Merge branch 'upstream' into concedo_experimental

# Conflicts:
#	docs/backend/SYCL.md
This commit is contained in:
Concedo 2024-08-30 20:25:34 +08:00
commit b6f9aaa9ab
2 changed files with 13 additions and 15 deletions

View file

@ -1714,7 +1714,7 @@ static void normalize_image_u8_to_f32(const clip_image_u8* src, clip_image_f32*
} }
} }
inline float clip(float x, float lower, float upper) { inline int clip(int x, int lower, int upper) {
return std::max(lower, std::min(x, upper)); return std::max(lower, std::min(x, upper));
} }
@ -1918,10 +1918,6 @@ static std::pair<int, int> uhd_get_refine_size(std::pair<int, int> original_size
return refine_size; return refine_size;
} }
inline int clip(int x, int lower, int upper) {
return std::max(lower, std::min(x, upper));
}
static std::pair<int, int> uhd_best_grid(const int max_slice_nums, const int multiple, const float log_ratio) { static std::pair<int, int> uhd_best_grid(const int max_slice_nums, const int multiple, const float log_ratio) {
std::vector<int> candidate_split_grids_nums; std::vector<int> candidate_split_grids_nums;
for (int i : {multiple - 1, multiple, multiple + 1}) { for (int i : {multiple - 1, multiple, multiple + 1}) {

View file

@ -12,7 +12,7 @@ Current version indicated by LITEVER below.
--> -->
<script> <script>
const LITEVER = 171; const LITEVER = 172;
const urlParams = new URLSearchParams(window.location.search); const urlParams = new URLSearchParams(window.location.search);
var localflag = true; var localflag = true;
const STORAGE_PREFIX = (localflag?"e_":"")+"kaihordewebui_"; const STORAGE_PREFIX = (localflag?"e_":"")+"kaihordewebui_";
@ -2369,7 +2369,10 @@ Current version indicated by LITEVER below.
0% { 0% {
background-color: #9e9e9e; background-color: #9e9e9e;
} }
50%, 100% { 29.9% {
background-color: #9e9e9e;
}
30%, 100% {
background-color: #9e9e9e33; background-color: #9e9e9e33;
} }
} }
@ -2422,7 +2425,7 @@ Current version indicated by LITEVER below.
const scenario_db = [ const scenario_db = [
{ {
"title":"New Story", "title":"New Story",
"desc":"Starts a new game in story mode, using your current settings.", "desc":"Starts a new session in story mode, using your current settings.",
"opmode":1, "opmode":1,
"prefmodel1":storymodels1, "prefmodel1":storymodels1,
"prefmodel2":storymodels2, "prefmodel2":storymodels2,
@ -2433,7 +2436,7 @@ Current version indicated by LITEVER below.
}, },
{ {
"title":"New Adventure", "title":"New Adventure",
"desc":"Starts a new game in adventure mode, using your current settings.", "desc":"Starts a new session in adventure mode, using your current settings.",
"opmode":2, "opmode":2,
"prefmodel1":adventuremodels1, "prefmodel1":adventuremodels1,
"prefmodel2":adventuremodels2, "prefmodel2":adventuremodels2,
@ -2445,7 +2448,7 @@ Current version indicated by LITEVER below.
}, },
{ {
"title":"New Chat", "title":"New Chat",
"desc":"Starts a new game in chat mode, using your current settings.", "desc":"Starts a new session in chat mode, using your current settings.",
"opmode":3, "opmode":3,
"chatname": "User", "chatname": "User",
"chatopponent": "KoboldAI", "chatopponent": "KoboldAI",
@ -2459,7 +2462,7 @@ Current version indicated by LITEVER below.
}, },
{ {
"title":"New Instruct", "title":"New Instruct",
"desc":"Starts a new game in instruct mode, using your current settings.", "desc":"Starts a new session in instruct mode, using your current settings.",
"opmode":4, "opmode":4,
"instruct_starttag": "\\n### Instruction:\\n", "instruct_starttag": "\\n### Instruction:\\n",
"instruct_endtag": "\\n### Response:\\n", "instruct_endtag": "\\n### Response:\\n",
@ -2473,7 +2476,7 @@ Current version indicated by LITEVER below.
{ {
"title":"New Adventure (Instruct)", "title":"New Adventure (Instruct)",
"author":"Henky!!", "author":"Henky!!",
"desc":"Starts a new game in adventure mode, with a prompt designed for Instruction-Trained models. Begin by submitting a text describing the setting and your character. For the best experience avoid actions that make your goals to easy such as inputting the instant solution to your goals.", "desc":"Starts a new session in adventure mode, with a prompt designed for Instruction-Trained models. Begin by submitting a text describing the setting and your character. For the best experience avoid actions that make your goals to easy such as inputting the instant solution to your goals.",
"opmode":2, "opmode":2,
"prefmodel1":adventuremodels1, "prefmodel1":adventuremodels1,
"prefmodel2":adventuremodels2, "prefmodel2":adventuremodels2,
@ -6537,7 +6540,7 @@ Current version indicated by LITEVER below.
if(localsettings.import_tavern_prompt) if(localsettings.import_tavern_prompt)
{ {
msgboxYesNo("Import Character Card in Instruct Mode?\n\nYes = Instruct Mode Used\nNo = Chat Mode Used\n\nIf unsure, select 'No'.","Import Tavern Card", ()=>{ msgboxYesNo("Import Character Card in Instruct Mode?\n\nYes = Instruct Mode Used\nNo = Chat Mode Used\n\nIf unsure, select 'No'.","Import Tavern Card Mode", ()=>{
load_tav_obj_confirm_p1(false); load_tav_obj_confirm_p1(false);
},()=>{ },()=>{
load_tav_obj_confirm_p1(true); load_tav_obj_confirm_p1(true);
@ -15685,7 +15688,6 @@ Current version indicated by LITEVER below.
{ {
let panel = document.getElementById('corpoleftpanelitems'); let panel = document.getElementById('corpoleftpanelitems');
let panelitems = ` let panelitems = `
<div onclick="display_newgame();" class="corpo_leftpanel_btn" type="button" style="background-image: var(--img_nikosquare); padding-left: 44px;">New Chat</div>
<div onclick="btn_memory()" class="corpo_leftpanel_btn" type="button" style="background-image: var(--img_gear); padding-left: 44px;">Context</div> <div onclick="btn_memory()" class="corpo_leftpanel_btn" type="button" style="background-image: var(--img_gear); padding-left: 44px;">Context</div>
<div onclick="btn_editmode()" class="corpo_leftpanel_btn" type="button" style="background-image: var(--img_corpo_edit); padding-left: 44px;">Raw Editor</div> <div onclick="btn_editmode()" class="corpo_leftpanel_btn" type="button" style="background-image: var(--img_corpo_edit); padding-left: 44px;">Raw Editor</div>
<div onclick="update_toggle_theme(true)" class="corpo_leftpanel_btn" type="button" style="background-image: var(--img_corpo_theme); padding-left: 44px;">Light / Dark Theme</div> <div onclick="update_toggle_theme(true)" class="corpo_leftpanel_btn" type="button" style="background-image: var(--img_corpo_theme); padding-left: 44px;">Light / Dark Theme</div>
@ -17677,7 +17679,7 @@ Current version indicated by LITEVER below.
<div class="popupbg flex"></div> <div class="popupbg flex"></div>
<div class="nspopup flexsizevsmall"> <div class="nspopup flexsizevsmall">
<div class="popuptitlebar"> <div class="popuptitlebar">
<div class="popuptitletext">Really Start A New Story?</div> <div class="popuptitletext">Really Start A New Session?</div>
</div> </div>
<div class="aidgpopuplistheader anotelabel"> <div class="aidgpopuplistheader anotelabel">
Unsaved data will be lost.<br><br> Unsaved data will be lost.<br><br>