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* fix(firmware,server): watchdog crash on busy LANs + no detection from edge vitals (#321, #323) **Firmware (#321):** edge_dsp task now batch-limits frame processing to 4 frames before a 10ms yield. On corporate LANs with high CSI frame rates, the previous 1-tick-per-frame yield wasn't enough to prevent IDLE1 starvation and task watchdog triggers. **Sensing server (#323):** When ESP32 runs the edge DSP pipeline (Tier 2+), it sends vitals packets (magic 0xC5110002) instead of raw CSI frames. Previously, the server broadcast these as raw edge_vitals but never generated a sensing_update, so the UI showed "connected" but "0 persons". Now synthesizes a full sensing_update from vitals data including classification, person count, and pose generation. Closes #321 Closes #323 Co-Authored-By: claude-flow <ruv@ruv.net> * fix(firmware): address review findings — idle busy-spin and observability - Fix pdMS_TO_TICKS(5)==0 at 100Hz causing busy-spin in idle path (use vTaskDelay(1) instead) - Post-batch yield now 2 ticks (20ms) for genuinely longer pause - Add s_ring_drops counter to ring_push for diagnosing frame drops - Expose drop count in periodic vitals log line Co-Authored-By: claude-flow <ruv@ruv.net> * fix(server): set breathing_band_power for skeleton animation from vitals When presence is detected via edge vitals, set breathing_band_power to 0.5 so the UI's torso breathing animation works. Previously hardcoded to 0.0 which made the skeleton appear static even when breathing rate was being reported. Co-Authored-By: claude-flow <ruv@ruv.net> |
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