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vulkan: fix noncontig check for mat_mul_id splitting (#14683)
* vulkan: fix noncontig check for mat_mul_id splitting Remove supports_op check for > 4096 (splitting fixes this) * vulkan: fix batched matmul dequant for Q*_K
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6 changed files with 6 additions and 10 deletions
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@ -4922,7 +4922,7 @@ static bool ggml_vk_dim01_contiguous(const ggml_tensor * tensor) {
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return
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tensor->nb[0] == ggml_type_size(tensor->type) &&
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tensor->nb[1] == (tensor->nb[0]*tensor->ne[0])/ggml_blck_size(tensor->type) &&
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tensor->nb[3] == tensor->nb[2]*tensor->ne[2];
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(tensor->ne[3] == 1 || tensor->nb[3] == tensor->nb[2]*tensor->ne[2]);
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}
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static vk_pipeline ggml_vk_get_cpy_pipeline(ggml_backend_vk_context * ctx, const ggml_tensor * src, const ggml_tensor * dst, ggml_type to) {
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@ -10356,10 +10356,6 @@ static bool ggml_backend_vk_device_supports_op(ggml_backend_dev_t dev, const ggm
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// If there's not enough shared memory for row_ids and the result tile, fallback to CPU
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return false;
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}
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// Check against size of shared memory variable
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if (op->src[2]->ne[0] > 4096) {
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return false;
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}
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}
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switch (src0_type) {
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case GGML_TYPE_F32:
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@ -10,7 +10,7 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
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void main() {
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[[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
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const uint i = gl_WorkGroupID.x * 256 + wgy;
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if (i >= p.M * p.K / QUANT_K) {
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if (i >= p.nel / QUANT_K) {
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return;
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}
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@ -10,7 +10,7 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
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void main() {
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[[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
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const uint i = uint(gl_WorkGroupID.x * 256 + wgy);
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if (i >= p.M * p.K / QUANT_K) {
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if (i >= p.nel / QUANT_K) {
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return;
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}
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@ -10,7 +10,7 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
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void main() {
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[[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
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const uint ib = gl_WorkGroupID.x * 256 + wgy;
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if (ib >= p.M * p.K / QUANT_K) {
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if (ib >= p.nel / QUANT_K) {
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return;
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}
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@ -10,7 +10,7 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
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void main() {
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[[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
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const uint ib = gl_WorkGroupID.x * 256 + wgy;
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if (ib >= p.M * p.K / QUANT_K) {
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if (ib >= p.nel / QUANT_K) {
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return;
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}
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@ -10,7 +10,7 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
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void main() {
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[[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {
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const uint i = gl_WorkGroupID.x * 256 + wgy;
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if (i >= p.M * p.K / QUANT_K) {
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if (i >= p.nel / QUANT_K) {
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return;
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}
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const uint tid = gl_LocalInvocationID.x;
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