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vulkan : fix FA mask load with bounds check (coopmat2) (#17606)
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@ -156,7 +156,7 @@ void main() {
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tensorLayoutM = setTensorLayoutStrideNV(tensorLayoutM, m_stride, 1);
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tensorLayoutM = setTensorLayoutClampValueNV(tensorLayoutM, 0xfc00); // -inf in float16_t
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coopmat<float16_t, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> mv, mvmax;
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coopmat<float16_t, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> mvmax;
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coopMatLoadTensorNV(mv, data_m, m_offset, sliceTensorLayoutNV(tensorLayoutM, i * Br, Br, j * Bc, Bc));
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