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* Always run the build shell script within xcode * Add overrides for ios functions * comment-out failing preview code I'm leaving it in here for now so I have the previous implementation to stare at for reference. This doesn't completely fix the swift-related compile issues, just a bit of them. * ios compiling checkpoint * running but crashing on init * Exclude arm64 arch to allow simulator builds on M1 This was preventing the simulator from launching a build due to some unresolved symbols. Explicitly ignoring arm64 for the simulator gets around this issue. * broken I/O hnnnggggg * it runs! * ios working a bit some ios localization work * Progress on RootUi * Trying to get navigation working Napier logging is now working on iOS * logs * Root navigation is working! * A little project editor work * SceneList now working * Scene editor stub hooked back up --------- Co-authored-by: Bill Booth <cwbooth5@gmail.com>
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5 lines
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