reuses
the B loads across the rows and also reuses some addressing calculations.
This required manually partially unrolling the loop, since the compiler
is less willing to unroll outer loops.

Add bounds-checking on the last iteration of the loop. I think this was at
least partly broken before.

Optimize the Q4_K shader to vectorize most loads and reduce the number of
bit twiddling instructions.
2024-11-16 07:26:57 +01:00
Diego Devesa
ae8de6d50a
ggml : build backends as libraries (#10256)
* ggml : build backends as libraries

---------

Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: R0CKSTAR <xiaodong.ye@mthreads.com>
2024-11-14 18:04:35 +01:00
Renamed from ggml/src/vulkan-shaders/vulkan-shaders-gen.cpp (Browse further)