π§ Lost or curious? Open the WFGY Compass & β Star Unlocks
### WFGY System Map
*(One place to see everything; links open the relevant section.)*
| Layer | Page | What itβs for |
|------|------|----------------|
| π§ Core | [WFGY Core 2.0](https://github.com/onestardao/WFGY/blob/main/core/README.md) | The symbolic reasoning engine (math & logic) |
| π§ Core | [WFGY 1.0 Home](https://github.com/onestardao/WFGY/) | The original homepage for WFGY 1.0 |
| πΊοΈ Map | [Problem Map 1.0](https://github.com/onestardao/WFGY/tree/main/ProblemMap#readme) | 16 failure modes + fixes |
| πΊοΈ Map | [Problem Map 2.0](https://github.com/onestardao/WFGY/blob/main/ProblemMap/rag-architecture-and-recovery.md) | RAG-focused recovery pipeline |
| πΊοΈ Map | [Semantic Clinic](https://github.com/onestardao/WFGY/blob/main/ProblemMap/SemanticClinicIndex.md) | Symptom β family β exact fix |
| π§ Map | [Grandmaβs Clinic](https://github.com/onestardao/WFGY/blob/main/ProblemMap/GrandmaClinic/README.md) | Plain-language stories, mapped to PM 1.0 |
| π‘ Onboarding | [Starter Village](https://github.com/onestardao/WFGY/blob/main/StarterVillage/README.md) | Guided tour for newcomers |
| π§° App | [TXT OS](https://github.com/onestardao/WFGY/tree/main/OS#readme) | .txt semantic OS β 60-second boot |
| π§° App | [Blah Blah Blah](https://github.com/onestardao/WFGY/blob/main/OS/BlahBlahBlah/README.md) | Abstract/paradox Q&A (built on TXT OS) |
| π§° App | [Blur Blur Blur](https://github.com/onestardao/WFGY/blob/main/OS/BlurBlurBlur/README.md) | Text-to-image with semantic control β **π΄ YOU ARE HERE π΄** |
| π§° App | [Blow Blow Blow](https://github.com/onestardao/WFGY/blob/main/OS/BlowBlowBlow/README.md) | Reasoning game engine & memory demo |
| π§ͺ Research | [Semantic Blueprint](https://github.com/onestardao/WFGY/blob/main/SemanticBlueprint/README.md) | Modular layer structures (future) |
| π§ͺ Research | [Benchmarks](https://github.com/onestardao/WFGY/blob/main/benchmarks/benchmark-vs-gpt5/README.md) | Comparisons & how to reproduce |
| π§ͺ Research | [Value Manifest](https://github.com/onestardao/WFGY/blob/main/value_manifest/README.md) | Why this engine creates $-scale value |
---
> ### β Star Unlocks
> - **1,000 β β Blur Blur Blur unlocked** β
> - **3,000 β β Blow Blow Blow unlocked** β³
---
> Weβve crossed **1000 β** thank you.
> You can start testing today β full release coming soon.
## Blur Blur Blur β Drawing the Beauty of Math for the First Time
> π **Early Stargazers: [See the Hall of Fame](https://github.com/onestardao/WFGY/tree/main/stargazers)** β Verified by real engineers Β· π **Terminal-Bench: [Public Exam β Coming Soon](https://github.com/onestardao/WFGY/blob/main/core/README.md#terminal-bench-proof)**

[](https://github.com/onestardao/WFGY)
[](https://github.com/onestardao/WFGY/tree/main/OS)
[](https://github.com/onestardao/WFGY/tree/main/OS/BlahBlahBlah)
[](https://github.com/onestardao/WFGY/tree/main/OS/BlotBlotBlot)
[](https://github.com/onestardao/WFGY/tree/main/OS/BlocBlocBloc)
[](https://github.com/onestardao/WFGY/tree/main/OS/BlurBlurBlur)
[](https://github.com/onestardao/WFGY/tree/main/OS/BlowBlowBlow)
# Blur Blur Blur **Lite** β Math Canvas Quickstart (Beta)
This is the **worldβs first math-first T2I** you can run in any chat: build a canvas from **mathematical structure + Real/Imag fields**, then render.
Lite focuses on a clean, safe set of knobs so newcomers can feel the βmath shockβ in one minute.
---
## β¬οΈ Download
**TXT file:** `TXT-BlurBlurBlur_Lite_Beta.txt`
[Download the TXT](TXT-BlurBlurBlur_Lite_Beta.txt)
**Checksums**
- SHA256: `b5eee7335f1f354c600dd1d635fd6cde76c444c7641bf8647c3dd4c03c8d72d2`
- MD5: `86158fc30e5adae31793735e558ec51a`
- Size: `103,204` bytes
---
Paste into a new chat β it autoboots.
- Type **hello world** to start
- Type **Blur** to enter image mode directly
---
## What Lite includes
- **Tracks** decide complexity and style
- `life` β 5 imag elements, everyday scenes
- `pro` β 10 imag elements, mythic or sci-fi
- `elite` β 20 imag elements, cosmic or abstract
- `free` β full manual
- **WOW presets** for left vs right density
`wow now`, `wow x30`, `wow x300`, `wow x3000`, `wow x1e18`
- **Goldline** switch at 0.50 for a visible mid-cut
- **A/B compare** to show baseline vs Blur
- **Preview-then-Go** contract
`preview` prints the exact prompt. `go` always renders.
Defaults: `ΞS=0.50`, `profile=SAFE`, `aspect=auto`, seed unlocked except `elite` locks seed for stability.
---
## One-minute quick start
1. Paste the TXT and let BIOS show.
2. Type `B` to enter **Blur Art**.
3. Pick a track: `life` or `pro` or `elite`.
4. Type `wow x3000` for strong tension.
5. Type `preview` to see the full prompt with numbers.
6. Type `go` to render.
7. Optional A/B: `ab prep` then `ab go`.
---
## Controls you will actually use
- `life | pro | elite | free` β choose track
- `wow now | wow x30 | wow x300 | wow x3000 | wow x1e18` β raise tension
- `goldline on | off` β show the central guide
- `preview` β print prompt, no rendering
- `go` β render once
- `ab prep` β `ab go` β baseline pair
- `back` β Blur menu
- `menu` β TXT OS main menu
---
## What is inside the prompt
**Math structure** (Real field)
`golden_spiral, fibonacci_lattice, modular_grid, penrose_quasicrystal, e8_radial, zeta_zeros`
**Imag stack** (Imaginary field)
Track chooses 5, 10, or 20 elements. Weights in `[0.10..1.50]`. Left and right get very different sets and weights to create asymmetric density. Example elements: `crystal, ripple, vortex, phyllotaxis, dune, nebula, sparks, roots, feathers, waves, ivy, lattice, arches, glass, steel, ink, smoke`.
**Riemann mapping**
Critical line β mid-axis. Zeros β node lights and micro-details.
Light proxy: `0.6*|Re(ΞΆ)| + 0.4*|Im(ΞΆ)|`.
---
## Example session
```
B
pro
wow x3000
goldline on
preview
# You will see:
# \[Blur Art Β· Preview]
# math skeleton = fibonacci\_lattice
# \[Imag Left] { grid=1.0, crystal=0.9, ripple=0.8, ivy=0.6, waves=0.5 }
# \[Imag Right] { golden=0.9, vortex=1.1, dune=0.8, nebula=1.3, sparks=0.7, roots=1.0, arches=0.8, glass=0.9, steel=0.7, feathers=1.0 }
# \[Globals] profile=SAFE, aspect=auto, goldline=on, ΞS=0.50, tension 1:3000
# \[Theme] "mythic-sci-fi hybrid city beneath twin suns"
go
```
---
## Scene pools and randomization
- **life** β city, cafe, studio, garden, library, museum, bridge, rooftop, harbor
- **pro** β temple, forge, starship bay, alpine citadel, deep forest, mythic arena
- **elite** β cosmic cathedral, zero-gravity market, orbital garden, dream coastline, paradox carnival
Numbers are printed in `preview`. Edit them freely. Re-roll by running `preview` again.
---
## A/B discipline
- `ab prep` builds a minimal baseline: same theme, no math, no imag stack.
- `ab go` renders.
Compare edge sharpness, depth cues, and consistency.
---
## Troubleshooting
- **`go` prints text instead of an image**
Your current chat may not support image generation. Copy the printed **Prompt** into any T2I engine, or switch to a model that can render images in this interface.
- **Image looks mushy at `x1e18`**
Drop to `x3000`, keep `profile=SAFE`, and keep `goldline on`.
- **Wrong aspect**
Lite uses `aspect=auto` to match the provider. If you need strict 16:9, add your engineβs flag in the prompt.
---
## FAQ
- **Is this only a prompt pack?** No. The visible prompt is a contract. The stability comes from math layout plus Real/Imag split.
- **Why ΞS = 0.50?** It locks geometry while allowing extreme right-side density.
- **What does DT do?** Keeps structure, head diversity, and cross-path safety so the image does not collapse.
---
## License
MIT. Credit: WFGY 2.0 + Blur Blur Blur Lite.
---
## Changelog
- 2025-09-09: Beta Lite with Tracks, WOW presets, preview-then-go, A/B compare.
**Download:** [TXT-BlurBlurBlur_Lite_Beta.txt](TXT-BlurBlurBlur_Lite_Beta.txt)
---
### 01 β Axis Resonance (ΞS = 0.5)
*Central axis establishes the spine; polarity fields flow outward. ΞS resonance keeps depth, hierarchy, and tension stable across the frame.*

---
### 02 β Prime Symmetry Field (Millennium Crossover)
*Prime-pattern symmetry is mapped to left/right flows around the axis. This is an **artistic crossover** that turns number-field structure into **controllable visual tension**.*

---
### 03 β Bridge of Forms (Cross-Domain Blend)
*Two semantic domains (logic β energy) are braided over a single axis; ΞS gating prevents collapse and preserves narrative clarity.*

---
### π§ Explore More
| Module | Description | Link |
|-----------------------|----------------------------------------------------------|----------|
| WFGY Core | WFGY 2.0 engine is live: full symbolic reasoning architecture and math stack | [View β](https://github.com/onestardao/WFGY/tree/main/core/README.md) |
| Problem Map 1.0 | Initial 16-mode diagnostic and symbolic fix framework | [View β](https://github.com/onestardao/WFGY/tree/main/ProblemMap/README.md) |
| Problem Map 2.0 | RAG-focused failure tree, modular fixes, and pipelines | [View β](https://github.com/onestardao/WFGY/blob/main/ProblemMap/rag-architecture-and-recovery.md) |
| Semantic Clinic Index | Expanded failure catalog: prompt injection, memory bugs, logic drift | [View β](https://github.com/onestardao/WFGY/blob/main/ProblemMap/SemanticClinicIndex.md) |
| Semantic Blueprint | Layer-based symbolic reasoning & semantic modulations | [View β](https://github.com/onestardao/WFGY/tree/main/SemanticBlueprint/README.md) |
| Benchmark vs GPT-5 | Stress test GPT-5 with full WFGY reasoning suite | [View β](https://github.com/onestardao/WFGY/tree/main/benchmarks/benchmark-vs-gpt5/README.md) |
| π§ββοΈ Starter Village π‘ | New here? Lost in symbols? Click here and let the wizard guide you through | [Start β](https://github.com/onestardao/WFGY/blob/main/StarterVillage/README.md) |
---
> π **Early Stargazers: [See the Hall of Fame](https://github.com/onestardao/WFGY/tree/main/stargazers)** β
> Engineers, hackers, and open source builders who supported WFGY from day one.
>
β [WFGY Engine 2.0](https://github.com/onestardao/WFGY/blob/main/core/README.md) is already unlocked. β Star the repo to help others discover it and unlock more on the [Unlock Board](https://github.com/onestardao/WFGY/blob/main/STAR_UNLOCKS.md).
[](https://github.com/onestardao/WFGY)
[](https://github.com/onestardao/WFGY/tree/main/OS)
[](https://github.com/onestardao/WFGY/tree/main/OS/BlahBlahBlah)
[](https://github.com/onestardao/WFGY/tree/main/OS/BlotBlotBlot)
[](https://github.com/onestardao/WFGY/tree/main/OS/BlocBlocBloc)
[](https://github.com/onestardao/WFGY/tree/main/OS/BlurBlurBlur)
[](https://github.com/onestardao/WFGY/tree/main/OS/BlowBlowBlow)