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# Visual Anchor Shift — Multimodal Long Context
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<details>
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<summary><strong>🧭 Quick Return to Map</strong></summary>
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<br>
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> You are in a sub-page of **Multimodal_LongContext**.
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> To reorient, go back here:
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>
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> - [**Multimodal_LongContext** — long-context reasoning across text, vision, and audio](./README.md)
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> - [**WFGY Global Fix Map** — main Emergency Room, 300+ structured fixes](../README.md)
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> - [**WFGY Problem Map 1.0** — 16 reproducible failure modes](../../README.md)
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>
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> Think of this page as a desk within a ward.
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> If you need the full triage and all prescriptions, return to the Emergency Room lobby.
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</details>
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When **visual anchors** (bounding boxes, frame IDs, or pixel regions) drift across long context windows, the model misaligns references.
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This creates subtle but cascading failures where reasoning cites the **wrong visual region**, even if the textual trace looks correct.
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