mirror of
https://github.com/ruvnet/RuView.git
synced 2026-04-26 13:10:40 +00:00
Complements #326 (per-node state pipeline) with additional features: - Dynamic adaptive classifier: discover activity classes from training data filenames instead of hardcoded array. Users add classes via filename convention (train_<class>_<desc>.jsonl), no code changes. - Per-node UI cards: SensingTab shows individual node status with color-coded markers, RSSI, variance, and classification per node. - Colored node markers in 3D gaussian splat view (8-color palette). - Per-node RSSI history tracking in sensing service. - XSS fix: UI uses createElement/textContent instead of innerHTML. - RSSI sign fix: ensure dBm values are always negative. - GET /api/v1/nodes endpoint for per-node health monitoring. - node_features field in WebSocket SensingUpdate messages. - Firmware watchdog fix: yield after every frame to prevent IDLE1 starvation. Addresses #237, #276, #282 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
394 lines
13 KiB
JavaScript
394 lines
13 KiB
JavaScript
/**
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* Sensing WebSocket Service
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*
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* Manages the connection to the Python sensing WebSocket server
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* (ws://localhost:8765) and provides a callback-based API for the UI.
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*
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* Falls back to simulated data only after MAX_RECONNECT_ATTEMPTS exhausted.
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* While reconnecting the service stays in "reconnecting" state and does NOT
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* emit simulated frames so the UI can clearly distinguish live vs. fallback data.
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*/
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// Derive WebSocket URL from the page origin so it works on any port.
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// The /ws/sensing endpoint is available on the same HTTP port (3000).
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const _wsProto = (typeof window !== 'undefined' && window.location.protocol === 'https:') ? 'wss:' : 'ws:';
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const _wsHost = (typeof window !== 'undefined' && window.location.host) ? window.location.host : 'localhost:3000';
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const SENSING_WS_URL = `${_wsProto}//${_wsHost}/ws/sensing`;
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const RECONNECT_DELAYS = [1000, 2000, 4000, 8000, 16000];
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const MAX_RECONNECT_ATTEMPTS = 20;
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// Number of failed attempts that must occur before simulation starts.
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// This prevents the UI from flashing "SIMULATED" on a brief hiccup.
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const SIM_FALLBACK_AFTER_ATTEMPTS = 5;
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const SIMULATION_INTERVAL = 500; // ms
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class SensingService {
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constructor() {
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/** @type {WebSocket|null} */
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this._ws = null;
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this._listeners = new Set();
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this._stateListeners = new Set();
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this._reconnectAttempt = 0;
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this._reconnectTimer = null;
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this._simTimer = null;
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// Connection state: disconnected | connecting | connected | reconnecting | simulated
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this._state = 'disconnected';
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// Data-source label exposed to the UI:
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// "live" — real ESP32 hardware connected
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// "server-simulated" — server is running but using synthetic data (no hardware)
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// "reconnecting" — WebSocket disconnected, retrying
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// "simulated" — client-side fallback simulation (server unreachable)
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this._dataSource = 'reconnecting';
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// The raw source string from the server (e.g. "esp32", "simulated", "simulate")
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this._serverSource = null;
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this._lastMessage = null;
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// Ring buffer of recent RSSI values for sparkline
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this._rssiHistory = [];
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this._maxHistory = 60;
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}
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// ---- Public API --------------------------------------------------------
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/** Start the service (connect or simulate). */
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start() {
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this._connect();
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}
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/** Stop the service entirely. */
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stop() {
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this._clearTimers();
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if (this._ws) {
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this._ws.close(1000, 'client stop');
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this._ws = null;
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}
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this._setState('disconnected');
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}
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/** Register a callback for sensing data updates. Returns unsubscribe fn. */
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onData(callback) {
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this._listeners.add(callback);
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// Immediately push last known data if available
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if (this._lastMessage) callback(this._lastMessage);
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return () => this._listeners.delete(callback);
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}
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/** Register a callback for connection state changes. Returns unsubscribe fn. */
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onStateChange(callback) {
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this._stateListeners.add(callback);
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callback(this._state);
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return () => this._stateListeners.delete(callback);
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}
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/** Get the RSSI sparkline history (array of floats). */
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getRssiHistory() {
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return [...this._rssiHistory];
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}
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/** Get per-node RSSI history (object keyed by node_id). */
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getPerNodeRssiHistory() {
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return { ...(this._perNodeRssiHistory || {}) };
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}
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/** Current connection state. */
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get state() {
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return this._state;
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}
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/**
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* Current data source label.
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* "live" — frames are arriving from the real ESP32 over WebSocket
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* "reconnecting" — WebSocket disconnected; actively retrying, no frames emitted
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* "simulated" — max reconnect attempts exhausted; emitting synthetic frames
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*/
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get dataSource() {
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return this._dataSource;
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}
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// ---- Connection --------------------------------------------------------
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_connect() {
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if (this._ws && this._ws.readyState <= WebSocket.OPEN) return;
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this._setState('connecting');
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try {
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this._ws = new WebSocket(SENSING_WS_URL);
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} catch (err) {
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console.warn('[Sensing] WebSocket constructor failed:', err.message);
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this._fallbackToSimulation();
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return;
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}
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this._ws.onopen = () => {
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console.info('[Sensing] Connected to', SENSING_WS_URL);
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this._reconnectAttempt = 0;
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this._stopSimulation();
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this._setState('connected');
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// Don't assume "live" yet — wait for first frame's source field.
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// Fetch server status to determine actual data source immediately.
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this._detectServerSource();
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};
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this._ws.onmessage = (evt) => {
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try {
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const data = JSON.parse(evt.data);
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this._handleData(data);
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} catch (e) {
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console.warn('[Sensing] Invalid message:', e.message);
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}
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};
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this._ws.onerror = () => {
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// onerror is always followed by onclose, so we handle reconnect there
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};
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this._ws.onclose = (evt) => {
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console.info('[Sensing] Connection closed (code=%d)', evt.code);
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this._ws = null;
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if (evt.code !== 1000) {
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this._scheduleReconnect();
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} else {
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this._setState('disconnected');
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this._setDataSource('reconnecting');
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}
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};
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}
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_scheduleReconnect() {
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if (this._reconnectAttempt >= MAX_RECONNECT_ATTEMPTS) {
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console.warn('[Sensing] Max reconnect attempts (%d) reached, switching to simulation', MAX_RECONNECT_ATTEMPTS);
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this._fallbackToSimulation();
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return;
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}
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const delay = RECONNECT_DELAYS[Math.min(this._reconnectAttempt, RECONNECT_DELAYS.length - 1)];
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this._reconnectAttempt++;
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console.info('[Sensing] Reconnecting in %dms (attempt %d/%d)', delay, this._reconnectAttempt, MAX_RECONNECT_ATTEMPTS);
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this._setState('reconnecting');
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this._setDataSource('reconnecting');
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this._reconnectTimer = setTimeout(() => {
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this._reconnectTimer = null;
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this._connect();
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}, delay);
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// Only start simulation after several failed attempts so a brief hiccup
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// does not immediately switch the UI to "SIMULATED DATA".
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if (this._reconnectAttempt >= SIM_FALLBACK_AFTER_ATTEMPTS && this._state !== 'simulated') {
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this._fallbackToSimulation();
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}
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}
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// ---- Simulation fallback -----------------------------------------------
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_fallbackToSimulation() {
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this._setState('simulated');
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this._setDataSource('simulated');
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if (this._simTimer) return; // already running
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console.info('[Sensing] Running in simulation mode');
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this._simTimer = setInterval(() => {
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const data = this._generateSimulatedData();
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this._handleData(data);
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}, SIMULATION_INTERVAL);
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}
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_stopSimulation() {
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if (this._simTimer) {
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clearInterval(this._simTimer);
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this._simTimer = null;
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}
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}
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_generateSimulatedData() {
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const t = Date.now() / 1000;
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const baseRssi = -45;
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const variance = 1.5 + Math.sin(t * 0.1) * 1.0;
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const motionBand = 0.05 + Math.abs(Math.sin(t * 0.3)) * 0.15;
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const breathBand = 0.03 + Math.abs(Math.sin(t * 0.05)) * 0.08;
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const isPresent = variance > 0.8;
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const isActive = motionBand > 0.12;
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// Generate signal field
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const gridSize = 20;
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const values = [];
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for (let iz = 0; iz < gridSize; iz++) {
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for (let ix = 0; ix < gridSize; ix++) {
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const cx = gridSize / 2, cy = gridSize / 2;
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const dist = Math.sqrt((ix - cx) ** 2 + (iz - cy) ** 2);
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let v = Math.max(0, 1 - dist / (gridSize * 0.7)) * 0.3;
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// Body blob
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const bx = cx + 3 * Math.sin(t * 0.2);
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const by = cy + 2 * Math.cos(t * 0.15);
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const bodyDist = Math.sqrt((ix - bx) ** 2 + (iz - by) ** 2);
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if (isPresent) {
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v += Math.exp(-bodyDist * bodyDist / 8) * (0.3 + motionBand * 3);
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}
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values.push(Math.min(1, Math.max(0, v + Math.random() * 0.05)));
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}
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}
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return {
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type: 'sensing_update',
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timestamp: t,
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source: 'simulated',
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// Explicit machine-readable marker so the UI can always detect simulated
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// frames regardless of which code path produced them.
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_simulated: true,
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nodes: [{
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node_id: 1,
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rssi_dbm: baseRssi + Math.sin(t * 0.5) * 3,
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position: [2, 0, 1.5],
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amplitude: [],
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subcarrier_count: 0,
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}],
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features: {
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mean_rssi: baseRssi + Math.sin(t * 0.5) * 3,
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variance,
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std: Math.sqrt(variance),
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motion_band_power: motionBand,
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breathing_band_power: breathBand,
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dominant_freq_hz: 0.3 + Math.sin(t * 0.02) * 0.1,
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change_points: Math.floor(Math.random() * 3),
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spectral_power: motionBand + breathBand + Math.random() * 0.1,
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range: variance * 3,
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iqr: variance * 1.5,
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skewness: (Math.random() - 0.5) * 0.5,
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kurtosis: Math.random() * 2,
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},
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classification: {
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motion_level: isActive ? 'active' : (isPresent ? 'present_still' : 'absent'),
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presence: isPresent,
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confidence: isPresent ? 0.75 + Math.random() * 0.2 : 0.5 + Math.random() * 0.3,
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},
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signal_field: {
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grid_size: [gridSize, 1, gridSize],
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values,
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},
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};
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}
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// ---- Server source detection -------------------------------------------
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/**
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* Fetch `/api/v1/status` to find out if the server is using real
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* hardware or simulation. Called once on WebSocket open.
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*/
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async _detectServerSource() {
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try {
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const resp = await fetch('/api/v1/status');
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if (resp.ok) {
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const json = await resp.json();
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this._applyServerSource(json.source);
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} else {
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// Can't reach status endpoint — assume live until first frame tells us
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this._setDataSource('live');
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}
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} catch {
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this._setDataSource('live');
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}
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}
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/**
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* Map a raw server source string to the UI data-source label.
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*/
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_applyServerSource(rawSource) {
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this._serverSource = rawSource;
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if (rawSource === 'esp32' || rawSource === 'wifi' || rawSource === 'live') {
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this._setDataSource('live');
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} else if (rawSource === 'simulated' || rawSource === 'simulate') {
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this._setDataSource('server-simulated');
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} else {
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// Unknown source — show as server-simulated to be safe
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this._setDataSource('server-simulated');
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}
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}
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/** @return {string|null} Raw server source (e.g. "esp32", "simulated") */
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get serverSource() {
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return this._serverSource;
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}
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// ---- Data handling -----------------------------------------------------
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_handleData(data) {
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this._lastMessage = data;
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// Track the server's source field from each frame so the UI
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// can react if the server switches between esp32 ↔ simulated at runtime.
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if (data.source && this._state === 'connected') {
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const raw = data.source;
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if (raw !== this._serverSource) {
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this._applyServerSource(raw);
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}
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}
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// Update RSSI history for sparkline
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if (data.features && data.features.mean_rssi != null) {
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this._rssiHistory.push(data.features.mean_rssi);
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if (this._rssiHistory.length > this._maxHistory) {
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this._rssiHistory.shift();
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}
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}
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// Per-node RSSI tracking
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if (!this._perNodeRssiHistory) this._perNodeRssiHistory = {};
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if (data.node_features) {
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for (const nf of data.node_features) {
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if (!this._perNodeRssiHistory[nf.node_id]) {
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this._perNodeRssiHistory[nf.node_id] = [];
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}
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this._perNodeRssiHistory[nf.node_id].push(nf.rssi_dbm);
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if (this._perNodeRssiHistory[nf.node_id].length > this._maxHistory) {
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this._perNodeRssiHistory[nf.node_id].shift();
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}
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}
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}
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// Notify all listeners
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for (const cb of this._listeners) {
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try {
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cb(data);
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} catch (e) {
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console.error('[Sensing] Listener error:', e);
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}
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}
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}
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// ---- State management --------------------------------------------------
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_setState(newState) {
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if (newState === this._state) return;
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this._state = newState;
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for (const cb of this._stateListeners) {
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try { cb(newState); } catch (e) { /* ignore */ }
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}
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}
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/**
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* Update the dataSource label and notify state listeners so the UI can
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* react without needing a separate subscription.
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* @param {'live'|'server-simulated'|'reconnecting'|'simulated'} source
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*/
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_setDataSource(source) {
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if (source === this._dataSource) return;
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this._dataSource = source;
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// Re-use the same state-listener channel — listeners receive the
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// connection state but can read dataSource via service.dataSource.
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for (const cb of this._stateListeners) {
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try { cb(this._state); } catch (e) { /* ignore */ }
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}
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}
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_clearTimers() {
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this._stopSimulation();
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if (this._reconnectTimer) {
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clearTimeout(this._reconnectTimer);
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this._reconnectTimer = null;
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}
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}
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}
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// Singleton
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export const sensingService = new SensingService();
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