- add max_active_skills to the _skills plugin config and expose it in the config UI
- enforce the scoped cap consistently in skills runtime, catalog responses, and chat activation
- cover raised and lowered cap behavior with focused skills runtime tests
- make the active Visible/Pinned state read as active instead of grey
- replace the bordered toggle wrapper with a simpler slash-separated control
- remove the visible/hidden count label and its unused store helpers
Let users hide skills from the model-facing available catalog through the chat Skills selector while keeping pinned skill injection as a separate mode.
Hidden skills are filtered from skill listing, search, loading, relevant recall, and loaded-skill prompt injection, with chat-level show/hide overrides and persistent default hidden-skill config support.
Unify skill handling layer and raise the active skills cap to 20.
The Skills UI now presents a simpler checklist-style flow for selecting active
skills, with live chat activation and saved defaults using the same visible list.
Skill contents can be opened in a read-only Ace viewer via the existing markdown
modal.
Added a builtin plugin that you can open from the chat input plus button menu, which shows you a list of skills that you can directly activate in the current context/project.
Default configs allow users to start over with skills already active, instead of losing time and tokens asking Agent Zero to do it.
Update prompt for manual skill selector
add thumbnail for _skills builtin plugin