fix for query param

This commit is contained in:
Concedo 2024-12-21 10:41:25 +08:00
parent 4c56b7cada
commit fd5100c382
2 changed files with 9 additions and 2 deletions

View file

@ -3158,6 +3158,10 @@ generation_outputs gpttype_generate(const generation_inputs inputs)
} }
else else
{ {
if(debugmode==1)
{
printf("\nCreating clip image embed...");
}
llava_images[i].clp_image_tokens = 0; llava_images[i].clp_image_tokens = 0;
if (!llava_image_embed_make_with_clip_img(clp_ctx, kcpp_data->n_threads, clp_img_data, &llava_images[i].clp_img_embd, &llava_images[i].clp_image_tokens)) { if (!llava_image_embed_make_with_clip_img(clp_ctx, kcpp_data->n_threads, clp_img_data, &llava_images[i].clp_img_embd, &llava_images[i].clp_image_tokens)) {
printf("\nError: Clip image %d failed to create embd!",i); printf("\nError: Clip image %d failed to create embd!",i);

View file

@ -12,7 +12,7 @@ Current version indicated by LITEVER below.
--> -->
<script> <script>
const LITEVER = 194; const LITEVER = 195;
const urlParams = new URLSearchParams(window.location.search); const urlParams = new URLSearchParams(window.location.search);
var localflag = true; var localflag = true;
const STORAGE_PREFIX = (localflag?"e_":"")+"kaihordewebui_"; const STORAGE_PREFIX = (localflag?"e_":"")+"kaihordewebui_";
@ -9148,6 +9148,10 @@ pre code,td,th{padding:0}pre code,table{background-color:transparent}.table,inpu
desiredkoboldendpoint = (is_local?"http://":"https://") + desiredkoboldendpoint; desiredkoboldendpoint = (is_local?"http://":"https://") + desiredkoboldendpoint;
} }
//we shall predictively set the url first, which can be overwritten
custom_kobold_endpoint = desiredkoboldendpoint;
custom_kobold_key = desiredkoboldkey;
let urls1 = [ let urls1 = [
apply_proxy_url(desiredkoboldendpoint + kobold_custom_mdl_endpoint), apply_proxy_url(desiredkoboldendpoint + kobold_custom_mdl_endpoint),
]; ];
@ -9174,7 +9178,6 @@ pre code,td,th{padding:0}pre code,table{background-color:transparent}.table,inpu
custom_kobold_endpoint = ""; custom_kobold_endpoint = "";
render_gametext(); render_gametext();
} else { } else {
//good to go //good to go
custom_kobold_endpoint = desiredkoboldendpoint; custom_kobold_endpoint = desiredkoboldendpoint;
custom_kobold_key = desiredkoboldkey; custom_kobold_key = desiredkoboldkey;