makefile fix vulkan noext compile (+1 squashed commits)

Squashed commits:

[eae88fd49] makefile fix vulkan noext compile
This commit is contained in:
Concedo 2025-10-02 23:09:40 +08:00
parent f2ad0b78d4
commit c00ae93421

View file

@ -471,8 +471,13 @@ endif
ifdef NO_VULKAN_EXTENSIONS
VKGEN_NOEXT_ADD = -DNO_VULKAN_EXTENSIONS
VKGEN_SUFFIX = -noext
else
VKGEN_SUFFIX =
endif
VKGEN_NOEXT_FORCE = -DNO_VULKAN_EXTENSIONS
VKGEN_HPP = ggml/src/ggml-vulkan-shaders$(VKGEN_SUFFIX).hpp
VKGEN_CPP = ggml/src/ggml-vulkan-shaders$(VKGEN_SUFFIX).cpp
#
# Print build information
@ -685,9 +690,9 @@ ggml_v3-opencl.o: otherarch/ggml_v3-opencl.cpp otherarch/ggml_v3-opencl.h
$(CXX) $(CXXFLAGS) $(CLBLAST_FLAGS) -c $< -o $@
#vulkan
ggml-vulkan.o: ggml/src/ggml-vulkan/ggml-vulkan.cpp ggml/include/ggml-vulkan.h ggml/src/ggml-vulkan-shaders.cpp
ggml-vulkan.o: ggml/src/ggml-vulkan/ggml-vulkan.cpp ggml/include/ggml-vulkan.h $(VKGEN_CPP)
$(CXX) $(CXXFLAGS) $(VKGEN_NOEXT_ADD) $(VULKAN_FLAGS) -c $< -o $@
ggml-vulkan-shaders.o: ggml/src/ggml-vulkan-shaders.cpp ggml/include/ggml-vulkan.h
ggml-vulkan-shaders.o: $(VKGEN_CPP) ggml/include/ggml-vulkan.h
$(CXX) $(CXXFLAGS) $(VKGEN_NOEXT_ADD) $(VULKAN_FLAGS) -c $< -o $@
ggml-vulkan-noext.o: ggml/src/ggml-vulkan/ggml-vulkan.cpp ggml/include/ggml-vulkan.h ggml/src/ggml-vulkan-shaders-noext.cpp
$(CXX) $(CXXFLAGS) $(VKGEN_NOEXT_FORCE) $(VULKAN_FLAGS) -c $< -o $@
@ -785,7 +790,7 @@ vulkan-shaders-gen: ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp
$(CXX) $(CXXFLAGS) $(VKGEN_NOEXT_ADD) $(filter-out %.h,$^) -o $@ $(LDFLAGS)
ifeq ($(OS),Windows_NT)
@echo 'Now rebuilding vulkan shaders for Windows...'
$(shell) vulkan-shaders-gen --glslc glslc --input-dir ggml/src/ggml-vulkan/vulkan-shaders --target-hpp ggml/src/ggml-vulkan-shaders.hpp --target-cpp ggml/src/ggml-vulkan-shaders.cpp --output-dir vulkan-spv-tmp
$(shell) vulkan-shaders-gen --glslc glslc --input-dir ggml/src/ggml-vulkan/vulkan-shaders --target-hpp $(VKGEN_HPP) --target-cpp $(VKGEN_CPP) --output-dir vulkan-spv-tmp
@echo 'Vulkan Shaders Rebuilt for Windows...'
else
@echo 'Now rebuilding vulkan shaders for Linux...'
@ -819,7 +824,7 @@ else
echo "Error: No usable glslc found. Vulkan shaders cannot be compiled!"; \
else \
echo "Using GLSLC: $$GLSLC_BIN"; \
./vulkan-shaders-gen --glslc "$$GLSLC_BIN" --input-dir ggml/src/ggml-vulkan/vulkan-shaders --target-hpp ggml/src/ggml-vulkan-shaders.hpp --target-cpp ggml/src/ggml-vulkan-shaders.cpp --output-dir vulkan-spv-tmp; \
./vulkan-shaders-gen --glslc "$$GLSLC_BIN" --input-dir ggml/src/ggml-vulkan/vulkan-shaders --target-hpp $(VKGEN_HPP) --target-cpp $(VKGEN_CPP) --output-dir vulkan-spv-tmp; \
fi
@echo 'Vulkan Shaders Rebuilt for Linux...'
endif