import SwiftUI /// Design tokens. Warm terracotta-ember palette, not generic orange. enum Theme { static let brandAccent = Color(red: 0xC9/255.0, green: 0x52/255.0, blue: 0x1D/255.0) static let brandAccentDark = Color(red: 0xE8/255.0, green: 0x77/255.0, blue: 0x4A/255.0) static let brandEmberDeep = Color(red: 0x8B/255.0, green: 0x3E/255.0, blue: 0x13/255.0) static let brandEmberGlow = Color(red: 0xF0/255.0, green: 0xA0/255.0, blue: 0x70/255.0) static let warmSurface = Color(red: 0xFA/255.0, green: 0xF7/255.0, blue: 0xF3/255.0) static let warmSurfaceDark = Color(red: 0x1C/255.0, green: 0x18/255.0, blue: 0x16/255.0) static let categoricalClaude = Color(red: 0xC9/255.0, green: 0x52/255.0, blue: 0x1D/255.0) static let categoricalCursor = Color(red: 0x3F/255.0, green: 0x6B/255.0, blue: 0x8C/255.0) static let categoricalCodex = Color(red: 0x4A/255.0, green: 0x7D/255.0, blue: 0x5C/255.0) static let oneShotGood = Color(red: 0x30/255.0, green: 0xD1/255.0, blue: 0x58/255.0) static let oneShotMid = Color(red: 0xFF/255.0, green: 0x9F/255.0, blue: 0x0A/255.0) static let oneShotLow = Color(red: 0xFF/255.0, green: 0x45/255.0, blue: 0x3A/255.0) // Semantic colors -- tuned to sit alongside the terracotta accent without clashing. static let semanticDanger = Color(red: 0xC8/255.0, green: 0x3F/255.0, blue: 0x2C/255.0) // brick-red, terracotta-leaning static let semanticWarning = Color(red: 0xD9/255.0, green: 0x8F/255.0, blue: 0x29/255.0) // amber, warmer than vanilla static let semanticSuccess = Color(red: 0x4E/255.0, green: 0xA8/255.0, blue: 0x65/255.0) // muted green that holds against terracotta } extension Font { /// SF Mono for currency values -- developer-tool identity. static func codeMono(size: CGFloat, weight: Font.Weight = .regular) -> Font { .system(size: size, weight: weight, design: .monospaced) } }