vulkan: optimizations for deepseek prompt processing (#14555)

* vulkan: allow unclamped loads in coopmat2 mul_mat_id shader

* vulkan: increase coopmat2 mul_mat_id tile size

* vulkan: optimize mat_mul_id row_ids search to batch loads, and port to coopmat1 path

* vulkan: use smaller FA row size when head size is large. applies to both scalar and CM2 paths (CM1 isn't used due to shared memory limits)
This commit is contained in:
Jeff Bolz 2025-07-12 04:51:58 -05:00 committed by GitHub
parent f5e96b368f
commit 98197e5c98
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GPG key ID: B5690EEEBB952194
3 changed files with 104 additions and 18 deletions

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@ -1735,7 +1735,14 @@ static FaHeadSizes fa_get_head_sizes(uint32_t hsk, uint32_t hsv) {
// number of rows/cols for flash attention shader
static constexpr uint32_t flash_attention_num_small_rows = 32;
static constexpr uint32_t scalar_flash_attention_num_small_rows = 1;
static constexpr uint32_t scalar_flash_attention_num_large_rows = 8;
static uint32_t get_fa_scalar_num_large_rows(uint32_t hsv) {
if (hsv >= 512) {
return 2;
} else {
return 8;
}
}
// The FA coopmat1 shader assumes 16x16x16 matrix multiply support.
// 128 threads split into four subgroups, each subgroup does 1/4
@ -1760,7 +1767,7 @@ static std::array<uint32_t, 2> fa_rows_cols(FaCodePath path, uint32_t hsk, uint3
if (small_rows) {
return {scalar_flash_attention_num_small_rows, 64};
} else {
return {scalar_flash_attention_num_large_rows, 32};
return {get_fa_scalar_num_large_rows(hsv), 32};
}
}
@ -1779,7 +1786,11 @@ static std::array<uint32_t, 2> fa_rows_cols(FaCodePath path, uint32_t hsk, uint3
// small cols to reduce register count
if (ggml_is_quantized(type) || hsk >= 256) {
return {64, 32};
if (hsk >= 512) {
return {32, 32};
} else {
return {64, 32};
}
}
return {64, 64};
}
@ -1821,7 +1832,7 @@ static bool ggml_vk_matmul_shmem_support(const vk_device& device, const std::vec
const uint32_t warps = warptile[0] / warptile[10];
const uint32_t load_bufs = (warptile[1] + warptile[2]) * (warptile[3] + bank_conflict_offset) * type_size;
const uint32_t mmid_row_ids = mul_mat_id ? 4096 * sizeof(uint32_t) : 0;
const uint32_t mmid_row_ids = mul_mat_id ? (4096 * sizeof(uint32_t) + 4/*_ne1*/) : 0;
const uint32_t coopmat_stage = device->coopmat_support ? warptile[7] * warptile[8] / warps * sizeof(float) : 0;
const uint32_t total_size = load_bufs + mmid_row_ids + coopmat_stage + lut_size;
@ -1946,10 +1957,10 @@ static void ggml_vk_load_shaders(vk_device& device) {
s_mmq_wg_denoms_k = { 32, 32, 1 };
// spec constants and tile sizes for quant matmul_id
l_warptile_mmqid = { 256, 128, 64, 16, 0 };
l_warptile_mmqid = { 256, 128, 128, 16, 0 };
m_warptile_mmqid = { 256, 128, 64, 16, 0 };
s_warptile_mmqid = { 256, 128, 64, 16, 0 };
l_mmqid_wg_denoms = { 128, 64, 1 };
l_mmqid_wg_denoms = { 128, 128, 1 };
m_mmqid_wg_denoms = { 128, 64, 1 };
s_mmqid_wg_denoms = { 128, 64, 1 };
@ -6048,7 +6059,7 @@ static bool ggml_vk_flash_attn_scalar_shmem_support(const vk_device& device, con
// Needs to be kept up to date on shader changes
GGML_UNUSED(hsv);
const uint32_t wg_size = scalar_flash_attention_workgroup_size;
const uint32_t Br = scalar_flash_attention_num_large_rows;
const uint32_t Br = get_fa_scalar_num_large_rows(hsv);
const uint32_t Bc = scalar_flash_attention_Bc;
const uint32_t tmpsh = wg_size * sizeof(float);
@ -6173,7 +6184,7 @@ static void ggml_vk_flash_attn(ggml_backend_vk_context * ctx, vk_context& subctx
case FA_SCALAR:
case FA_COOPMAT1:
// We may switch from coopmat1 to scalar, so use the scalar limit for both
max_gqa = scalar_flash_attention_num_large_rows;
max_gqa = get_fa_scalar_num_large_rows(HSV);
break;
case FA_COOPMAT2:
max_gqa = get_fa_num_small_rows(FA_COOPMAT2);