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On macOS 26.4+, accessory apps may fail to render their status item if the activation policy is set to .accessory before the status item is created and populated. The status item draw code executes but nothing appears in the menu bar. Workaround: 1. Start as .regular app and call activate() to ensure window server registration 2. Set a simple SF Symbol image immediately on the status button 3. Defer the attributed title setup to ensure initial render completes 4. Switch to .accessory policy after setup to hide from Dock Fixes #146
352 lines
13 KiB
Swift
352 lines
13 KiB
Swift
import SwiftUI
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import AppKit
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import Observation
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private let refreshIntervalSeconds: UInt64 = 15
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private let nanosPerSecond: UInt64 = 1_000_000_000
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private let refreshIntervalNanos: UInt64 = refreshIntervalSeconds * nanosPerSecond
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private let statusItemWidth: CGFloat = NSStatusItem.variableLength
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private let popoverWidth: CGFloat = 360
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private let popoverHeight: CGFloat = 660
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private let menubarTitleFontSize: CGFloat = 13
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@main
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struct CodeBurnApp: App {
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@NSApplicationDelegateAdaptor(AppDelegate.self) var delegate
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var body: some Scene {
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// SwiftUI App needs at least one scene. Settings is invisible by default.
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Settings {
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EmptyView()
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}
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}
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}
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@MainActor
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final class AppDelegate: NSObject, NSApplicationDelegate, NSPopoverDelegate {
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private var statusItem: NSStatusItem!
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private var popover: NSPopover!
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private let store = AppStore()
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let updateChecker = UpdateChecker()
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private var dispatchTimer: DispatchSourceTimer?
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/// Held for the lifetime of the app to opt out of App Nap and Automatic Termination.
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private var backgroundActivity: NSObjectProtocol?
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func applicationDidFinishLaunching(_ notification: Notification) {
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// On macOS Tahoe (26.x), accessory apps may fail to render their status item
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// if the activation policy is set before the status item is created. Starting
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// as a regular app and switching to accessory after setup works around this.
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NSApp.setActivationPolicy(.regular)
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NSApp.activate(ignoringOtherApps: true)
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ProcessInfo.processInfo.automaticTerminationSupportEnabled = false
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ProcessInfo.processInfo.disableSuddenTermination()
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backgroundActivity = ProcessInfo.processInfo.beginActivity(
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options: [.userInitiated, .automaticTerminationDisabled, .suddenTerminationDisabled],
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reason: "CodeBurn menubar polls AI coding cost every 15 seconds while idle in the background."
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)
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restorePersistedCurrency()
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setupStatusItem()
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setupPopover()
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// Switch to accessory policy after status item is set up to hide from Dock
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DispatchQueue.main.async {
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NSApp.setActivationPolicy(.accessory)
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}
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observeStore()
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startRefreshLoop()
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setupWakeObservers()
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setupDistributedNotificationListener()
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installLaunchAgentIfNeeded()
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registerLoginItemIfNeeded()
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Task { await updateChecker.checkIfNeeded() }
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}
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private func setupWakeObservers() {
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NSWorkspace.shared.notificationCenter.addObserver(
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forName: NSWorkspace.didWakeNotification,
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object: nil,
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queue: .main
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) { [weak self] _ in
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Task { @MainActor in self?.forceRefresh() }
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}
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NSWorkspace.shared.notificationCenter.addObserver(
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forName: NSWorkspace.screensDidWakeNotification,
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object: nil,
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queue: .main
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) { [weak self] _ in
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Task { @MainActor in self?.forceRefresh() }
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}
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}
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private func setupDistributedNotificationListener() {
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DistributedNotificationCenter.default().addObserver(
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forName: NSNotification.Name("com.codeburn.refresh"),
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object: nil,
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queue: .main
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) { [weak self] _ in
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Task { @MainActor in self?.forceRefresh() }
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}
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}
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private func installLaunchAgentIfNeeded() {
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let fm = FileManager.default
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let agentName = "com.codeburn.refresh.plist"
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let home = fm.homeDirectoryForCurrentUser.path
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let destPath = "\(home)/Library/LaunchAgents/\(agentName)"
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let plist = """
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>Label</key>
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<string>com.codeburn.refresh</string>
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<key>ProgramArguments</key>
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<array>
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<string>/usr/bin/osascript</string>
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<string>-l</string>
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<string>JavaScript</string>
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<string>-e</string>
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<string>ObjC.import("Foundation"); $.NSDistributedNotificationCenter.defaultCenter.postNotificationNameObjectUserInfoDeliverImmediately("com.codeburn.refresh", $(), $(), true)</string>
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</array>
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<key>StartInterval</key>
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<integer>15</integer>
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<key>RunAtLoad</key>
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<true/>
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</dict>
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</plist>
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"""
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do {
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let existing = try? String(contentsOfFile: destPath, encoding: .utf8)
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if existing == plist { return }
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try fm.createDirectory(atPath: "\(home)/Library/LaunchAgents", withIntermediateDirectories: true)
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try plist.write(toFile: destPath, atomically: true, encoding: .utf8)
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let unload = Process()
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unload.launchPath = "/bin/launchctl"
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unload.arguments = ["unload", destPath]
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try? unload.run()
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unload.waitUntilExit()
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let load = Process()
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load.launchPath = "/bin/launchctl"
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load.arguments = ["load", destPath]
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try load.run()
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load.waitUntilExit()
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} catch {
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NSLog("CodeBurn: LaunchAgent setup failed: \(error)")
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}
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}
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private func registerLoginItemIfNeeded() {
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let key = "codeburn.loginItemRegistered"
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guard !UserDefaults.standard.bool(forKey: key) else { return }
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let appPath = Bundle.main.bundlePath
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let script = "tell application \"System Events\" to make login item at end with properties {path:\"\(appPath)\", hidden:false}"
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let process = Process()
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process.launchPath = "/usr/bin/osascript"
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process.arguments = ["-e", script]
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process.standardOutput = FileHandle.nullDevice
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process.standardError = FileHandle.nullDevice
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do {
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try process.run()
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process.waitUntilExit()
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if process.terminationStatus == 0 {
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UserDefaults.standard.set(true, forKey: key)
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}
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} catch {
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NSLog("CodeBurn: Login item registration failed: \(error)")
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}
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}
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private func forceRefresh() {
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Task {
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await store.refreshQuietly(period: .today)
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refreshStatusButton()
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await store.refresh(includeOptimize: true)
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refreshStatusButton()
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}
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}
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/// Loads the currency code persisted by `codeburn currency` so a relaunch picks up where
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/// the user left off. Rate is resolved from the on-disk FX cache if present, otherwise
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/// fetched live in the background.
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private func restorePersistedCurrency() {
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guard let code = CLICurrencyConfig.loadCode(), code != "USD" else { return }
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let symbol = CurrencyState.symbolForCode(code)
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store.currency = code
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Task {
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let cached = await FXRateCache.shared.cachedRate(for: code)
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await MainActor.run {
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CurrencyState.shared.apply(code: code, rate: cached, symbol: symbol)
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}
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let fresh = await FXRateCache.shared.rate(for: code)
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if let fresh, fresh != cached {
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await MainActor.run {
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CurrencyState.shared.apply(code: code, rate: fresh, symbol: symbol)
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}
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}
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}
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}
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func applicationWillTerminate(_ notification: Notification) {
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dispatchTimer?.cancel()
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}
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private func startRefreshLoop() {
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// Initial fetch on launch
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Task {
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await store.refreshQuietly(period: .today)
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refreshStatusButton()
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await store.refresh(includeOptimize: true)
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refreshStatusButton()
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}
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// Use DispatchSourceTimer for more reliable background execution
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let timer = DispatchSource.makeTimerSource(queue: .main)
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timer.schedule(deadline: .now() + .seconds(Int(refreshIntervalSeconds)), repeating: .seconds(Int(refreshIntervalSeconds)), leeway: .seconds(1))
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timer.setEventHandler { [weak self] in
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guard let self = self else { return }
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Task { @MainActor in
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await self.store.refreshQuietly(period: .today)
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self.refreshStatusButton()
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await self.store.refresh(includeOptimize: true)
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self.refreshStatusButton()
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}
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}
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timer.resume()
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dispatchTimer = timer
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}
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private func observeStore() {
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withObservationTracking {
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_ = store.payload
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_ = store.todayPayload
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} onChange: { [weak self] in
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Task { @MainActor in
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self?.refreshStatusButton()
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self?.observeStore()
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}
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}
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}
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// MARK: - Status Item
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private var isCompact: Bool {
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UserDefaults.standard.bool(forKey: "CodeBurnMenubarCompact")
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}
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private func setupStatusItem() {
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statusItem = NSStatusBar.system.statusItem(withLength: statusItemWidth)
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guard let button = statusItem.button else { return }
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// Set a simple SF Symbol image immediately to ensure the status item renders.
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// On macOS Tahoe, status items may fail to appear if only an attributed title
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// is set during initial setup.
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let flameConfig = NSImage.SymbolConfiguration(pointSize: menubarTitleFontSize, weight: .medium)
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let flame = NSImage(systemSymbolName: "flame.fill", accessibilityDescription: "CodeBurn")?
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.withSymbolConfiguration(flameConfig)
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flame?.isTemplate = true
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button.image = flame
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button.imagePosition = .imageLeading
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button.target = self
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button.action = #selector(handleButtonClick(_:))
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button.sendAction(on: [.leftMouseUp, .rightMouseUp])
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// Defer the full attributed title setup to ensure initial render completes
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DispatchQueue.main.async { [weak self] in
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self?.refreshStatusButton()
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}
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}
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/// Composes the menubar title as a single attributed string with the flame as an inline
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/// NSTextAttachment. NSStatusItem's separate `image` + `attributedTitle` path leaves a
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/// stubborn gap between icon and text on some macOS releases (the icon hugs the left edge
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/// of the status item, the title starts at its own baseline), so we inline both so they
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/// flow as one typographic unit with a single, controllable gap.
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private func refreshStatusButton() {
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guard let button = statusItem.button else { return }
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// Clear any previously-set image so the attachment is the only glyph rendered.
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button.image = nil
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button.imagePosition = .noImage
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let font = NSFont.monospacedDigitSystemFont(ofSize: menubarTitleFontSize, weight: .medium)
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let flameConfig = NSImage.SymbolConfiguration(pointSize: menubarTitleFontSize, weight: .medium)
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let flame = NSImage(systemSymbolName: "flame.fill", accessibilityDescription: "CodeBurn")?
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.withSymbolConfiguration(flameConfig)
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flame?.isTemplate = true
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let attachment = NSTextAttachment()
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attachment.image = flame
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if let size = flame?.size {
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attachment.bounds = CGRect(x: 0, y: -3, width: size.width, height: size.height)
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}
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let hasPayload = store.todayPayload != nil
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let compact = isCompact
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let fallback = compact ? "$-" : "$—"
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let formatted = store.todayPayload?.current.cost
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let valueText = compact
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? (formatted?.asCompactCurrencyWhole() ?? fallback)
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: " " + (formatted?.asCompactCurrency() ?? fallback)
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let color: NSColor = hasPayload ? .labelColor : .secondaryLabelColor
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let composed = NSMutableAttributedString()
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composed.append(NSAttributedString(attachment: attachment))
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composed.append(NSAttributedString(
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string: valueText,
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attributes: [.font: font, .foregroundColor: color, .baselineOffset: -1.0]
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))
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button.attributedTitle = composed
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// Force immediate redraw. NSStatusItem sometimes defers the status bar paint for an
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// accessory app that is not foreground, so the label visually freezes until the user
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// opens the popover (which triggers NSApp.activate + a forced redraw cycle).
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button.needsDisplay = true
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button.display()
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}
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// MARK: - Popover
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private func setupPopover() {
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popover = NSPopover()
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popover.contentSize = NSSize(width: popoverWidth, height: popoverHeight)
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popover.behavior = .transient // auto-close only on explicit outside click
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popover.animates = true
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popover.delegate = self
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let content = MenuBarContent()
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.environment(store)
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.environment(updateChecker)
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.frame(width: popoverWidth)
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popover.contentViewController = NSHostingController(rootView: content)
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}
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@objc private func handleButtonClick(_ sender: AnyObject?) {
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guard let button = statusItem.button else { return }
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if popover.isShown {
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popover.performClose(sender)
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} else {
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NSApp.activate(ignoringOtherApps: true)
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popover.show(relativeTo: button.bounds, of: button, preferredEdge: .minY)
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popover.contentViewController?.view.window?.makeKey()
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}
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}
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// MARK: - NSPopoverDelegate
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func popoverShouldDetach(_ popover: NSPopover) -> Bool {
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false
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}
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}
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