Add a form-first LLM/TTS router config editor and a redacted admin config snapshot so operators can inspect configKV state before applying changes.
Preserve existing encrypted key entries when loaded slices are submitted without new plaintext keys.
Signed-off-by: RainbowBird <git@luoling.moe>
Commit-Message-Assisted-by: Claude (via Claude Code)
- Removed specific catalog references for '@unocss/core', 'es-toolkit', 'nanoid', and 'valibot' in pnpm-workspace.yaml and various service package.json files.
- Updated versions for '@vueuse/core', 'es-toolkit', 'nanoid', 'reka-ui', and 'valibot' to their latest compatible versions.
- Cleaned up unused catalog entries in pnpm-workspace.yaml.
Move Voice Pack creation and editing to dedicated admin routes, add catalog-backed free-text fields, and wire test audio generation through the public speech API.
Document the mock-API browser verification workflow so future local UI checks can avoid auth and tooling dead ends.
Signed-off-by: RainbowBird <git@luoling.moe>
Track per-app TTS concurrency in Redis, route capped upstreams by
available pool capacity, and surface pool saturation metrics. Document
the Voice Pack plan so the remaining backend and card-binding work has
an explicit implementation map.
## Summary
- Add the `winget install MoeruAI.AIRI` command to the root README
Windows install tip.
- Mirror the same winget command in the localized README files covered
by the issue.
Closes#1913
## Validation
- `grep -n -B 5 -A 5 "MoeruAI\.AIRI" README.md docs/README.*.md`
- `git diff --check`
## Description
Adds the official Homebrew Cask install command for macOS to the README
installation tip.
This lets macOS users install AIRI directly with:
```sh
brew install --cask airi
```
without needing to add a custom Homebrew tap.
## Linked Issues
Related to #866
Related to #1431
## Additional Context
AIRI is now available as a Homebrew Cask, so the previous tap-based
installation discussion can be resolved with the standard cask install
flow.
## Description
修复错误的链接
## Linked Issues
<!-- Optional, if you have any -->
## Additional Context
<!-- e.g. is there anything you'd like reviewers to focus on? -->
- Added a new ObservableGauge for distinct active users to track real active user count, mitigating session row inflation issues.
- Updated the Grafana dashboard to reflect changes, including the removal of redundant WS Connections panel and the addition of new metrics for active sessions and distinct users.
- Improved documentation for verification automation processes, outlining a structured approach to automate verification steps and maintain evidence of tests.
## Summary
Adds the experimental Godot stage sidecar path for `stage-tamagotchi`.
This PR wires the existing Tamagotchi model selection flow into an
external Godot runtime window. The renderer gates Godot scene input to
VRM models, Electron main materialises the selected model bytes to a
local file, and the Godot sidecar receives the native path over a local
WebSocket bridge before importing and displaying the avatar at runtime.
## What Changed
- Added a typed Godot scene input contract with `format: "vrm"`.
- Added renderer-side VRM-only gating before sending selected model data
to Electron main.
- Added Electron main sidecar management for:
- launching Godot
- starting the local WebSocket bridge
- materialising selected VRM bytes under app `userData`
- forwarding scene apply messages to Godot
- optional remote debugging support
- Added Godot runtime scripts for:
- sidecar startup and WebSocket orchestration
- message envelope parsing
- avatar import and atomic replacement
- runtime VRM import through Godot `GLTFDocument`
- Added engine-local docs for runtime import, live debugging, vendor
patches, and current VRM support boundaries.
- Removed temporary tests after using them to verify the glue behaviour
locally, to keep the review surface smaller.
## Vendor Code Note
A large part of this PR is vendored Godot add-on code, not AIRI business
logic.
The bulk of the added files under:
- `engines/stage-tamagotchi-godot/addons/vrm/**`
- `engines/stage-tamagotchi-godot/addons/Godot-MToon-Shader/**`
comes from V-Sekai Godot VRM / MToon add-ons. These files are required
because Godot plugins are project-local source/assets rather than
package-manager dependencies.
The intended review scope for vendor code is limited to:
- source baseline metadata
- license/plugin config
- Godot-generated metadata notes
- the documented local patch in `addons/vrm/vrm_extension.gd`
The application/runtime code to review is mainly under:
- `apps/stage-tamagotchi/src/shared/eventa/index.ts`
- `apps/stage-tamagotchi/src/renderer/pages/settings/models/`
- `apps/stage-tamagotchi/src/main/services/airi/godot-stage/`
- `engines/stage-tamagotchi-godot/scripts/`
## Current Boundary
This is still an experimental G1 Godot sidecar path.
The runtime scene input contract accepts `.vrm` files only. The current
Godot runtime importer covers the VRM 0.x path used by the local fixture
through AIRI’s runtime bridge over the vendored VRM extension. VRM 1.0
editor import support exists in the vendored add-on, but the sidecar
runtime importer does not yet register the full `VRMC_*` extension set,
so this PR does not claim full VRM 1.0 runtime support.
---------
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
## Summary
- keep the AtomGit/GitCode acknowledgement only in the Simplified
Chinese README
- remove the same acknowledgement from other translated README files
## Checks
- `git diff --check upstream/main...HEAD`
## Summary
- add AtomGit to the README acknowledgements across all translated
README files
- keep the mention in acknowledgements instead of the top project
intro/download area
## Checks
- `git diff --check -- README.md docs/README.zh-CN.md
docs/README.ja-JP.md docs/README.ru-RU.md docs/README.vi.md
docs/README.fr.md docs/README.ko-KR.md`
---------
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>