Pulse/internal/ai/chat/session_additional_test.go
rcourtman fa1b74792e docs: add comprehensive deep-dive documentation for AI subsystems
Adds detailed architecture documentation for Pulse Patrol and Pulse Assistant. Updates AI.md and PULSE_PRO.md. Also includes additional tests.
2026-02-02 10:29:07 +00:00

142 lines
4.1 KiB
Go

package chat
import (
"testing"
)
func TestSessionStore_KnowledgeAndToolSets(t *testing.T) {
store, err := NewSessionStore(t.TempDir())
if err != nil {
t.Fatalf("failed to create session store: %v", err)
}
session, err := store.Create()
if err != nil {
t.Fatalf("failed to create session: %v", err)
}
ka1 := store.GetKnowledgeAccumulator(session.ID)
ka2 := store.NewKnowledgeAccumulatorForRun(session.ID)
if ka1 == ka2 {
t.Fatalf("expected new knowledge accumulator for run")
}
toolSet := map[string]bool{"pulse_query": true}
store.SetToolSet(session.ID, toolSet)
got := store.GetToolSet(session.ID)
if got == nil || !got["pulse_query"] {
t.Fatalf("expected tool set entry")
}
got["pulse_query"] = false
if store.GetToolSet(session.ID)["pulse_query"] != true {
t.Fatalf("expected tool set to be copied")
}
updated := store.AddToolSet(session.ID, map[string]bool{"pulse_metrics": true})
if !updated["pulse_metrics"] {
t.Fatalf("expected tool set to include additions")
}
}
func TestSessionStore_ResolvedContextLifecycle(t *testing.T) {
store, err := NewSessionStore(t.TempDir())
if err != nil {
t.Fatalf("failed to create session store: %v", err)
}
session, err := store.Create()
if err != nil {
t.Fatalf("failed to create session: %v", err)
}
res := &ResolvedResource{
ResourceID: "vm:node1:101",
ResourceType: "vm",
Name: "alpha",
TargetHost: "alpha",
AllowedActions: []string{"start"},
}
store.AddResolvedResource(session.ID, res.Name, res)
if _, err := store.ValidateResourceForAction(session.ID, res.ResourceID, "start"); err != nil {
t.Fatalf("expected action to be allowed: %v", err)
}
if _, err := store.ValidateResourceForAction(session.ID, res.ResourceID, "stop"); err == nil {
t.Fatalf("expected action to be blocked")
}
store.ClearResolvedContext(session.ID)
if _, err := store.ValidateResourceForAction(session.ID, res.ResourceID, "start"); err == nil {
t.Fatalf("expected resource to be unresolved after clear")
}
}
func TestSessionStore_ClearSessionState(t *testing.T) {
store, err := NewSessionStore(t.TempDir())
if err != nil {
t.Fatalf("failed to create session store: %v", err)
}
session, err := store.Create()
if err != nil {
t.Fatalf("failed to create session: %v", err)
}
// Set up context, FSM, and toolset
res := &ResolvedResource{ResourceID: "node:node1", Name: "node1", ResourceType: "node"}
store.AddResolvedResource(session.ID, res.Name, res)
ctx := store.GetResolvedContext(session.ID)
ctx.PinResource(res.ResourceID)
fsm := store.GetSessionFSM(session.ID)
fsm.State = StateVerifying
store.SetToolSet(session.ID, map[string]bool{"pulse_query": true})
store.GetKnowledgeAccumulator(session.ID)
store.ClearSessionState(session.ID, true)
if !store.GetResolvedContext(session.ID).HasAnyResources() {
t.Fatalf("expected pinned resources to remain")
}
if fsm.State != StateReading {
t.Fatalf("expected FSM to keep progress when pinned resources remain")
}
if store.GetToolSet(session.ID) == nil {
t.Fatalf("expected toolset to remain when keepPinned=true")
}
store.ClearSessionState(session.ID, false)
if store.GetToolSet(session.ID) != nil {
t.Fatalf("expected toolset to be cleared when keepPinned=false")
}
}
func TestSessionStore_ResetFSMAndCleanupContext(t *testing.T) {
store, err := NewSessionStore(t.TempDir())
if err != nil {
t.Fatalf("failed to create session store: %v", err)
}
session, err := store.Create()
if err != nil {
t.Fatalf("failed to create session: %v", err)
}
fsm := store.GetSessionFSM(session.ID)
fsm.State = StateVerifying
store.ResetSessionFSM(session.ID, true)
if fsm.State != StateReading {
t.Fatalf("expected ResetSessionFSM keep progress to move to READING")
}
fsm.State = StateVerifying
store.ResetSessionFSM(session.ID, false)
if fsm.State != StateResolving {
t.Fatalf("expected ResetSessionFSM full reset to move to RESOLVING")
}
store.AddResolvedResource(session.ID, "node1", &ResolvedResource{ResourceID: "node:node1", Name: "node1"})
store.cleanupResolvedContext(session.ID)
if store.GetResolvedContext(session.ID).HasAnyResources() {
t.Fatalf("expected cleanupResolvedContext to remove resources")
}
}