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https://github.com/LostRuins/koboldcpp.git
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Merge branch 'upstream' into concedo_experimental
# Conflicts: # docs/backend/SYCL.md
This commit is contained in:
commit
b6f9aaa9ab
2 changed files with 13 additions and 15 deletions
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@ -1714,7 +1714,7 @@ static void normalize_image_u8_to_f32(const clip_image_u8* src, clip_image_f32*
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}
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}
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inline float clip(float x, float lower, float upper) {
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inline int clip(int x, int lower, int upper) {
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return std::max(lower, std::min(x, upper));
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}
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@ -1918,10 +1918,6 @@ static std::pair<int, int> uhd_get_refine_size(std::pair<int, int> original_size
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return refine_size;
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}
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inline int clip(int x, int lower, int upper) {
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return std::max(lower, std::min(x, upper));
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}
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static std::pair<int, int> uhd_best_grid(const int max_slice_nums, const int multiple, const float log_ratio) {
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std::vector<int> candidate_split_grids_nums;
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for (int i : {multiple - 1, multiple, multiple + 1}) {
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22
klite.embd
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klite.embd
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@ -12,7 +12,7 @@ Current version indicated by LITEVER below.
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-->
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<script>
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const LITEVER = 171;
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const LITEVER = 172;
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const urlParams = new URLSearchParams(window.location.search);
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var localflag = true;
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const STORAGE_PREFIX = (localflag?"e_":"")+"kaihordewebui_";
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@ -2369,7 +2369,10 @@ Current version indicated by LITEVER below.
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0% {
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background-color: #9e9e9e;
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}
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50%, 100% {
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29.9% {
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background-color: #9e9e9e;
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}
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30%, 100% {
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background-color: #9e9e9e33;
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}
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}
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@ -2422,7 +2425,7 @@ Current version indicated by LITEVER below.
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const scenario_db = [
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{
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"title":"New Story",
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"desc":"Starts a new game in story mode, using your current settings.",
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"desc":"Starts a new session in story mode, using your current settings.",
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"opmode":1,
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"prefmodel1":storymodels1,
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"prefmodel2":storymodels2,
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@ -2433,7 +2436,7 @@ Current version indicated by LITEVER below.
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},
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{
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"title":"New Adventure",
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"desc":"Starts a new game in adventure mode, using your current settings.",
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"desc":"Starts a new session in adventure mode, using your current settings.",
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"opmode":2,
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"prefmodel1":adventuremodels1,
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"prefmodel2":adventuremodels2,
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@ -2445,7 +2448,7 @@ Current version indicated by LITEVER below.
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},
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{
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"title":"New Chat",
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"desc":"Starts a new game in chat mode, using your current settings.",
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"desc":"Starts a new session in chat mode, using your current settings.",
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"opmode":3,
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"chatname": "User",
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"chatopponent": "KoboldAI",
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@ -2459,7 +2462,7 @@ Current version indicated by LITEVER below.
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},
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{
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"title":"New Instruct",
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"desc":"Starts a new game in instruct mode, using your current settings.",
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"desc":"Starts a new session in instruct mode, using your current settings.",
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"opmode":4,
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"instruct_starttag": "\\n### Instruction:\\n",
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"instruct_endtag": "\\n### Response:\\n",
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@ -2473,7 +2476,7 @@ Current version indicated by LITEVER below.
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{
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"title":"New Adventure (Instruct)",
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"author":"Henky!!",
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"desc":"Starts a new game in adventure mode, with a prompt designed for Instruction-Trained models. Begin by submitting a text describing the setting and your character. For the best experience avoid actions that make your goals to easy such as inputting the instant solution to your goals.",
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"desc":"Starts a new session in adventure mode, with a prompt designed for Instruction-Trained models. Begin by submitting a text describing the setting and your character. For the best experience avoid actions that make your goals to easy such as inputting the instant solution to your goals.",
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"opmode":2,
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"prefmodel1":adventuremodels1,
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"prefmodel2":adventuremodels2,
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@ -6537,7 +6540,7 @@ Current version indicated by LITEVER below.
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if(localsettings.import_tavern_prompt)
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{
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msgboxYesNo("Import Character Card in Instruct Mode?\n\nYes = Instruct Mode Used\nNo = Chat Mode Used\n\nIf unsure, select 'No'.","Import Tavern Card", ()=>{
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msgboxYesNo("Import Character Card in Instruct Mode?\n\nYes = Instruct Mode Used\nNo = Chat Mode Used\n\nIf unsure, select 'No'.","Import Tavern Card Mode", ()=>{
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load_tav_obj_confirm_p1(false);
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},()=>{
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load_tav_obj_confirm_p1(true);
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@ -15685,7 +15688,6 @@ Current version indicated by LITEVER below.
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{
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let panel = document.getElementById('corpoleftpanelitems');
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let panelitems = `
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<div onclick="display_newgame();" class="corpo_leftpanel_btn" type="button" style="background-image: var(--img_nikosquare); padding-left: 44px;">New Chat</div>
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<div onclick="btn_memory()" class="corpo_leftpanel_btn" type="button" style="background-image: var(--img_gear); padding-left: 44px;">Context</div>
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<div onclick="btn_editmode()" class="corpo_leftpanel_btn" type="button" style="background-image: var(--img_corpo_edit); padding-left: 44px;">Raw Editor</div>
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<div onclick="update_toggle_theme(true)" class="corpo_leftpanel_btn" type="button" style="background-image: var(--img_corpo_theme); padding-left: 44px;">Light / Dark Theme</div>
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@ -17677,7 +17679,7 @@ Current version indicated by LITEVER below.
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<div class="popupbg flex"></div>
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<div class="nspopup flexsizevsmall">
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<div class="popuptitlebar">
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<div class="popuptitletext">Really Start A New Story?</div>
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<div class="popuptitletext">Really Start A New Session?</div>
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</div>
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<div class="aidgpopuplistheader anotelabel">
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Unsaved data will be lost.<br><br>
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