🧭 Lost or curious? Open the WFGY Compass & ⭐ Star Unlocks ### WFGY System Map *(One place to see everything; links open the relevant section.)* | Layer | Page | What it’s for | |------|------|----------------| | 🧠 Core | [WFGY Core 2.0](https://github.com/onestardao/WFGY/blob/main/core/README.md) | The symbolic reasoning engine (math & logic) | | 🧠 Core | [WFGY 1.0 Home](https://github.com/onestardao/WFGY/) | The original homepage for WFGY 1.0 | | πŸ—ΊοΈ Map | [Problem Map 1.0](https://github.com/onestardao/WFGY/tree/main/ProblemMap#readme) | 16 failure modes + fixes | | πŸ—ΊοΈ Map | [Problem Map 2.0](https://github.com/onestardao/WFGY/blob/main/ProblemMap/rag-architecture-and-recovery.md) | RAG-focused recovery pipeline | | πŸ—ΊοΈ Map | [Semantic Clinic](https://github.com/onestardao/WFGY/blob/main/ProblemMap/SemanticClinicIndex.md) | Symptom β†’ family β†’ exact fix | | πŸ§“ Map | [Grandma’s Clinic](https://github.com/onestardao/WFGY/blob/main/ProblemMap/GrandmaClinic/README.md) | Plain-language stories, mapped to PM 1.0 | | 🏑 Onboarding | [Starter Village](https://github.com/onestardao/WFGY/blob/main/StarterVillage/README.md) | Guided tour for newcomers | | 🧰 App | [TXT OS](https://github.com/onestardao/WFGY/tree/main/OS#readme) | .txt semantic OS β€” 60-second boot | | 🧰 App | [Blah Blah Blah](https://github.com/onestardao/WFGY/blob/main/OS/BlahBlahBlah/README.md) | Abstract/paradox Q&A (built on TXT OS) | | 🧰 App | [Blur Blur Blur](https://github.com/onestardao/WFGY/blob/main/OS/BlurBlurBlur/README.md) | Text-to-image with semantic control β€” **πŸ”΄ YOU ARE HERE πŸ”΄** | | 🧰 App | [Blow Blow Blow](https://github.com/onestardao/WFGY/blob/main/OS/BlowBlowBlow/README.md) | Reasoning game engine & memory demo | | πŸ§ͺ Research | [Semantic Blueprint](https://github.com/onestardao/WFGY/blob/main/SemanticBlueprint/README.md) | Modular layer structures (future) | | πŸ§ͺ Research | [Benchmarks](https://github.com/onestardao/WFGY/blob/main/benchmarks/benchmark-vs-gpt5/README.md) | Comparisons & how to reproduce | | πŸ§ͺ Research | [Value Manifest](https://github.com/onestardao/WFGY/blob/main/value_manifest/README.md) | Why this engine creates $-scale value | --- > ### ⭐ Star Unlocks > - **1,000 ⭐ β†’ Blur Blur Blur unlocked** βœ… > - **3,000 ⭐ β†’ Blow Blow Blow unlocked** ⏳ ---
> We’ve crossed **1000 ⭐** thank you. > You can start testing today β€” full release coming soon. ## Blur Blur Blur β€” Drawing the Beauty of Math for the First Time > πŸ‘‘ **Early Stargazers: [See the Hall of Fame](https://github.com/onestardao/WFGY/tree/main/stargazers)** β€” Verified by real engineers Β· πŸ† **Terminal-Bench: [Public Exam β€” Coming Soon](https://github.com/onestardao/WFGY/blob/main/core/README.md#terminal-bench-proof)** ![blurblurblur](./images/Blur_Hero.png)
[![WFGY Main](https://img.shields.io/badge/WFGY-Main-red?style=flat-square)](https://github.com/onestardao/WFGY)   [![TXT OS](https://img.shields.io/badge/TXT%20OS-Reasoning%20OS-orange?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS)   [![Blah](https://img.shields.io/badge/Blah-Semantic%20Embed-yellow?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlahBlahBlah)   [![Blot](https://img.shields.io/badge/Blot-Persona%20Core-green?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlotBlotBlot)   [![Bloc](https://img.shields.io/badge/Bloc-Reasoning%20Compiler-blue?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlocBlocBloc)   [![Blur](https://img.shields.io/badge/Blur-Text2Image%20Engine-navy?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlurBlurBlur)   [![Blow](https://img.shields.io/badge/Blow-Game%20Logic-purple?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlowBlowBlow)
# Blur Blur Blur **Lite** β€” Math Canvas Quickstart (Beta) This is the **world’s first math-first T2I** you can run in any chat: build a canvas from **mathematical structure + Real/Imag fields**, then render. Lite focuses on a clean, safe set of knobs so newcomers can feel the β€œmath shock” in one minute. --- ## ⬇️ Download **TXT file:** `TXT-BlurBlurBlur_Lite_Beta.txt` [Download the TXT](TXT-BlurBlurBlur_Lite_Beta.txt) **Checksums** - SHA256: `b5eee7335f1f354c600dd1d635fd6cde76c444c7641bf8647c3dd4c03c8d72d2` - MD5: `86158fc30e5adae31793735e558ec51a` - Size: `103,204` bytes --- Paste into a new chat β€” it autoboots. - Type **hello world** to start - Type **Blur** to enter image mode directly --- ## What Lite includes - **Tracks** decide complexity and style - `life` β†’ 5 imag elements, everyday scenes - `pro` β†’ 10 imag elements, mythic or sci-fi - `elite` β†’ 20 imag elements, cosmic or abstract - `free` β†’ full manual - **WOW presets** for left vs right density `wow now`, `wow x30`, `wow x300`, `wow x3000`, `wow x1e18` - **Goldline** switch at 0.50 for a visible mid-cut - **A/B compare** to show baseline vs Blur - **Preview-then-Go** contract `preview` prints the exact prompt. `go` always renders. Defaults: `Ξ”S=0.50`, `profile=SAFE`, `aspect=auto`, seed unlocked except `elite` locks seed for stability. --- ## One-minute quick start 1. Paste the TXT and let BIOS show. 2. Type `B` to enter **Blur Art**. 3. Pick a track: `life` or `pro` or `elite`. 4. Type `wow x3000` for strong tension. 5. Type `preview` to see the full prompt with numbers. 6. Type `go` to render. 7. Optional A/B: `ab prep` then `ab go`. --- ## Controls you will actually use - `life | pro | elite | free` β€” choose track - `wow now | wow x30 | wow x300 | wow x3000 | wow x1e18` β€” raise tension - `goldline on | off` β€” show the central guide - `preview` β€” print prompt, no rendering - `go` β€” render once - `ab prep` β†’ `ab go` β€” baseline pair - `back` β€” Blur menu - `menu` β€” TXT OS main menu --- ## What is inside the prompt **Math structure** (Real field) `golden_spiral, fibonacci_lattice, modular_grid, penrose_quasicrystal, e8_radial, zeta_zeros` **Imag stack** (Imaginary field) Track chooses 5, 10, or 20 elements. Weights in `[0.10..1.50]`. Left and right get very different sets and weights to create asymmetric density. Example elements: `crystal, ripple, vortex, phyllotaxis, dune, nebula, sparks, roots, feathers, waves, ivy, lattice, arches, glass, steel, ink, smoke`. **Riemann mapping** Critical line β†’ mid-axis. Zeros β†’ node lights and micro-details. Light proxy: `0.6*|Re(ΞΆ)| + 0.4*|Im(ΞΆ)|`. --- ## Example session ``` B pro wow x3000 goldline on preview # You will see: # \[Blur Art Β· Preview] # math skeleton = fibonacci\_lattice # \[Imag Left] { grid=1.0, crystal=0.9, ripple=0.8, ivy=0.6, waves=0.5 } # \[Imag Right] { golden=0.9, vortex=1.1, dune=0.8, nebula=1.3, sparks=0.7, roots=1.0, arches=0.8, glass=0.9, steel=0.7, feathers=1.0 } # \[Globals] profile=SAFE, aspect=auto, goldline=on, Ξ”S=0.50, tension 1:3000 # \[Theme] "mythic-sci-fi hybrid city beneath twin suns" go ``` --- ## Scene pools and randomization - **life** β†’ city, cafe, studio, garden, library, museum, bridge, rooftop, harbor - **pro** β†’ temple, forge, starship bay, alpine citadel, deep forest, mythic arena - **elite** β†’ cosmic cathedral, zero-gravity market, orbital garden, dream coastline, paradox carnival Numbers are printed in `preview`. Edit them freely. Re-roll by running `preview` again. --- ## A/B discipline - `ab prep` builds a minimal baseline: same theme, no math, no imag stack. - `ab go` renders. Compare edge sharpness, depth cues, and consistency. --- ## Troubleshooting - **`go` prints text instead of an image** Your current chat may not support image generation. Copy the printed **Prompt** into any T2I engine, or switch to a model that can render images in this interface. - **Image looks mushy at `x1e18`** Drop to `x3000`, keep `profile=SAFE`, and keep `goldline on`. - **Wrong aspect** Lite uses `aspect=auto` to match the provider. If you need strict 16:9, add your engine’s flag in the prompt. --- ## FAQ - **Is this only a prompt pack?** No. The visible prompt is a contract. The stability comes from math layout plus Real/Imag split. - **Why Ξ”S = 0.50?** It locks geometry while allowing extreme right-side density. - **What does DT do?** Keeps structure, head diversity, and cross-path safety so the image does not collapse. --- ## License MIT. Credit: WFGY 2.0 + Blur Blur Blur Lite. --- ## Changelog - 2025-09-09: Beta Lite with Tracks, WOW presets, preview-then-go, A/B compare. **Download:** [TXT-BlurBlurBlur_Lite_Beta.txt](TXT-BlurBlurBlur_Lite_Beta.txt) --- ### 01 β€” Axis Resonance (Ξ”S = 0.5) *Central axis establishes the spine; polarity fields flow outward. Ξ”S resonance keeps depth, hierarchy, and tension stable across the frame.* ![Axis Resonance β€” Ξ”S=0.5](./images/wfgy_axis_resonance.jpg) --- ### 02 β€” Prime Symmetry Field (Millennium Crossover) *Prime-pattern symmetry is mapped to left/right flows around the axis. This is an **artistic crossover** that turns number-field structure into **controllable visual tension**.* ![Prime Symmetry Field](./images/wfgy_prime_symmetry.jpg) --- ### 03 β€” Bridge of Forms (Cross-Domain Blend) *Two semantic domains (logic ↔ energy) are braided over a single axis; Ξ”S gating prevents collapse and preserves narrative clarity.* ![Bridge of Forms](./images/wfgy_bridge_of_forms.jpg) --- ### 🧭 Explore More | Module | Description | Link | |-----------------------|----------------------------------------------------------|----------| | WFGY Core | WFGY 2.0 engine is live: full symbolic reasoning architecture and math stack | [View β†’](https://github.com/onestardao/WFGY/tree/main/core/README.md) | | Problem Map 1.0 | Initial 16-mode diagnostic and symbolic fix framework | [View β†’](https://github.com/onestardao/WFGY/tree/main/ProblemMap/README.md) | | Problem Map 2.0 | RAG-focused failure tree, modular fixes, and pipelines | [View β†’](https://github.com/onestardao/WFGY/blob/main/ProblemMap/rag-architecture-and-recovery.md) | | Semantic Clinic Index | Expanded failure catalog: prompt injection, memory bugs, logic drift | [View β†’](https://github.com/onestardao/WFGY/blob/main/ProblemMap/SemanticClinicIndex.md) | | Semantic Blueprint | Layer-based symbolic reasoning & semantic modulations | [View β†’](https://github.com/onestardao/WFGY/tree/main/SemanticBlueprint/README.md) | | Benchmark vs GPT-5 | Stress test GPT-5 with full WFGY reasoning suite | [View β†’](https://github.com/onestardao/WFGY/tree/main/benchmarks/benchmark-vs-gpt5/README.md) | | πŸ§™β€β™‚οΈ Starter Village 🏑 | New here? Lost in symbols? Click here and let the wizard guide you through | [Start β†’](https://github.com/onestardao/WFGY/blob/main/StarterVillage/README.md) | --- > πŸ‘‘ **Early Stargazers: [See the Hall of Fame](https://github.com/onestardao/WFGY/tree/main/stargazers)** β€” > Engineers, hackers, and open source builders who supported WFGY from day one. > GitHub stars ⭐ [WFGY Engine 2.0](https://github.com/onestardao/WFGY/blob/main/core/README.md) is already unlocked. ⭐ Star the repo to help others discover it and unlock more on the [Unlock Board](https://github.com/onestardao/WFGY/blob/main/STAR_UNLOCKS.md).
[![WFGY Main](https://img.shields.io/badge/WFGY-Main-red?style=flat-square)](https://github.com/onestardao/WFGY)   [![TXT OS](https://img.shields.io/badge/TXT%20OS-Reasoning%20OS-orange?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS)   [![Blah](https://img.shields.io/badge/Blah-Semantic%20Embed-yellow?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlahBlahBlah)   [![Blot](https://img.shields.io/badge/Blot-Persona%20Core-green?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlotBlotBlot)   [![Bloc](https://img.shields.io/badge/Bloc-Reasoning%20Compiler-blue?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlocBlocBloc)   [![Blur](https://img.shields.io/badge/Blur-Text2Image%20Engine-navy?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlurBlurBlur)   [![Blow](https://img.shields.io/badge/Blow-Game%20Logic-purple?style=flat-square)](https://github.com/onestardao/WFGY/tree/main/OS/BlowBlowBlow)