ggml-cpu: use UE4M3 LUT in ARM NVFP4 dot product (#25331)

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ragz4125 2026-07-06 16:36:40 +05:30 committed by GitHub
parent 3b4fca11ac
commit 20a04b2206
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2 changed files with 6 additions and 6 deletions

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@ -812,10 +812,10 @@ void ggml_vec_dot_nvfp4_q8_0(int n, float * GGML_RESTRICT s, size_t bs, const vo
const float dy0 = GGML_CPU_FP16_TO_FP32(y[2*ib].d);
const float dy1 = GGML_CPU_FP16_TO_FP32(y[2*ib+1].d);
const float32x4_t nvsc = {
ggml_ue4m3_to_fp32(x[ib].d[0]),
ggml_ue4m3_to_fp32(x[ib].d[1]),
ggml_ue4m3_to_fp32(x[ib].d[2]),
ggml_ue4m3_to_fp32(x[ib].d[3])
GGML_CPU_UE4M3_TO_FP32(x[ib].d[0]),
GGML_CPU_UE4M3_TO_FP32(x[ib].d[1]),
GGML_CPU_UE4M3_TO_FP32(x[ib].d[2]),
GGML_CPU_UE4M3_TO_FP32(x[ib].d[3])
};
const float32x4_t scales = vmulq_f32(nvsc, (float32x4_t){dy0, dy0, dy1, dy1});

View file

@ -131,8 +131,8 @@ extern float ggml_table_f32_ue4m3[1 << 8];
#define GGML_CPU_E8M0_TO_FP32_HALF(x) GGML_E8M0_TO_FP32_HALF(x)
#endif
// Use lookup table for UE4M3 on x86 (faster than bit manipulation)
#if defined(__AVX__) || defined(__AVX2__) || defined(__AVX512F__)
// Use lookup table for UE4M3 on x86 and ARM (faster than bit manipulation)
#if defined(__AVX__) || defined(__AVX2__) || defined(__AVX512F__) || defined(__ARM_NEON)
#define GGML_CPU_UE4M3_TO_FP32(x) ggml_table_f32_ue4m3[(uint8_t)(x)]
#else
#define GGML_CPU_UE4M3_TO_FP32(x) ggml_ue4m3_to_fp32(x)