import SwiftUI import AppKit import Observation private let refreshIntervalSeconds: UInt64 = 15 private let nanosPerSecond: UInt64 = 1_000_000_000 private let refreshIntervalNanos: UInt64 = refreshIntervalSeconds * nanosPerSecond private let statusItemWidth: CGFloat = NSStatusItem.variableLength private let popoverWidth: CGFloat = 360 private let popoverHeight: CGFloat = 660 private let menubarTitleFontSize: CGFloat = 13 @main struct CodeBurnApp: App { @NSApplicationDelegateAdaptor(AppDelegate.self) var delegate var body: some Scene { // SwiftUI App needs at least one scene. Settings is invisible by default. Settings { EmptyView() } } } @MainActor final class AppDelegate: NSObject, NSApplicationDelegate, NSPopoverDelegate { private var statusItem: NSStatusItem! private var popover: NSPopover! private let store = AppStore() let updateChecker = UpdateChecker() private var refreshTask: Task? /// Held for the lifetime of the app to opt out of App Nap and Automatic Termination. /// Without this the 15s refresh Task gets suspended whenever the user is interacting with /// another app, and the status bar label freezes until they click the menubar icon (which /// calls NSApp.activate and wakes the app back up). private var backgroundActivity: NSObjectProtocol? func applicationDidFinishLaunching(_ notification: Notification) { NSApp.setActivationPolicy(.accessory) ProcessInfo.processInfo.automaticTerminationSupportEnabled = false ProcessInfo.processInfo.disableSuddenTermination() backgroundActivity = ProcessInfo.processInfo.beginActivity( options: [.userInitiated, .automaticTerminationDisabled, .suddenTerminationDisabled], reason: "CodeBurn menubar polls AI coding cost every 15 seconds while idle in the background." ) restorePersistedCurrency() setupStatusItem() setupPopover() observeStore() startRefreshLoop() Task { await updateChecker.checkIfNeeded() } } /// Loads the currency code persisted by `codeburn currency` so a relaunch picks up where /// the user left off. Rate is resolved from the on-disk FX cache if present, otherwise /// fetched live in the background. private func restorePersistedCurrency() { guard let code = CLICurrencyConfig.loadCode(), code != "USD" else { return } let symbol = CurrencyState.symbolForCode(code) store.currency = code Task { let cached = await FXRateCache.shared.cachedRate(for: code) await MainActor.run { CurrencyState.shared.apply(code: code, rate: cached, symbol: symbol) } let fresh = await FXRateCache.shared.rate(for: code) if let fresh, fresh != cached { await MainActor.run { CurrencyState.shared.apply(code: code, rate: fresh, symbol: symbol) } } } } func applicationWillTerminate(_ notification: Notification) { refreshTask?.cancel() } private func startRefreshLoop() { refreshTask = Task { [weak self] in guard let s = self else { return } // First cycle: fetch today so the status icon has a number within seconds of launch. await s.store.refreshQuietly(period: .today) s.refreshStatusButton() await s.store.refresh(includeOptimize: true) s.refreshStatusButton() while !Task.isCancelled { try? await Task.sleep(nanoseconds: refreshIntervalNanos) guard let s = self else { return } await s.store.refreshQuietly(period: .today) s.refreshStatusButton() await s.store.refresh(includeOptimize: true) s.refreshStatusButton() } } // Period tabs are fetched lazily when the user first clicks them in the popover. // An earlier version prefetched every period on launch to make tab switching instant, // but on large session corpora that spawned four concurrent codeburn subprocesses // competing with the main refresh loop for disk and parser time, and the status label // drifted stale for minutes. A per-tab first-click cost of a few seconds is the better // tradeoff on user machines that track thousands of sessions. } private func observeStore() { withObservationTracking { _ = store.payload _ = store.todayPayload } onChange: { [weak self] in Task { @MainActor in self?.refreshStatusButton() self?.observeStore() } } } // MARK: - Status Item private var isCompact: Bool { UserDefaults.standard.bool(forKey: "CodeBurnMenubarCompact") } private func setupStatusItem() { statusItem = NSStatusBar.system.statusItem(withLength: statusItemWidth) guard let button = statusItem.button else { return } button.target = self button.action = #selector(handleButtonClick(_:)) button.sendAction(on: [.leftMouseUp, .rightMouseUp]) refreshStatusButton() } /// Composes the menubar title as a single attributed string with the flame as an inline /// NSTextAttachment. NSStatusItem's separate `image` + `attributedTitle` path leaves a /// stubborn gap between icon and text on some macOS releases (the icon hugs the left edge /// of the status item, the title starts at its own baseline), so we inline both so they /// flow as one typographic unit with a single, controllable gap. private func refreshStatusButton() { guard let button = statusItem.button else { return } // Clear any previously-set image so the attachment is the only glyph rendered. button.image = nil button.imagePosition = .noImage let font = NSFont.monospacedDigitSystemFont(ofSize: menubarTitleFontSize, weight: .medium) let flameConfig = NSImage.SymbolConfiguration(pointSize: menubarTitleFontSize, weight: .medium) let flame = NSImage(systemSymbolName: "flame.fill", accessibilityDescription: "CodeBurn")? .withSymbolConfiguration(flameConfig) flame?.isTemplate = true let attachment = NSTextAttachment() attachment.image = flame if let size = flame?.size { attachment.bounds = CGRect(x: 0, y: -3, width: size.width, height: size.height) } let hasPayload = store.todayPayload != nil let compact = isCompact let fallback = compact ? "$-" : "$—" let formatted = store.todayPayload?.current.cost let valueText = compact ? (formatted?.asCompactCurrencyWhole() ?? fallback) : " " + (formatted?.asCompactCurrency() ?? fallback) let color: NSColor = hasPayload ? .labelColor : .secondaryLabelColor let composed = NSMutableAttributedString() composed.append(NSAttributedString(attachment: attachment)) composed.append(NSAttributedString( string: valueText, attributes: [.font: font, .foregroundColor: color, .baselineOffset: -1.0] )) button.attributedTitle = composed // Force immediate redraw. NSStatusItem sometimes defers the status bar paint for an // accessory app that is not foreground, so the label visually freezes until the user // opens the popover (which triggers NSApp.activate + a forced redraw cycle). button.needsDisplay = true button.display() } // MARK: - Popover private func setupPopover() { popover = NSPopover() popover.contentSize = NSSize(width: popoverWidth, height: popoverHeight) popover.behavior = .transient // auto-close only on explicit outside click popover.animates = true popover.delegate = self let content = MenuBarContent() .environment(store) .environment(updateChecker) .frame(width: popoverWidth) popover.contentViewController = NSHostingController(rootView: content) } @objc private func handleButtonClick(_ sender: AnyObject?) { guard let button = statusItem.button else { return } if popover.isShown { popover.performClose(sender) } else { NSApp.activate(ignoringOtherApps: true) popover.show(relativeTo: button.bounds, of: button, preferredEdge: .minY) popover.contentViewController?.view.window?.makeKey() } } // MARK: - NSPopoverDelegate func popoverShouldDetach(_ popover: NSPopover) -> Bool { false } }