eigent/electron/main/utils/process.ts
2025-11-27 18:16:13 +08:00

190 lines
5.6 KiB
TypeScript

import { spawn } from 'child_process'
import log from 'electron-log'
import fs from 'fs'
import os from 'os'
import path from 'path'
import { app } from 'electron'
export function getResourcePath() {
return path.join(app.getAppPath(), 'resources')
}
export function getBackendPath() {
if (app.isPackaged) {
// after packaging, backend is in extraResources
return path.join(process.resourcesPath, 'backend')
} else {
// development environment
return path.join(app.getAppPath(), 'backend')
}
}
export function runInstallScript(scriptPath: string): Promise<boolean> {
return new Promise<boolean>((resolve, reject) => {
const installScriptPath = path.join(getResourcePath(), 'scripts', scriptPath)
log.info(`Running script at: ${installScriptPath}`)
const nodeProcess = spawn(process.execPath, [installScriptPath], {
env: { ...process.env, ELECTRON_RUN_AS_NODE: '1' }
})
let stderrOutput = '';
nodeProcess.stdout.on('data', (data) => {
log.info(`Script output: ${data}`)
})
nodeProcess.stderr.on('data', (data) => {
const errorMsg = data.toString();
stderrOutput += errorMsg;
log.error(`Script error: ${errorMsg}`)
})
nodeProcess.on('close', (code) => {
if (code === 0) {
log.info('Script completed successfully')
resolve(true)
} else {
log.error(`Script exited with code ${code}`)
const errorMessage = stderrOutput.trim() || `Script exited with code ${code}`;
reject(new Error(errorMessage))
}
})
})
}
export async function getBinaryName(name: string): Promise<string> {
if (process.platform === 'win32') {
return `${name}.exe`
}
return name
}
export async function getBinaryPath(name?: string): Promise<string> {
const binariesDir = path.join(os.homedir(), '.eigent', 'bin')
// Ensure .eigent/bin directory exists
if (!fs.existsSync(binariesDir)) {
fs.mkdirSync(binariesDir, { recursive: true })
}
if (!name) {
return binariesDir
}
const binaryName = await getBinaryName(name)
return path.join(binariesDir, binaryName)
}
export function getCachePath(folder: string): string {
const cacheDir = path.join(os.homedir(), '.eigent', 'cache', folder)
// Ensure cache directory exists
if (!fs.existsSync(cacheDir)) {
fs.mkdirSync(cacheDir, { recursive: true })
}
return cacheDir
}
export function getVenvPath(version: string): string {
const venvDir = path.join(os.homedir(), '.eigent', 'venvs', `backend-${version}`)
// Ensure venvs directory exists (parent of the actual venv)
const venvsBaseDir = path.dirname(venvDir)
if (!fs.existsSync(venvsBaseDir)) {
fs.mkdirSync(venvsBaseDir, { recursive: true })
}
return venvDir
}
export function getVenvsBaseDir(): string {
return path.join(os.homedir(), '.eigent', 'venvs')
}
export async function cleanupOldVenvs(currentVersion: string): Promise<void> {
const venvsBaseDir = getVenvsBaseDir()
// Check if venvs directory exists
if (!fs.existsSync(venvsBaseDir)) {
return
}
try {
const entries = fs.readdirSync(venvsBaseDir, { withFileTypes: true })
for (const entry of entries) {
if (entry.isDirectory() && entry.name.startsWith('backend-')) {
const versionMatch = entry.name.match(/^backend-(.+)$/)
if (versionMatch && versionMatch[1] !== currentVersion) {
const oldVenvPath = path.join(venvsBaseDir, entry.name)
console.log(`Cleaning up old venv: ${oldVenvPath}`)
try {
// Remove old venv directory recursively
fs.rmSync(oldVenvPath, { recursive: true, force: true })
console.log(`Successfully removed old venv: ${entry.name}`)
} catch (err) {
console.error(`Failed to remove old venv ${entry.name}:`, err)
}
}
}
}
} catch (err) {
console.error('Error during venv cleanup:', err)
}
}
export async function isBinaryExists(name: string): Promise<boolean> {
const cmd = await getBinaryPath(name)
return await fs.existsSync(cmd)
}
/**
* Get unified UV environment variables for consistent Python environment management.
* This ensures both installation and runtime use the same paths.
* @param version - The app version for venv path
* @returns Environment variables for UV commands
*/
export function getUvEnv(version: string): Record<string, string> {
return {
UV_PYTHON_INSTALL_DIR: getCachePath('uv_python'),
UV_TOOL_DIR: getCachePath('uv_tool'),
UV_PROJECT_ENVIRONMENT: getVenvPath(version),
UV_HTTP_TIMEOUT: '180',
}
}
export async function killProcessByName(name: string): Promise<void> {
const platform = process.platform
try {
if (platform === 'win32') {
await new Promise<void>((resolve, reject) => {
// /F = force, /IM = image name
const cmd = spawn('taskkill', ['/F', '/IM', `${name}.exe`])
cmd.on('close', (code) => {
// code 0 = success, code 128 = process not found (which is fine)
if (code === 0 || code === 128) resolve()
else reject(new Error(`taskkill exited with code ${code}`))
})
cmd.on('error', reject)
})
} else {
await new Promise<void>((resolve, reject) => {
const cmd = spawn('pkill', ['-9', name])
cmd.on('close', (code) => {
// code 0 = success, code 1 = no process found (which is fine)
if (code === 0 || code === 1) resolve()
else reject(new Error(`pkill exited with code ${code}`))
})
cmd.on('error', reject)
})
}
} catch (err) {
// Ignore errors, just best effort
log.warn(`Failed to kill process ${name}:`, err)
}
}