Mate-Engine/ProjectSettings/Vrm10ProjectEditorSettings.asset
shinyflvre 9a0e7e3203 Public Release 1.5.0-GM
**Changelog 1.5.0-GM**

**GM** stands for **"Golden Master Release"** — a stable milestone equivalent to a "1.0.0" release. While considered production-ready, minor issues may still exist.

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### Fixes & Improvements

- Slightly adjusted **menu layout** to accommodate new experimental settings and toggles.
- Fixed several **menu-related glitches** and display issues.
- Added a toggle to **enable or disable Discord Rich Presence** (default: enabled).
- Included **missing language files** for all buttons and info texts.

- **EXPERIMENTAL: "Window Sitting" Feature**
  This feature must be manually enabled in **Options**. When active, dragging the pet onto the top of a desktop window will cause it to "snap" and sit on it.
  ⚠️ *Warning:* This may trigger anti-cheat software in certain games. Use at your own risk. This is a lightweight implementation of the highly requested snapping behavior — suitable for casual use but not guaranteed to be perfect.

- **VRM Stats Panel** now resets correctly when using the **Reset** button.
- Fixed an issue where **particles followed the pet’s head** during headpats — they now remain in correct **world space**.
- Fixed a bug where **particles disappeared** when headpats were spammed rapidly. Particles now **spawn and despawn with a slight delay** for improved visual smoothness.
- Adjusted **particle lifetime and color scheme** to better match the app's overall aesthetic.
- Particles now appear **more vibrant in Bloom mode**.
- Fixed a bug where **particles stopped spawning** after switching from a custom VRM back to the default Zome model.
- Fixed an issue where the **Reset** button did not fully reset all settings.

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### Known Issues

- The **AI Chat window** is not scrollable.
- There is a small gap between the **Taskbar and Desktop** that prevents the pet from dancing.
- The app may crash after 8–12+ hours of runtime due to a suspected issue with the **NAudio** library (still under investigation).

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### Big Update:
### **The `.me` File Format**
**(Enhanced Custom Avatars & Modding Support)**

The new `.me` format introduces a **Unity AssetBundle-based avatar system** supporting fully customized 3D models — beyond the limits of standard `.vrm` files.

#### Benefits of `.me` Avatars

- Use **any shader** (LilToon, Poiyomi, etc.)
- Add **custom lights**, particle effects, and complex animation setups
- Build avatars similar to those in **VRChat**
- Maintain full support for VRM rigs and humanoid structures

A **conversion SDK** is in development to help you easily migrate from `.vrm` or VRChat avatars to the `.me` format.
- Already have a `.vrm`? Conversion will be quick and easy.
- Don’t have one? A step-by-step guide will be provided to get you started.

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### Bonus: `.me` Modding Support

You can now inject **prefabs and assets** into your avatar — as long as they don’t include compiled code (e.g., `.dll` or custom C# scripts).

Want a floating **Minion**, **Pokémon**, or other Unity prefab following your pet? Now you can.

> **Note:** Audio and video file support is not available *yet*, but it's on the roadmap.
2025-04-13 03:19:43 +02:00

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