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changes required to get vulkan working on windows
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95 changed files with 324719 additions and 4 deletions
325
include/vulkan/glslang/Include/Common.h
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325
include/vulkan/glslang/Include/Common.h
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//
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// Copyright (C) 2012-2013 LunarG, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _COMMON_INCLUDED_
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#define _COMMON_INCLUDED_
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#include <algorithm>
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#include <cassert>
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#ifdef _MSC_VER
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#include <cfloat>
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#else
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#include <cmath>
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#endif
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include <list>
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#include <map>
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#include <set>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#if defined(__ANDROID__)
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#include <sstream>
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namespace std {
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template<typename T>
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std::string to_string(const T& val) {
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std::ostringstream os;
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os << val;
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return os.str();
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}
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}
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#endif
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#if defined(MINGW_HAS_SECURE_API) && MINGW_HAS_SECURE_API
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#include <basetsd.h>
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#ifndef snprintf
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#define snprintf sprintf_s
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#endif
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#define safe_vsprintf(buf,max,format,args) vsnprintf_s((buf), (max), (max), (format), (args))
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#elif defined (solaris)
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#define safe_vsprintf(buf,max,format,args) vsnprintf((buf), (max), (format), (args))
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#include <sys/int_types.h>
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#define UINT_PTR uintptr_t
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#else
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#define safe_vsprintf(buf,max,format,args) vsnprintf((buf), (max), (format), (args))
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#include <stdint.h>
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#define UINT_PTR uintptr_t
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#endif
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#if defined(_MSC_VER)
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#define strdup _strdup
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#endif
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/* windows only pragma */
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#ifdef _MSC_VER
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#pragma warning(disable : 4786) // Don't warn about too long identifiers
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#pragma warning(disable : 4514) // unused inline method
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#pragma warning(disable : 4201) // nameless union
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#endif
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#include "PoolAlloc.h"
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//
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// Put POOL_ALLOCATOR_NEW_DELETE in base classes to make them use this scheme.
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//
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#define POOL_ALLOCATOR_NEW_DELETE(A) \
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void* operator new(size_t s) { return (A).allocate(s); } \
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void* operator new(size_t, void *_Where) { return (_Where); } \
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void operator delete(void*) { } \
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void operator delete(void *, void *) { } \
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void* operator new[](size_t s) { return (A).allocate(s); } \
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void* operator new[](size_t, void *_Where) { return (_Where); } \
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void operator delete[](void*) { } \
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void operator delete[](void *, void *) { }
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namespace glslang {
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//
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// Pool version of string.
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//
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typedef pool_allocator<char> TStringAllocator;
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typedef std::basic_string <char, std::char_traits<char>, TStringAllocator> TString;
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} // end namespace glslang
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// Repackage the std::hash for use by unordered map/set with a TString key.
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namespace std {
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template<> struct hash<glslang::TString> {
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std::size_t operator()(const glslang::TString& s) const
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{
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const unsigned _FNV_offset_basis = 2166136261U;
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const unsigned _FNV_prime = 16777619U;
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unsigned _Val = _FNV_offset_basis;
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size_t _Count = s.size();
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const char* _First = s.c_str();
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for (size_t _Next = 0; _Next < _Count; ++_Next)
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{
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_Val ^= (unsigned)_First[_Next];
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_Val *= _FNV_prime;
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}
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return _Val;
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}
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};
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}
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namespace glslang {
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inline TString* NewPoolTString(const char* s)
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{
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void* memory = GetThreadPoolAllocator().allocate(sizeof(TString));
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return new(memory) TString(s);
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}
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template<class T> inline T* NewPoolObject(T*)
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{
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return new(GetThreadPoolAllocator().allocate(sizeof(T))) T;
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}
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template<class T> inline T* NewPoolObject(T, int instances)
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{
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return new(GetThreadPoolAllocator().allocate(instances * sizeof(T))) T[instances];
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}
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//
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// Pool allocator versions of vectors, lists, and maps
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//
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template <class T> class TVector : public std::vector<T, pool_allocator<T> > {
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public:
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POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
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typedef typename std::vector<T, pool_allocator<T> >::size_type size_type;
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TVector() : std::vector<T, pool_allocator<T> >() {}
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TVector(const pool_allocator<T>& a) : std::vector<T, pool_allocator<T> >(a) {}
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TVector(size_type i) : std::vector<T, pool_allocator<T> >(i) {}
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TVector(size_type i, const T& val) : std::vector<T, pool_allocator<T> >(i, val) {}
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};
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template <class T> class TList : public std::list<T, pool_allocator<T> > {
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};
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template <class K, class D, class CMP = std::less<K> >
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class TMap : public std::map<K, D, CMP, pool_allocator<std::pair<K const, D> > > {
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};
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template <class K, class D, class HASH = std::hash<K>, class PRED = std::equal_to<K> >
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class TUnorderedMap : public std::unordered_map<K, D, HASH, PRED, pool_allocator<std::pair<K const, D> > > {
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};
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template <class K, class CMP = std::less<K> >
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class TSet : public std::set<K, CMP, pool_allocator<K> > {
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};
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//
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// Persistent string memory. Should only be used for strings that survive
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// across compiles/links.
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//
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typedef std::basic_string<char> TPersistString;
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//
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// templatized min and max functions.
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//
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template <class T> T Min(const T a, const T b) { return a < b ? a : b; }
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template <class T> T Max(const T a, const T b) { return a > b ? a : b; }
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//
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// Create a TString object from an integer.
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//
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#if defined(_MSC_VER) || (defined(MINGW_HAS_SECURE_API) && MINGW_HAS_SECURE_API)
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inline const TString String(const int i, const int base = 10)
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{
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char text[16]; // 32 bit ints are at most 10 digits in base 10
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_itoa_s(i, text, sizeof(text), base);
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return text;
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}
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#else
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inline const TString String(const int i, const int /*base*/ = 10)
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{
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char text[16]; // 32 bit ints are at most 10 digits in base 10
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// we assume base 10 for all cases
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snprintf(text, sizeof(text), "%d", i);
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return text;
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}
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#endif
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struct TSourceLoc {
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void init()
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{
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name = nullptr; string = 0; line = 0; column = 0;
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}
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void init(int stringNum) { init(); string = stringNum; }
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// Returns the name if it exists. Otherwise, returns the string number.
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std::string getStringNameOrNum(bool quoteStringName = true) const
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{
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if (name != nullptr) {
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TString qstr = quoteStringName ? ("\"" + *name + "\"") : *name;
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std::string ret_str(qstr.c_str());
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return ret_str;
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}
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return std::to_string((long long)string);
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}
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const char* getFilename() const
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{
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if (name == nullptr)
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return nullptr;
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return name->c_str();
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}
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const char* getFilenameStr() const { return name == nullptr ? "" : name->c_str(); }
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TString* name; // descriptive name for this string, when a textual name is available, otherwise nullptr
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int string;
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int line;
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int column;
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};
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class TPragmaTable : public TMap<TString, TString> {
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public:
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POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
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};
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const int MaxTokenLength = 1024;
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template <class T> bool IsPow2(T powerOf2)
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{
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if (powerOf2 <= 0)
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return false;
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return (powerOf2 & (powerOf2 - 1)) == 0;
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}
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// Round number up to a multiple of the given powerOf2, which is not
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// a power, just a number that must be a power of 2.
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template <class T> void RoundToPow2(T& number, int powerOf2)
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{
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assert(IsPow2(powerOf2));
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number = (number + powerOf2 - 1) & ~(powerOf2 - 1);
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}
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template <class T> bool IsMultipleOfPow2(T number, int powerOf2)
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{
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assert(IsPow2(powerOf2));
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return ! (number & (powerOf2 - 1));
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}
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// Returns log2 of an integer power of 2.
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// T should be integral.
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template <class T> int IntLog2(T n)
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{
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assert(IsPow2(n));
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int result = 0;
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while ((T(1) << result) != n) {
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result++;
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}
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return result;
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}
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inline bool IsInfinity(double x) {
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#ifdef _MSC_VER
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switch (_fpclass(x)) {
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case _FPCLASS_NINF:
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case _FPCLASS_PINF:
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return true;
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default:
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return false;
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}
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#else
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return std::isinf(x);
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#endif
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}
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inline bool IsNan(double x) {
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#ifdef _MSC_VER
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switch (_fpclass(x)) {
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case _FPCLASS_SNAN:
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case _FPCLASS_QNAN:
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return true;
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default:
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return false;
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}
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#else
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return std::isnan(x);
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#endif
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}
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} // end namespace glslang
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#endif // _COMMON_INCLUDED_
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