Scopes the menubar to one Claude config for multi-config (CLAUDE_CONFIG_DIRS)
setups, with All as the default. Rebased onto main and fixed the review
findings from the original #635:
- Fix a TS2206 build break (a 'type' modifier inside an import type block).
- Reject --claude-config-source with a non-Claude --provider, and scan Claude
only in the scoped branch (a config is Claude-only): fixes provider data
leaking into a scoped query and avoids parsing every provider's corpus.
- Scope the macOS menu-bar figure to the selected config (badge matched the
popover), clear the selection when switching to a non-Claude provider tab,
and stop the on-disk badge fallback from showing an unscoped number while
scoped.
- Tag Claude Desktop / Cowork sessions as their own 'claude-desktop' source so
they are a selectable bucket instead of silently vanishing from per-config
views (sum of options now equals All).
- Skip the redundant Claude discovery walk for plain single-config users while
keeping idle configs and Claude Desktop selectable.
Reviewed by Codex 5.6; all findings addressed. Full suite: 1581 TS tests, 76
Swift tests, tsc clean.
Mirror the combined multi-device dashboard in the macOS menubar via a
Local/Combined scope toggle (Settings -> Display). Builds on the menubar-json
`--scope combined` contract.
- MenubarScope enum (.local default) persisted in UserDefaults; PayloadCacheKey
gains a scope dimension so local and combined payloads cache separately.
- DataClient.fetch(scope:): a pure statusSubcommand builder appends
`--scope combined` only for combined, forces `--provider all` (the CLI rejects
combined with a provider/project/exclude filter), and coerces multi-day
selections to local (the CLI rejects combined + --days).
- MenubarPayload decodes the optional `combined` block (per-device + totals);
nil when absent (back-compat).
- The badge always stays on the local payload; the combined network pull lives
on a separate cache key and falls back to local with a "Combined unavailable"
indicator, so a slow/offline peer never blocks the badge.
- Hero shows combined totals + a per-device breakdown in Combined scope; the
token metric stays input+output (cache excluded) to match local; the
per-device daily-budget warning is suppressed for a multi-device total;
selecting Combined resets the provider tab to All.
Tests run via `swift test` (CommandLineTools Testing.framework on the rpath, no
Xcode): scope persistence, argv (local/combined/provider-forcing/multi-day),
cache-key partition, badge-survives-combined-failure, combined decode, token
consistency, provider reset, budget suppression.
* fix(menubar): surface CLI stdout/stderr on decode failure (#515)
A failed decode of the CLI menubar-json output threw an opaque
DataClientError.decode(error) that surfaced only "not valid JSON", hiding
whether stdout was empty or carried a non-JSON prefix (e.g. a stray Node
banner on stdout, the root cause in #515). Wrap it in a CLIDecodeFailure that
carries a bounded stdout snippet, the stdout byte count, and stderr, so
String(describing:) is self-diagnosing in logs and the UI.
* test(menubar): add missing codexCredits arg so the Swift test target compiles
Two tests built CurrentBlock without the codexCredits parameter added in #510,
so the Swift test target failed to compile (CI does not run the Swift tests, so
it went unnoticed). Add codexCredits: nil to both.
The #426 fix moved waitUntilExit and its timeout onto the same global(qos:.utility)
queue. Under sustained load every utility worker blocked in waitUntilExit, so the
timeout could never be scheduled to kill them and the menubar wedged on Loading
forever (confirmed via sample after ~a week of soak). Await process.terminationHandler
(fires on a Foundation queue, blocks no worker) so the timeout always has a free
thread. Add an actor-based async semaphore capping concurrent CLI spawns at 6.
The menubar wedged on "Loading Today…" for hours after an idle period.
Root cause: DataClient.runCLI called the blocking process.waitUntilExit()
from an async function on Swift's cooperative thread pool. On a 16-core
machine, 16 concurrent slow `codeburn` subprocesses pinned all 16
cooperative threads inside waitUntilExit; the 45s timeout — itself a Task
on that same pool — could then never be scheduled to kill them, so the
deadlock was permanent. Confirmed via sample: 16/16 cooperative threads
parked in waitUntilExit. PR #412 (AppStore inFlightKeys bookkeeping) was a
layer above the OS-thread deadlock and could not fix it.
Move both blocking points off the cooperative pool: bridge waitUntilExit
through a global (overcommit) queue via a continuation, and drive the
timeout from a DispatchSource on a global queue so it fires even when the
pool is saturated. Extract runProcess for testability; add a concurrency +
timeout smoke test and an output/exit-code test.