update build job count, updated lite

This commit is contained in:
Concedo 2024-06-18 21:12:16 +08:00
parent 5c647419a9
commit a0ecd0d8e6
2 changed files with 30 additions and 27 deletions

View file

@ -3682,9 +3682,9 @@ Current version: 147
//gametext_arr stores images inline, with the special format [<|p|id|p|>] or [<|d|id|d|>], which is either an ID for loaded image data, or an ID for pending requests
var gametext_arr = []; //array of texts currently displayed
var redo_arr = []; //array of texts that are in the redo stack
var retry_prev_text = "" ; //when we retry, save the last version in case they want to undo
var retry_prev_text = []; //when we retry, save the last 3 versions in case they want to undo
var retry_preserve_last = false; //if true, retrying does not delete any old text
var redo_prev_text = ""; //if we undo a retry, save a copy here so it can be reverted with redo
var redo_prev_text = []; //if we undo a retry, save a copy here so it can be reverted with redo
var pending_response_id = ""; //guid of response pending from horde server
var pending_response_horde = text_hordes[0]; //the url to poll for pending response from a v2 submit
var poll_in_progress = false; //are we currently waiting for a text generation
@ -9551,9 +9551,9 @@ Current version: 147
gametext_arr = [];
redo_arr = [];
last_request_str = "No Requests Available";
retry_prev_text = "";
retry_prev_text = [];
retry_preserve_last = false;
redo_prev_text = "";
redo_prev_text = [];
nextgeneratedimagemilestone = generateimagesinterval;
pending_response_id = "";
synchro_polled_response = null;
@ -10422,9 +10422,9 @@ Current version: 147
gametext_arr.push(newgen);
}
redo_arr = [];
retry_prev_text = "";
retry_prev_text = [];
retry_preserve_last = true; //initially set to true
redo_prev_text = "";
redo_prev_text = [];
document.getElementById("input_text").value = "";
pending_response_id = "-1";
@ -13208,9 +13208,9 @@ Current version: 147
gametext_arr = [];
redo_arr = [];
last_reply_was_empty = false;
retry_prev_text = "";
retry_prev_text = [];
retry_preserve_last = false;
redo_prev_text = "";
redo_prev_text = [];
//stash images
gametext_elem.querySelectorAll('div.storyimgcenter,div.storyimgside,div.storyimgfloat').forEach(
@ -14562,11 +14562,10 @@ Current version: 147
last_reply_was_empty = false;
while(gametext_arr.length > 0)
{
if(retry_prev_text!="")
if(retry_prev_text.length>0)
{
redo_prev_text = gametext_arr.pop();
gametext_arr.push(retry_prev_text);
retry_prev_text = "";
redo_prev_text.push(gametext_arr.pop());
gametext_arr.push(retry_prev_text.pop());
}
else
{
@ -14588,11 +14587,10 @@ Current version: 147
if (!document.getElementById("btnsend").disabled && pending_response_id == "" && gametext_arr.length > 0) {
last_reply_was_empty = false;
retry_preserve_last = false;
if(retry_prev_text!="")
if(retry_prev_text.length>0)
{
redo_prev_text = gametext_arr.pop();
gametext_arr.push(retry_prev_text);
retry_prev_text = "";
redo_prev_text.push(gametext_arr.pop());
gametext_arr.push(retry_prev_text.pop());
}
else
{
@ -14614,11 +14612,13 @@ Current version: 147
retry_preserve_last = false;
while(redo_arr.length > 0)
{
retry_prev_text = "";
let popped = redo_arr.pop();
gametext_arr.push(popped);
}
btn_redo();
while (redo_prev_text.length>0) {
retry_prev_text.push(gametext_arr.pop());
gametext_arr.push(redo_prev_text.pop());
}
render_gametext();
}
@ -14632,17 +14632,15 @@ Current version: 147
if (!document.getElementById("btnsend").disabled && pending_response_id == "") {
if (redo_arr.length > 0) {
last_reply_was_empty = false;
retry_prev_text = "";
retry_preserve_last = false;
let popped = redo_arr.pop();
gametext_arr.push(popped);
render_gametext();
}else if (redo_prev_text != "") {
}else if (redo_prev_text.length>0) {
last_reply_was_empty = false;
retry_prev_text = gametext_arr.pop();
retry_prev_text.push(gametext_arr.pop());
retry_preserve_last = false;
gametext_arr.push(redo_prev_text);
redo_prev_text = "";
gametext_arr.push(redo_prev_text.pop());
render_gametext();
}
}
@ -14655,15 +14653,20 @@ Current version: 147
let boxtextstash = document.getElementById("input_text").value;
document.getElementById("input_text").value = "";
let temp = gametext_arr[gametext_arr.length-1];
redo_prev_text = "";
retry_prev_text = "";
redo_prev_text = [];
if(!retry_preserve_last)
{
gametext_arr.pop();
}
retry_preserve_last = false;
let last_retry_stack_temp = retry_prev_text;
submit_generation();
retry_prev_text = temp;
retry_prev_text = last_retry_stack_temp;
retry_prev_text.push(temp);
if(retry_prev_text.length>2)
{
retry_prev_text.shift();
}
redo_arr = [];
document.getElementById("input_text").value = boxtextstash;
}

View file

@ -20,7 +20,7 @@ fi
KCPP_CUDA=$(<conda/envs/linux/cudaver)
KCPP_CUDAAPPEND=-cuda${KCPP_CUDA//.}$KCPP_APPEND
bin/micromamba run -r conda -p conda/envs/linux make LLAMA_VULKAN=1 LLAMA_OPENBLAS=1 LLAMA_CLBLAST=1 LLAMA_CUBLAS=1 LLAMA_PORTABLE=1 LLAMA_ADD_CONDA_PATHS=1
bin/micromamba run -r conda -p conda/envs/linux make -j$(nproc) LLAMA_VULKAN=1 LLAMA_OPENBLAS=1 LLAMA_CLBLAST=1 LLAMA_CUBLAS=1 LLAMA_PORTABLE=1 LLAMA_ADD_CONDA_PATHS=1
if [[ $1 == "rebuild" ]]; then
echo Rebuild complete, you can now try to launch Koboldcpp.