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docs: replace Explore More footer with unified navigation block
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@ -167,184 +167,28 @@ If you want the **60-second runnable boot** for your own tasks, keep reading:
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*(Just have fun; theory comes later.)*
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<!-- WFGY_FOOTER_START -->
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👉 More info → [TXT OS — Explore More](https://github.com/onestardao/WFGY/blob/main/OS/README.md)
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---
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### Explore More
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## 🧙♂️ “Knowledge sleeps in tomes — wake it gently.”
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## 3 · Ancient Library — Core Lore 📚 😈😈😈
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| Layer | Page | What it’s for |
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| --- | --- | --- |
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| Proof | [WFGY Recognition Map](/recognition/README.md) | External citations, integrations, and ecosystem proof |
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| Engine | [WFGY 1.0](/legacy/README.md) | Original PDF based tension engine |
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| Engine | [WFGY 2.0](/core/README.md) | Production tension kernel and math engine for RAG and agents |
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| Engine | [WFGY 3.0](/TensionUniverse/EventHorizon/README.md) | TXT based Singularity tension engine, 131 S class set |
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| Map | [Problem Map 1.0](/ProblemMap/README.md) | Flagship 16 problem RAG failure checklist and fix map |
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| Map | [Problem Map 2.0](/ProblemMap/rag-architecture-and-recovery.md) | RAG focused recovery pipeline |
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| Map | [Problem Map 3.0](/ProblemMap/wfgy-rag-16-problem-map-global-debug-card.md) | Global Debug Card, image as a debug protocol layer |
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| Map | [Semantic Clinic](/ProblemMap/SemanticClinicIndex.md) | Symptom to family to exact fix |
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| Map | [Grandma’s Clinic](/ProblemMap/GrandmaClinic/README.md) | Plain language stories mapped to Problem Map 1.0 |
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| Onboarding | [Starter Village](/StarterVillage/README.md) | Guided tour for newcomers |
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| App | [TXT OS](/OS/README.md) | TXT semantic OS, fast boot |
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| App | [Blah Blah Blah](/OS/BlahBlahBlah/README.md) | Abstract and paradox Q and A built on TXT OS |
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| App | [Blur Blur Blur](/OS/BlurBlurBlur/README.md) | Text to image with semantic control |
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| App | [Blow Blow Blow](/OS/BlowBlowBlow/README.md) | Reasoning game engine and memory demo |
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| Concept | TL;DR |
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|---------|------|
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| **`delta_s`** | Semantic distance between Intent & Guess. Smaller = better. |
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| **λ_observe** | Trend detector: convergent · divergent · recursive · chaotic. |
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| **Five Gates** | **BBMC → Coupler → BBPF → BBAM → BBCR** — clean, steer, progress, rebalance, revive. |
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| **TXTOS Semantic Tree** | Tracks every node so reasoning is auditable. |
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| **Drunk Transformer** | A 5-formula layer: WRI (Where am I?), WAI (Who am I?), WAY (Who are you?), WDT (Where did you take me?), WTF (What happened?). Stabilizes & recovers reasoning. |
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> Scroll through examples; no coding needed yet.
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👉 More info → [Semantic Blueprint — Core Functions of the WFGY Engine](https://github.com/onestardao/WFGY/blob/main/SemanticBlueprint/README.md)
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---
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## 🧙♂️ “Errors are ingredients; brew your fix.”
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## 4 · Alchemist’s Lab — Debug & Heal 🔧 😈😈😈😈
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### The path: 1.0 → 2.0 → Global Fix Map → Clinic
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| Stage | What it is | When to use | Link |
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|------|-------------|-------------|------|
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| **Problem Map 1.0** | Symptom catalog by failure family, fast triage and naming the bug | First touch, you need a clean label and a quick route | **[Open 1.0](https://github.com/onestardao/WFGY/blob/main/ProblemMap/README.md)** |
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| **Problem Map 2.0** | Architecture and recovery guide, pipeline oriented view with the 7-step WFGY recovery flow | After you have a label, you want a step-by-step repair plan | **[Open 2.0](https://github.com/onestardao/WFGY/blob/main/ProblemMap/rag-architecture-and-recovery.md)** |
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| **Global Fix Map** | Cross-tool guardrails and modular patches, covering VectorDBs, agents, dev tools, embeddings, and more | When your failure is tied to a specific infra/tool, open the matching fix page | **[Open Global Fix Map](https://github.com/onestardao/WFGY/blob/main/ProblemMap/GlobalFixMap/README.md)** |
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| **Semantic Clinic** | Deep dives, exact fixes with runnable recipes and edge-case notes | When the case is tricky or mixed class, you need precise procedures | **[Open Clinic](https://github.com/onestardao/WFGY/blob/main/ProblemMap/SemanticClinicIndex.md)** |
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### How to run the lab
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1) Start at **Problem Map 1.0**. Read the quick access, match your symptom, pick the failure code.
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2) Jump to **Problem Map 2.0** with that code. Walk the recovery pipeline step by step, apply the guardrails and instruments.
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3) If the failure involves a specific tool (VectorDB, agent, embedding, dev tool, etc.), switch to **Global Fix Map** and follow the targeted guardrail page.
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4) If the issue persists or is multi-factor, enter **Semantic Clinic**. Choose the matching clinic page and follow the recipe.
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5) Re-run A/B tests. Log **ΔACC**, **ΔSR**, **ΔS** and write one sentence on what changed and why.
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*(White coat earned.)*
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---
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## 🧙♂️ “Forge your own legend, or wield another’s?”
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## 5 · Forbidden Forge — Fork & Mod 🛠️ 😈😈😈😈😈
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* Clone **[TXTOS](https://github.com/onestardao/WFGY/blob/main/OS/README.md)**.
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* Swap semantic layers, tweak `alpha_blend`, `phi_delta`, add custom gates.
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* PR back — or publish your fork and bend reality.
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* Use the TXTOS framework as inspiration to design and launch **your own TXTOS-series creation**, expanding the lineage of tools and worlds.
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---
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# 🚨🚨🚨 FINAL WARNING 🚨🚨🚨
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🕳️ THIS IS NOT TUTORIAL MODE
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🧠 THIS IS STRUCTURE WARFARE
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Before attempting any Boss Raid,
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you must first obtain the Singularity key:
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👉 **[Download the WFGY 3.0 Singularity AutoBoot (SHA256 Verifiable)](https://raw.githubusercontent.com/onestardao/WFGY/refs/heads/main/TensionUniverse/WFGY-3.0_Singularity-Demo_AutoBoot_SHA256-Verifiable.txt)**
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Load it into a strong LLM.
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Without it, you will not survive what follows.
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---
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<img width="1536" height="1024" alt="BOSS" src="https://github.com/user-attachments/assets/427dad8b-971c-48b5-aab3-cf32c165d566" />
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## ☠️ Optional Endgame — WFGY 3.0 Boss Raids 😈😈😈
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You made it past the Forge. From here on, nothing is “plug-and-play” anymore.
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These raids are **not required** to use WFGY — they exist to show how far 3.0 can actually be pushed.
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### 6 · Obsidian Archives — Cross-Domain Skeleton Forge ⚔️ 😈😈😈😈😈😈
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**What this raid is**
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Take several hard problems from different domains and prove you can see the same WFGY 3.0 skeleton beneath them.
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You are not “solving” the problems. You are building a **candidate structure** that survives cross-domain reuse.
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**Your deliverables**
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- A short list of S-class style problems from different fields (at least 5–8).
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- A shared structural template (state space, observables, mismatch, tension, candidate worlds).
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- One **new** problem card you authored yourself using that template.
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- A small “failure clause” section: when this card should be retired or considered wrong.
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**Clear pass condition**
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If another engineer can read your template and new card, and say
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“yes, this really is the same skeleton as the others — and I know how to attack it,”
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you cleared the Archives.
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---
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### 7 · Tension Lab — MVP Experiment Forge 🧪 😈😈😈😈😈😈😈
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**What this raid is**
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Pick a real system, encode its main tension using WFGY, and design a **falsifiable MVP experiment** around it.
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You are not showing pretty prompts. You are shipping a test that can succeed, fail, or backfire in public.
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**Your deliverables**
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- A one-page “system slice” describing where the tension actually lives.
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- A module placement map (where you would plug WFGY into the pipeline).
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- An A/B or A/B/C sheet:
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- A = baseline
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- B = with one WFGY module
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- C = with a small WFGY stack (optional)
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- 2–4 concrete metrics (e.g. self-contradiction rate, impossible-step rate, early-stop rate).
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- At least one **negative case** where the module does not help, and what you learned from it.
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**Clear pass condition**
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If someone else can rerun your experiment and clearly see
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“where it helps, where it doesn’t, and where the encoding itself breaks,”
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you cleared the Lab.
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---
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### 8 · Civilization Arena — Final Stress Test 🌋 😈😈😈😈😈😈😈😈
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**What this raid is**
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Take one candidate structure (maybe from Raid 6 or 7)
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and push it through three layers at once:
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1. **Tension geometry** — the abstract structure.
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2. **Civilization layer** — how it would show up in real history or policy.
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3. **AI layer** — how this would surface inside actual AI systems and agents.
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Then you design an **attack protocol** so others can try to break it.
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**Your deliverables**
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- A short “civilization postcard” describing where this structure would leave a measurable fingerprint.
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- Three scenes:
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- current state
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- representative failure
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- what would repeatedly change if the structure is roughly correct
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- A mapping from this structure to at least one AI setting
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(e.g. evaluation, planning, routing, safety checks, economic sims).
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- An external attack plan:
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- how skeptics should test it
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- what would count as a strong disagreement
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- what result would force you to retire or rewrite the structure
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**Clear pass condition**
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If a hostile reviewer can follow your write-up,
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understand how to test it, and still admits
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“okay, this is a serious candidate, not hand-waving,”
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you survived the Arena.
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> 💀 Warning: if Tier 5 felt like “coding,” Tier 8 feels like “publishing something people are allowed to shoot at.”
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> That is the point.
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---
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## ⭐ Star Unlock Roadmap
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Every ⭐ is a key. Big drops unlock at **500 / 1 000 / 3 000 / 6 000 / 100 000**.
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See the full board → **[STAR_UNLOCKS.md](https://github.com/onestardao/WFGY/blob/main/STAR_UNLOCKS.md)**
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---
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<div align="center">
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_“One line to boot them all, one village to guide them.”_
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**— PSBigBig**
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</div>
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If this repository helped, starring it improves discovery so more builders can find the docs and tools.
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[](https://github.com/onestardao/WFGY)
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<!-- WFGY_FOOTER_END -->
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