hammer-editor/ios/.gitignore
Adam Brown fc3c7f0fc7
iOS working again (#4)
* Always run the build shell script within xcode

* Add overrides for ios functions

* comment-out failing preview code

I'm leaving it in here for now so I have the previous implementation to stare at for reference.

This doesn't completely fix the swift-related compile issues, just a bit of them.

* ios compiling checkpoint

* running but crashing on init

* Exclude arm64 arch to allow simulator builds on M1

This was preventing the simulator from launching a build due to some unresolved symbols. Explicitly ignoring arm64 for the simulator gets around this issue.

* broken I/O

hnnnggggg

* it runs!

* ios working a bit

some ios localization work

* Progress on RootUi

* Trying to get navigation working

Napier logging is now working on iOS

* logs

* Root navigation is working!

* A little project editor work

* SceneList now working

* Scene editor stub hooked back up

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Co-authored-by: Bill Booth <cwbooth5@gmail.com>
2023-03-10 21:47:25 -08:00

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xcuserdata/
*.hmap
*.ipa
*.dSYM.zip
*.dSYM