codeburn/mac
Resham Joshi 517058c117
feat(update): menubar pill checks and updates through the engine (#1742)
When the CLI is 0.9.27 or newer, the menu bar update pill checks and updates every surface through codeburn update, and polls every 6 hours. Older CLIs keep the previous path.
2026-10-11 04:35:30 +02:00
..
Scripts feat(menubar): sign and notarize in CI, pin updates to our team, fixed update feed (#1684) 2026-10-08 04:52:56 +02:00
Sources/CodeBurnMenubar feat(update): menubar pill checks and updates through the engine (#1742) 2026-10-11 04:35:30 +02:00
Tests/CodeBurnMenubarTests feat(update): menubar pill checks and updates through the engine (#1742) 2026-10-11 04:35:30 +02:00
.gitignore feat(mac): native Swift menubar app + one-command install 2026-04-17 16:55:56 -07:00
Package.swift desktop and menu bar: six-language localization (#1493) 2026-09-19 03:25:46 -07:00
README.md chore: release 0.9.25 (#1518) 2026-09-21 18:33:28 +02:00

CodeBurn Menubar (macOS)

Native Swift + SwiftUI menubar app. The codeburn menubar surface.

Requirements

  • macOS 14+ (Sonoma)
  • Swift 6.0+ toolchain (bundled with Xcode 16 or standalone)
  • codeburn CLI installed globally (npm install -g codeburn)

Language

The app ships English, French, Japanese, Korean, Simplified Chinese (zh-Hans) and Traditional Chinese (zh-Hant), and follows your system language. Settings > General > Language overrides it for CodeBurn alone, with System as the default, and the change applies in place, with no relaunch: macOS resets the "access data from other apps" permission whenever the app quits, so a relaunch would re-prompt Warp users on every switch. It writes AppleLanguages into CodeBurn's own preferences domain, which is the same key System Settings > General > Language & Region > Applications writes, so the two are one setting rather than two. The desktop app's Language setting drives the same choice.

Strings live in Sources/CodeBurnMenubar/Resources/<locale>.lproj/Localizable.strings and are reached through L(_:) / L(_:_:) (see Localization.swift). The key is the English copy, so an untranslated string shows correct English rather than an identifier, and en.lproj is an identity table.

To add a language, copy en.lproj to <locale>.lproj, translate the values, then add the locale in three places that must stay in step: .process in Package.swift, CFBundleLocalizations in both Scripts/package-app.sh and Scripts/build-local.sh, and L10n.supportedLocalizations. LocalizationCatalogTests fails if they disagree, if a key is missing from either table, if a value is blank, or if the format specifiers do not match.

Install (end users)

One command:

codeburn menubar

That's it. The command records the persistent codeburn CLI path, downloads the latest .app from the newest mac-v* GitHub Release with a matching checksum, verifies it, installs it, clears Gatekeeper quarantine, and launches it. A bundle that is already in /Applications or ~/Applications is replaced where it lives, so no second copy and no second login item appear; the old bundle is moved aside and restored on any failure, a cross-volume move falls back to a copy that is re-verified with codesign, and an unwritable location is never escalated into, the install goes to ~/Applications and the leftover copy is named for you. An install killed part way is recovered on the next run, and a concurrent install is refused. Re-running it upgrades in place with --force, or just launches the copy that exists otherwise. codeburn menubar --uninstall removes it.

Build from source

For contributors running a local build instead of the packaged release:

npm install -g codeburn                       # CLI the app shells out to for data
git clone https://github.com/getagentseal/codeburn.git
cd codeburn/mac
swift build -c release
.build/release/CodeBurnMenubar                # launch

On macOS 14 (Sonoma) without Xcode 16

swift build above assumes the macOS 15 SDK, whose SwiftUI marks the View protocol @MainActor. The Sonoma SDK (shipped with Command Line Tools) lacks that annotation, so a plain build fails with ~80 main actor-isolated ... from a nonisolated context errors.

(The -10825 launch failure itself is fixed by Package.swift's .macOS(.v14) deployment target: ld64 drops the macOS-15-only libswift_errno.dylib dependency for any build with that target, regardless of which SDK built it, including the CI-distributed release. This local-build path exists only for the narrower case of building on a Sonoma machine with nothing but the Command Line Tools, where the SDK's un-annotated View protocol needs the @MainActor patch below.)

Use the helper, which builds against the local macOS 14 SDK with a standalone swift.org Swift 6.x toolchain and adds explicit @MainActor to the views in a scratch copy (repo sources stay clean), producing a minos = 14.0 bundle installed to ~/Applications:

mac/Scripts/build-local.sh         # then: codeburn menubar

Build & run (dev against a local CLI checkout)

cd mac
swift build
# Point the app at your dev CLI build instead of the globally installed `codeburn`:
npm --prefix .. run build
CODEBURN_ALLOW_DEV_BIN=1 CODEBURN_BIN="node $(pwd)/../dist/cli.js" swift run

The app registers itself as a menubar accessory (LSUIElement = true at runtime). No Dock icon.

A swift run or Xcode build is matched against the installed app by executable name, and being the newest start it retires the installed copy as it comes up. Pass --keep-both to run yours alongside it (swift run CodeBurnMenubar --keep-both).

Data source

On launch and every 60 seconds thereafter, the app spawns codeburn status --format menubar-json --no-optimize directly (argv, no shell) via CodeburnCLI.makeProcess and decodes the JSON into MenubarPayload. The manual refresh button in the footer invokes the same command without --no-optimize, which includes optimize findings but takes longer.

Requests go through a resident codeburn serve --stdio child, which keeps the parsed corpus warm. After 15 idle minutes it is retired, without counting as an unexpected death, and the next request starts a new resident rather than a one-shot. CodeBurnServeIdleSeconds tunes or disables that.

Release installs record a persistent absolute CLI path in ~/Library/Application Support/CodeBurn/codeburn-cli-path.v1, then fall back to common Homebrew and Node-manager locations. GUI launches augment the minimal macOS PATH with Volta, npm-global, asdf, mise, and nvm runtime locations so a persisted JavaScript launcher also works when the app is opened from Spotlight. For development only, set CODEBURN_ALLOW_DEV_BIN=1 with CODEBURN_BIN; the value is validated against a strict allowlist before use, so a malicious env var can't inject shell commands.

Project layout

mac/
├── Package.swift                     SwiftPM manifest (deployment target: macOS 14)
├── Scripts/
│   ├── package-app.sh                CI: universal signed .app + zip + checksum
│   └── build-local.sh                Local macOS 14 build (Sonoma SDK + @MainActor patch)
├── Sources/CodeBurnMenubar/
│   ├── CodeBurnApp.swift             @main + MenuBarExtra scene
│   ├── AppStore.swift                @Observable store + enums
│   ├── Localization.swift            L(_:) lookups against the module bundle
│   ├── Resources/en.lproj/           Localizable.strings (identity table)
│   ├── Resources/fr.lproj/           Localizable.strings (français)
│   ├── Resources/ja.lproj/           Localizable.strings (日本語)
│   ├── Resources/ko.lproj/           Localizable.strings (한국어)
│   ├── Resources/zh-Hans.lproj/      Localizable.strings (简体中文)
│   ├── Resources/zh-Hant.lproj/      Localizable.strings (繁體中文)
│   ├── Data/MenubarPayload.swift     Codable payload types + placeholder
│   ├── Theme/Theme.swift             Design tokens (warm terracotta palette)
│   └── Views/MenuBarContent.swift    Popover layout + footer action bar
└── README.md                         This file

Status

Live data wired. Next iterations:

  1. FSEvents watch for ~/.claude/projects/ changes (debounced refresh on real edits)
  2. Persistent disk cache for optimize findings so the default refresh can include them without the 30-second penalty
  3. Currency metadata in the JSON payload + Swift-side formatting
  4. Sparkle auto-update
  5. DMG packaging + Homebrew Cask tap

Design tokens

Sourced from ~/codeburn-menubar-mac-swiftui.html. Warm terracotta-ember palette:

  • Accent (light): #C9521D
  • Accent (dark): #E8774A
  • Ember deep: #8B3E13
  • Ember glow: #F0A070
  • Surface (light): #FAF7F3
  • Surface (dark): #1C1816

SF Mono for currency values; SF Pro Rounded for hero.