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feat(web): redesign web UI and add design system (#1258)
* feat: redesign web ui & add design system * feat(web): add motion to redesigned UI and add changesets Animate toast enter/leave, dialog open, and workspace-list and tool-row expand/collapse instead of snapping, and add the changesets covering the web redesign. * fix(web): remove undo message exit animation * fix(web): route agent tools to AgentTool and focus dialog on open - toolRegistry matched the raw 'agent' name, but normalizeToolName folds agent/subagent into 'task', so agent calls fell through to GenericTool and lost the inline Open button for the subagent detail panel. - Dialog's focus watcher only fired on change; callers that mount with open already true (Login, Settings, ...) never moved focus into the modal. Run it immediately so initial focus and restore-on-close work. * feat(web): add logo long-press design-system easter egg Hold the sidebar logo for 3 seconds to open a dialog showing the design system page. Also trim and rebalance the redesign changesets. * fix(web): silence Sidebar v-show warning by making it single-root Nest the design-system Teleport inside the sidebar <aside> so the component has a single element root. App applies v-show to Sidebar, which needs an element root to attach to; the fragment root logged a "non-element root node" warning on every reactive update and the collapse did not take effect. * fix(web): thinking toggle, tool-group i18n, agent detail button - Show the default-thinking switch as on whenever thinking is effectively enabled (enabled !== false), matching the core resolver. - Route the grouped tool-call header and status through vue-i18n. - Hide the subagent "Open detail" button when no matching task exists (e.g. a completed foreground subagent after a refresh). * fix(web): use strict equality in agent detail button guard oxlint eqeqeq flagged the loose != null check; resolveAgentTaskId returns string | undefined, so compare with !== undefined. * chore(web): remove stray design mockups and screenshots Remove the design exploration mockups, screenshots, prompts, and notes that were accidentally committed under apps/kimi-web/design. Keep design-system.html, which the sidebar logo easter egg still references. * fix(web): keep sessions on continuation failure, treat absent thinking as on - Keep sessions already loaded from earlier pages when a continuation page fetch fails, instead of replacing the workspace with an empty page. - Treat an absent thinking config as enabled in the settings toggle, matching the core resolver (thinking is on unless explicitly disabled). * feat(web): open design-system easter egg on 10 logo clicks Replace the 3-second long-press trigger with 10 consecutive clicks on the Kimi mark; the count resets after a short idle. The long-press was unreliable because pointerleave cancelled the timer on any drift. * fix(web): treat cancelled swarm members as finished phaseForTask now lets a terminal status (completed/failed/cancelled) override a stale subagentPhase, so a cancelled swarm member no longer stays live and suppresses the finished AgentSwarm card. * feat(web): use 1s long-press for design-system easter egg Switch the logo easter egg back to a long-press, shortened to 1 second, and make it reliable this time: use pointer capture plus touch-action:none so a slight drift no longer cancels the hold. * fix(web): use plain Spinner for activity notices ActivityNotice renders for non-chat loading states (e.g. compaction), so it must use Spinner per the design-system rule that reserves MoonSpinner for the chat first-response state. * docs(web): add a11y guidance to design system * docs(web): drop stale design README link * fix(web): restore model search focus and define panel header weight - Bind the model picker's search Input to searchRef so useDialogFocus moves focus into it on open instead of the dialog's close button. - Use the defined --weight-semibold token for panel header titles (--weight-bold is not declared, so the shorthand was invalid). * fix(web): let any open dialog own Escape over the side panel Track open design-system Dialog instances in a shared count and include it in App.vue's anyOverlayOpen, so a dialog whose open state lives outside App.vue (such as the sidebar session search) captures Escape before the background side panel closes. * fix(web): base dock-work flag on filtered dock task lists Foreground subagents are excluded from the dock task lists, so a session whose only task is a foreground subagent no longer renders an empty workbar above the composer. * fix(web): create subagent task before forwarding text deltas A client that subscribes from a snapshot after subagent.spawned already fired never received the lifecycle taskCreated; the reducer only applies taskProgress to existing tasks, so assistant text deltas were dropped and the live subagent detail stayed blank. Emit taskCreated (via patchSubagent) before the text progress, mirroring the tool-progress path. * fix(web): keep plan, swarm, and goal mode toggles per session Plan, swarm, and goal modes were stored as global scalars on the web client and a single localStorage key each, so they leaked across sessions. Bind them to the active session via per-session maps, persist per session, and apply server status/events to the originating session so background sessions keep independent state. * fix(web): keep subagent detail reachable for synthesized tasks When the web client subscribes after a subagent already spawned, the synthesized subagent task has no parentToolCallId, so the Agent tool's Open-detail button was hidden and the panel would not open. Fall back to the single unmapped subagent task when resolving the detail target in both the button visibility and the panel open paths. * fix(web): keep session kebab menu from being clipped Teleport the SessionRow kebab menu to body and anchor it with fixed positioning so the collapsing group-sessions list's overflow:hidden no longer clips the dropdown. * fix(web): apply staged modes to the created session by id When starting the first prompt, apply the staged plan/swarm/goal modes to the just-created session's per-session maps by id instead of via the activeSessionId-based setters, so a session switch during the selectSession await can't drop the modes for this session or pollute another. * refactor(web): unify confirmation dialogs into a single modal Replace the inconsistent confirmation patterns (native confirm(), two-step menu arming, hand-rolled inline strips, bare buttons) with one modal ConfirmDialog driven by a global useConfirmDialog() composable, and consolidate the duplicated confirm/cancel i18n keys. * feat(web): inline message queue with separate stop button - Send button always sends/enqueues; interrupt moves to a separate red Stop button shown only while running, so the two can no longer be confused. - Queued prompts now render inline at the tail of the transcript (after the running turn) instead of behind the dock panel: click to edit, remove, drag the grip to reorder, with image thumbnails and a "next up" marker. - Remove the dock queue panel and the QueuePane component; Steer stays on Ctrl/Cmd+S. * chore: add changeset for web queue UX * feat(web): prompt reliability, sidebar menu, and composer/markdown polish - Fix spurious errors when question/approval/task actions were already complete - Add loading feedback to question and approval prompts; block double-clicks - Make the question "Other" option selectable by row click and let Enter advance/submit - Consolidate workspace section actions into an overflow menu - Tighten markdown prose line-height and block spacing - Recall input history only when the caret is at text start |