codeburn/app/renderer/components/Splash.tsx
iamtoruk 0a76626d21 fix(app): clean build stamp, splash without hash, About checks for updates
- build stamp ignores the pricing-snapshot files the build regenerates,
  so a release checkout no longer shows a false -dirty
- splash shows just the flame, CodeBurn, and the version (dropped the
  commit-hash line); the clean build id stays in About only
- About 'Check for updates' uses the in-app checker and reports inline
  ('You're on the latest' / 'Update available: X · Download') instead
  of blindly opening the releases page

392/392.
2026-07-17 14:30:00 -07:00

171 lines
7.1 KiB
TypeScript

import { useEffect, useRef, useState } from 'react'
import { createPortal } from 'react-dom'
import { FlameMark } from './FlameMark'
import { ProviderLogo } from './ProviderLogo'
import { motionClass, motionEnabled, reducedMotion } from '../lib/motion'
import { codeburn } from '../lib/ipc'
import type { ScanProgressEvent } from '../lib/types'
import { version } from '../../package.json'
import loaderVideo from '../assets/splash-loader.webm'
const MIN_ON_SCREEN_MS = 600
const CROSSFADE_MS = 250
type Phase = 'lit' | 'out' | 'done'
type ProvStatus = 'pending' | 'active' | 'done'
type Progress = {
/** Detected providers, in the order the CLI reports them. */
order: string[]
status: Record<string, ProvStatus>
claudeDone: number
claudeTotal: number
/** True only for a genuine cold hydration (the CLI's `providers` event carries
* `cold: true`). A warm launch's incremental re-parse of a few changed files
* emits the same providers/tick stream WITHOUT this, so it never reveals the
* indexing detail. */
cold: boolean
}
const EMPTY: Progress = { order: [], status: {}, claudeDone: 0, claudeTotal: 0, cold: false }
function reduceProgress(state: Progress, event: ScanProgressEvent): Progress {
switch (event.kind) {
case 'providers': {
const status: Record<string, ProvStatus> = {}
for (const p of event.providers) status[p] = state.status[p] ?? 'pending'
return { ...state, order: event.providers, status, cold: state.cold || event.cold === true }
}
case 'provider': {
const order = state.order.includes(event.provider) ? state.order : [...state.order, event.provider]
// 'skipped' (a permission-locked provider) is terminal like 'done' so it
// settles the strip instead of showing as perpetually active.
const next: ProvStatus = event.state === 'done' || event.state === 'skipped' ? 'done' : 'active'
return { ...state, order, status: { ...state.status, [event.provider]: next } }
}
case 'tick':
return { ...state, claudeDone: event.done, claudeTotal: event.total }
case 'done': {
const status = { ...state.status }
for (const p of state.order) status[p] = 'done'
return { ...state, status }
}
}
}
function providerLabel(id: string): string {
return id.split(/[-\s]+/).filter(Boolean).map(part => part.charAt(0).toUpperCase() + part.slice(1)).join(' ')
}
/**
* Compact first-run indexing status: one line of copy (with a live counter when
* Claude is parsing), a small horizontal strip of provider logos (dim = pending,
* lit = active, settled = done), and one muted note. Deliberately no per-provider
* text rows -- a machine with 12 providers must not turn the splash into a list.
*/
function SplashStatus({ progress }: { progress: Progress }) {
const active = progress.order.find(id => progress.status[id] === 'active') ?? null
const counter = active === 'claude' && progress.claudeTotal > 0
? ` · ${progress.claudeDone.toLocaleString('en-US')}/${progress.claudeTotal.toLocaleString('en-US')}`
: ''
const line = active ? `Indexing ${providerLabel(active)}${counter}` : 'Indexing your usage history…'
return (
<div className="splash-status">
<div className="splash-status-line">{line}</div>
{progress.order.length > 0 && (
<div className="splash-prov-strip">
{progress.order.map(id => (
<span key={id} className={`splash-prov ${progress.status[id] ?? 'pending'}`} title={providerLabel(id)}>
<ProviderLogo provider={id} size={15} />
</span>
))}
</div>
)}
<div className="splash-status-note">One-time scan · future launches are instant</div>
</div>
)
}
/**
* Full-window branded startup loader -- the same scanning moment as the menubar
* app's ignite-while-loading flame. Mounts once with the app and stays up while
* the FIRST overview fetch has neither data nor error. On first data it holds a
* floor of MIN_ON_SCREEN_MS (so a warm cache does not flash-blink) then
* crossfades out. A first-fetch error dismisses it instantly, so the user is
* never trapped behind branding; reduced motion swaps instantly with no fade.
* A `done` latch means later loading states -- polls, filter changes -- never
* bring it back.
*
* On a genuinely cold first run the overview warmup streams per-provider scan
* progress (main.ts forwards the CLI's stderr) and the leading `providers` event
* carries `cold: true`; that — and only that — reveals the compact indexing
* status block (see SplashStatus). A warm launch's incremental re-parse emits the
* same provider/tick stream without the cold flag, so the splash stays a plain
* flame and dismisses the moment data arrives.
*/
export function Splash({ hasData, hasError }: { hasData: boolean; hasError: boolean }) {
const [phase, setPhase] = useState<Phase>('lit')
const [progress, setProgress] = useState<Progress>(EMPTY)
const [reveal, setReveal] = useState(false)
const shownAt = useRef(Date.now())
const done = useRef(false)
// Subscribe once to cold-start progress. `codeburn` is undefined outside the
// Electron preload (e.g. unit tests); guard so the splash still renders.
useEffect(() => {
if (!codeburn || typeof codeburn.onProgress !== 'function') return
return codeburn.onProgress(event => setProgress(prev => reduceProgress(prev, event)))
}, [])
// Only a genuine cold hydration reveals the indexing detail. Warm launches
// never set `cold`, so the strip stays hidden and the flame dismisses fast.
useEffect(() => { if (progress.cold) setReveal(true) }, [progress.cold])
useEffect(() => {
if (done.current) return
if (!hasData && !hasError) return
// First resolution of the first fetch. An error or a reduced-motion
// preference swaps instantly; otherwise honor the on-screen floor first.
if (hasError || reducedMotion()) {
done.current = true
setPhase('done')
return
}
const wait = Math.max(0, MIN_ON_SCREEN_MS - (Date.now() - shownAt.current))
const timer = setTimeout(() => setPhase('out'), wait)
return () => clearTimeout(timer)
}, [hasData, hasError])
useEffect(() => {
if (phase !== 'out') return
const timer = setTimeout(() => {
done.current = true
setPhase('done')
}, CROSSFADE_MS)
return () => clearTimeout(timer)
}, [phase])
if (phase === 'done' || typeof document === 'undefined') return null
const base = phase === 'out' ? 'splash splash-out' : 'splash'
const showDetail = reveal && phase === 'lit'
return createPortal(
<div className={motionClass(base, 'splash-lit')} aria-hidden="true">
{motionEnabled() ? (
// The animated burn as VP9-with-alpha, floating directly on the splash
// gradient while the first scan runs. Static mark under reduced motion.
<video className="splash-video" src={loaderVideo} width={232} height={232} autoPlay muted loop playsInline />
) : (
<div className="splash-mark">
<FlameMark size={76} />
</div>
)}
<div className="splash-word">CodeBurn</div>
<div className="splash-version">v{version}</div>
{showDetail && <SplashStatus progress={progress} />}
</div>,
document.body,
)
}