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https://github.com/LostRuins/koboldcpp.git
synced 2025-09-10 17:14:36 +00:00
updated docs, fixed a few issues with multiplayer
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parent
232e4d2c38
commit
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3 changed files with 163 additions and 33 deletions
58
koboldcpp.py
58
koboldcpp.py
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@ -68,6 +68,7 @@ has_multiplayer = False
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multiplayer_story_data_compressed = None #stores the full compressed story of the current multiplayer session
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multiplayer_turn_major = 0 # to keep track of when a client needs to sync their stories
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multiplayer_turn_minor = 0
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multiplayer_dataformat = "" # used to tell what is the data payload in saved story. set by client
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preloaded_story = None
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chatcompl_adapter = None
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embedded_kailite = None
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@ -1797,7 +1798,7 @@ Enter Prompt:<br>
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def do_GET(self):
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global embedded_kailite, embedded_kcpp_docs, embedded_kcpp_sdui
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global has_multiplayer, multiplayer_turn_major, multiplayer_turn_minor, multiplayer_story_data_compressed, maxctx, maxhordelen, friendlymodelname, KcppVersion, totalgens, preloaded_story, exitcounter, currentusergenkey, friendlysdmodelname, fullsdmodelpath, mmprojpath, password, fullwhispermodelpath
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global has_multiplayer, multiplayer_turn_major, multiplayer_turn_minor, multiplayer_story_data_compressed, multiplayer_dataformat, maxctx, maxhordelen, friendlymodelname, KcppVersion, totalgens, preloaded_story, exitcounter, currentusergenkey, friendlysdmodelname, fullsdmodelpath, mmprojpath, password, fullwhispermodelpath
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self.path = self.path.rstrip('/')
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response_body = None
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content_type = 'application/json'
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@ -1941,13 +1942,13 @@ Enter Prompt:<br>
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if not has_multiplayer:
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response_body = (json.dumps({"error":"Multiplayer not enabled!"}).encode())
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else:
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response_body = (json.dumps({"turn_major":multiplayer_turn_major,"turn_minor":multiplayer_turn_minor,"idle":(0 if modelbusy.locked() else 1)}).encode())
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response_body = (json.dumps({"turn_major":multiplayer_turn_major,"turn_minor":multiplayer_turn_minor,"idle":(0 if modelbusy.locked() else 1),"data_format":multiplayer_dataformat}).encode())
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elif self.path=="/api/extra/multiplayer/getstory":
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if not has_multiplayer:
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response_body = (json.dumps({"error":"Multiplayer not enabled!"}).encode())
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response_body = ("".encode())
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elif multiplayer_story_data_compressed is None:
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response_body = (json.dumps({"gamestarted":True,"prompt":"","memory":"","authorsnote":"","anotetemplate":"","actions":[],"actions_metadata":{},"worldinfo":[],"wifolders_d":{},"wifolders_l":[]}).encode())
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response_body = ("".encode())
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else:
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response_body = multiplayer_story_data_compressed.encode()
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@ -1976,7 +1977,7 @@ Enter Prompt:<br>
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return
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def do_POST(self):
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global modelbusy, requestsinqueue, currentusergenkey, totalgens, pendingabortkey, multiplayer_turn_major, multiplayer_turn_minor, multiplayer_story_data_compressed
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global modelbusy, requestsinqueue, currentusergenkey, totalgens, pendingabortkey, multiplayer_turn_major, multiplayer_turn_minor, multiplayer_story_data_compressed, multiplayer_dataformat
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contlenstr = self.headers['content-length']
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content_length = 0
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body = None
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@ -2078,30 +2079,33 @@ Enter Prompt:<br>
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if not has_multiplayer:
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response_code = 400
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response_body = (json.dumps({"success":False, "error":"Multiplayer not enabled!"}).encode())
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try:
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incoming_story = json.loads(body) # ensure submitted data is valid json
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fullupdate = incoming_story.get('fullupdate', False)
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storybody = incoming_story.get('data', None) #should be a compressed string
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if storybody:
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storybody = str(storybody)
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if len(storybody) > (1024*1024*3): #limit story to 3mb
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response_code = 400
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response_body = (json.dumps({"success":False, "error":"Story is too long!"}).encode())
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else:
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multiplayer_story_data_compressed = str(storybody) #save latest story
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if fullupdate:
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multiplayer_turn_minor = 0
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multiplayer_turn_major += 1
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else:
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try:
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incoming_story = json.loads(body) # ensure submitted data is valid json
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fullupdate = incoming_story.get('full_update', False)
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dataformat = incoming_story.get('data_format', "")
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storybody = incoming_story.get('data', None) #should be a compressed string
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if storybody:
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storybody = str(storybody)
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if len(storybody) > (1024*1024*3): #limit story to 3mb
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response_code = 400
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response_body = (json.dumps({"success":False, "error":"Story is too long!"}).encode())
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else:
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multiplayer_turn_minor += 1
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response_body = (json.dumps({"success":True,"turn_major":multiplayer_turn_major,"turn_minor":multiplayer_turn_minor}).encode())
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else:
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multiplayer_story_data_compressed = str(storybody) #save latest story
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multiplayer_dataformat = dataformat
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if fullupdate:
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multiplayer_turn_minor = 0
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multiplayer_turn_major += 1
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else:
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multiplayer_turn_minor += 1
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response_body = (json.dumps({"success":True,"turn_major":multiplayer_turn_major,"turn_minor":multiplayer_turn_minor,"idle":(0 if modelbusy.locked() else 1),"data_format":multiplayer_dataformat}).encode())
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else:
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response_code = 400
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response_body = (json.dumps({"success":False, "error":"No story submitted!"}).encode())
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except Exception as e:
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utfprint("Multiplayer Set Story - Body Error: " + str(e))
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response_code = 400
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response_body = (json.dumps({"success":False, "error":"No story submitted!"}).encode())
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except Exception as e:
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utfprint("Multiplayer Set Story - Body Error: " + str(e))
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response_code = 400
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response_body = (json.dumps({"success": False, "error":"Submitted story invalid!"}).encode())
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response_body = (json.dumps({"success": False, "error":"Submitted story invalid!"}).encode())
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if response_body is not None:
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self.send_response(response_code)
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