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# Visual Anchor Shift — Multimodal Long Context
<details>
<summary><strong>🧭 Quick Return to Map</strong></summary>
<br>
> You are in a sub-page of **Multimodal_LongContext**.
> To reorient, go back here:
>
> - [**Multimodal_LongContext** — long-context reasoning across text, vision, and audio](./README.md)
> - [**WFGY Global Fix Map** — main Emergency Room, 300+ structured fixes](../README.md)
> - [**WFGY Problem Map 1.0** — 16 reproducible failure modes](../../README.md)
>
> Think of this page as a desk within a ward.
> If you need the full triage and all prescriptions, return to the Emergency Room lobby.
</details>
When **visual anchors** (bounding boxes, frame IDs, or pixel regions) drift across long context windows, the model misaligns references.
This creates subtle but cascading failures where reasoning cites the **wrong visual region**, even if the textual trace looks correct.