codeburn/mac
iamtoruk dba9a45825 test(mac): stop the concurrent-timeout test starving the pool it waits on
The test blocked on a DispatchSemaphore with a 15s deadline, commented as
running "on a real thread, not the cooperative pool". Swift Testing invokes
synchronous test bodies from a task on the cooperative pool, so the wait
parked one of activeProcessorCount workers on the very task group it was
waiting for. With 16 cores locally there is slack; on the 3-core macos-latest
runner, alongside the rest of the parallel suite, the group made no progress
at all and the wait expired.

Await the group directly instead, which also lets the compiler reject the
blocking wait (unavailable from async contexts), and bound the test with
.timeLimit rather than a hand-rolled wall clock. Assert each child came back
with a signal status, so the test now proves the timeout killed every hung
process instead of only that the group returned.

Reproduced by parking all but 3 cooperative threads for the run: 3/3 failures
at 15.0s before, 3/3 passes after. 10x full suite under CPU load: 160/160.
2026-08-19 11:58:39 -07:00
..
Scripts harden(mac): fail-closed minos guard, weak-link errno check, strip em-dashes 2026-07-10 09:20:15 +02:00
Sources/CodeBurnMenubar mac: register the login item with SMAppService 2026-08-18 07:48:03 -07:00
Tests/CodeBurnMenubarTests test(mac): stop the concurrent-timeout test starving the pool it waits on 2026-08-19 11:58:39 -07:00
.gitignore feat(mac): native Swift menubar app + one-command install 2026-04-17 16:55:56 -07:00
Package.swift harden(mac): fail-closed minos guard, weak-link errno check, strip em-dashes 2026-07-10 09:20:15 +02:00
README.md harden(mac): fail-closed minos guard, weak-link errno check, strip em-dashes 2026-07-10 09:20:15 +02:00

CodeBurn Menubar (macOS)

Native Swift + SwiftUI menubar app. The codeburn menubar surface.

Requirements

  • macOS 14+ (Sonoma)
  • Swift 6.0+ toolchain (bundled with Xcode 16 or standalone)
  • codeburn CLI installed globally (npm install -g codeburn)

Install (end users)

One command:

codeburn menubar

That's it. The command records the persistent codeburn CLI path, downloads the latest .app from the newest mac-v* GitHub Release with a matching checksum, verifies it, drops it into ~/Applications, clears Gatekeeper quarantine, and launches it. Re-running it upgrades in place with --force, or just launches the existing copy otherwise.

Build from source

For contributors running a local build instead of the packaged release:

npm install -g codeburn                       # CLI the app shells out to for data
git clone https://github.com/getagentseal/codeburn.git
cd codeburn/mac
swift build -c release
.build/release/CodeBurnMenubar                # launch

On macOS 14 (Sonoma) without Xcode 16

swift build above assumes the macOS 15 SDK, whose SwiftUI marks the View protocol @MainActor. The Sonoma SDK (shipped with Command Line Tools) lacks that annotation, so a plain build fails with ~80 main actor-isolated ... from a nonisolated context errors.

(The -10825 launch failure itself is fixed by Package.swift's .macOS(.v14) deployment target: ld64 drops the macOS-15-only libswift_errno.dylib dependency for any build with that target, regardless of which SDK built it, including the CI-distributed release. This local-build path exists only for the narrower case of building on a Sonoma machine with nothing but the Command Line Tools, where the SDK's un-annotated View protocol needs the @MainActor patch below.)

Use the helper, which builds against the local macOS 14 SDK with a standalone swift.org Swift 6.x toolchain and adds explicit @MainActor to the views in a scratch copy (repo sources stay clean), producing a minos = 14.0 bundle installed to ~/Applications:

mac/Scripts/build-local.sh         # then: codeburn menubar

Build & run (dev against a local CLI checkout)

cd mac
swift build
# Point the app at your dev CLI build instead of the globally installed `codeburn`:
npm --prefix .. run build
CODEBURN_ALLOW_DEV_BIN=1 CODEBURN_BIN="node $(pwd)/../dist/cli.js" swift run

The app registers itself as a menubar accessory (LSUIElement = true at runtime). No Dock icon.

Data source

On launch and every 60 seconds thereafter, the app spawns codeburn status --format menubar-json --no-optimize directly (argv, no shell) via CodeburnCLI.makeProcess and decodes the JSON into MenubarPayload. The manual refresh button in the footer invokes the same command without --no-optimize, which includes optimize findings but takes longer.

Release installs record a persistent absolute CLI path in ~/Library/Application Support/CodeBurn/codeburn-cli-path.v1, then fall back to Homebrew's common codeburn locations. For development only, set CODEBURN_ALLOW_DEV_BIN=1 with CODEBURN_BIN; the value is validated against a strict allowlist before use, so a malicious env var can't inject shell commands.

Project layout

mac/
├── Package.swift                     SwiftPM manifest (deployment target: macOS 14)
├── Scripts/
│   ├── package-app.sh                CI: universal signed .app + zip + checksum
│   └── build-local.sh                Local macOS 14 build (Sonoma SDK + @MainActor patch)
├── Sources/CodeBurnMenubar/
│   ├── CodeBurnApp.swift             @main + MenuBarExtra scene
│   ├── AppStore.swift                @Observable store + enums
│   ├── Data/MenubarPayload.swift     Codable payload types + placeholder
│   ├── Theme/Theme.swift             Design tokens (warm terracotta palette)
│   └── Views/MenuBarContent.swift    Popover layout + footer action bar
└── README.md                         This file

Status

Live data wired. Next iterations:

  1. FSEvents watch for ~/.claude/projects/ changes (debounced refresh on real edits)
  2. Persistent disk cache for optimize findings so the default refresh can include them without the 30-second penalty
  3. Currency metadata in the JSON payload + Swift-side formatting
  4. Sparkle auto-update
  5. DMG packaging + Homebrew Cask tap

Design tokens

Sourced from ~/codeburn-menubar-mac-swiftui.html. Warm terracotta-ember palette:

  • Accent (light): #C9521D
  • Accent (dark): #E8774A
  • Ember deep: #8B3E13
  • Ember glow: #F0A070
  • Surface (light): #FAF7F3
  • Surface (dark): #1C1816

SF Mono for currency values; SF Pro Rounded for hero.