mirror of
https://github.com/shinyflvre/Mate-Engine.git
synced 2026-08-17 20:43:33 +00:00
# MateEngine X3.0 ## Windows and Taskbar Sitting Rewrite * Avatars sit more naturally on windows and the taskbar. Legs render in front while hair renders behind for a seamless look. * Transitions between dragging and sitting are smoother. * Alignment with windows and the taskbar improved. If a model looks off adjust **Y Offset** in settings. Some models may need minor manual tweaks due to different bone rigs. * You can give headpats while the avatar sits. The avatar closes its eyes and shows sparkling particles. More headpat animations will be added later. * The avatar no longer jumps off the taskbar when the Windows Start Menu or Search opens. * You must hold the avatar for at least one second before it will sit to prevent accidental sits during fast moves. ## Feed System (Alpha) * Avatars can drink. Press the middle mouse button to open the Food Radial menu. Spawn smoothies and bring them to the avatar to feed. This is an early access feature. * When Spawning a Smoothie it will always spawn a Random smoothie! Keep in mind this feature is new and not perfect but i think it is a nice to have! ## Drag Smoothing * Dragging the avatar feels smoother and more stable. * A light smoothing effect was added to make dragging natural without noticeable delay. ## Taskbar Sitting Changes * The circle menu is disabled while the avatar sits on the taskbar, showing only **Jump Off**. * This prevents visual overlap from other UI while sitting. * Moving the menu up while sitting increases cost, so it remains off for taskbar sitting but works normally on window sitting. ## Animation Changes * Minor rotation adjustments to dragging animations. * Improved transition timing for intimate animation for smoother flow. ## Minecraft Integration MateEngine reacts to Minecraft events in real time. The avatar comments on gameplay, warns about danger, and celebrates victories. ### How it works * Install the **MateSignal Forge mod** in Minecraft and run **MateEngine** on the same device or local network. * MateSignal forwards in-game events to MateEngine so the avatar can display messages or play animations. * Intended for singleplayer and private multiplayer use. Avoid competitive or official servers where live alerts could be an unfair advantage. ### Examples of reactions * Day start: cheerful wake-up * Night start: reminder to stay safe * Nearby mobs: instant warnings for creepers, zombies, etc. * Low health or hunger: worried or encouraging lines * Crafting: excited comments * Weather: reactions when rain starts * Death: sad or comforting messages * Biome discovery: happy or curious reactions * Eating: cheering during meals * Killing mobs: victory reactions ### Requirements * Minecraft 1.21.10 * Forge Mod Loader * MateSignal installed and integration enabled in MateEngine ## Dance Player Update * Added **Lock Mode (Experimental)**. Enables camera tracking for dances that move the avatar far left or right so the window follows their motion. ## Hand Tracking Changes * Hand tracking is more accurate to the mouse position. * Reduced activation zone to prevent unwanted tracking on smaller avatars. ## Buy Option * Added a buy button to the Minecraft Integration and Steam DLC categories. These buttons appear when running the free GitHub build. ## Bug Fixes * Avatars no longer attach to windows or the taskbar while custom dances are active. * Fixed avatar disappearing after sitting on minimized windows. * Fixed incorrect positioning when a window closes. * Fixed teleport when a window is maximized. ## Internal Changes * Removed unused code to reduce missing script warnings. * General cleanup and small performance adjustments.
265 lines
13 KiB
HTML
265 lines
13 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
|
<html xmlns="http://www.w3.org/1999/xhtml">
|
|
<head>
|
|
<link rel="shortcut icon" type="image/png" href="styles/UMotionFavicon.png" />
|
|
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
|
<title>UMotion Manual - Root Motion</title>
|
|
<link rel="stylesheet" type="text/css" href="styles/theme_styles.css" media="screen">
|
|
<link rel="stylesheet" type="text/css" href="styles/treeview_styles.css" media="screen">
|
|
<link rel="stylesheet" type="text/css" href="styles/element_styles.css" media="screen">
|
|
</head>
|
|
<body>
|
|
<div class="header">
|
|
<div class="headerLogo">
|
|
<img src="styles/UMotionLogoHeader.png"></img>
|
|
</div>
|
|
<div class="headerBlueRight">
|
|
<a href="https://www.soxware.com" class="headerLink">soxware.com</a>
|
|
</div>
|
|
</div>
|
|
<div class="versionHeader">
|
|
<p class="versionText">Version: <b>1.29p04</b> </p>
|
|
</div>
|
|
<div class="leftContent">
|
|
<div class="leftContentInner">
|
|
<div class="leftContentHeadline">
|
|
UMotion Manual
|
|
</div>
|
|
<!-- Tree View -->
|
|
<ol class="tree">
|
|
|
|
<li class="file"><a href="UMotionManual.html">UMotion Manual</a></li>
|
|
|
|
<li class="file"><a href="Introduction.html">Introduction & Tips</a></li>
|
|
|
|
<li class="file"><a href="GettingStarted.html">Getting Started</a></li>
|
|
|
|
<li>
|
|
<label for="VideoTutorials"><a href="VideoTutorials.html" class="treeFolderLink">Video Tutorials</a></label> <input type="checkbox" id="VideoTutorials" />
|
|
<ol>
|
|
<li>
|
|
<label for="GeneralTutorials"><a href="GeneralTutorials.html" class="treeFolderLink">General</a></label> <input type="checkbox" id="GeneralTutorials" />
|
|
<ol>
|
|
<li class="file"><a href="QuickStart.html">Quick Start Tutorial</a></li>
|
|
|
|
<li class="file"><a href="Lesson1.html">1) Installation & First Steps</a></li>
|
|
|
|
<li class="file"><a href="Lesson2.html">2) Pose Editing</a></li>
|
|
|
|
<li class="file"><a href="Lesson3.html">3) Clip Editor</a></li>
|
|
|
|
<li class="file"><a href="Lesson4.html">4) Curves & Rotation Modes</a></li>
|
|
|
|
<li class="file"><a href="Lesson5.html">5) Config Mode</a></li>
|
|
|
|
<li class="file"><a href="Lesson6.html">6) Export Animations</a></li>
|
|
|
|
<li class="file"><a href="Lesson7.html">7) Root Motion</a></li>
|
|
|
|
<li class="file"><a href="Lesson8.html">8) Animation Events</a></li>
|
|
|
|
<li class="file"><a href="Lesson9.html">9) Pose Mirroring</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li>
|
|
<label for="ProfessionalExclusive"><a href="ProfessionalExclusive.html" class="treeFolderLink">UMotion Pro</a></label> <input type="checkbox" id="ProfessionalExclusive" />
|
|
<ol>
|
|
<li class="file"><a href="ProLesson1.html">1) Importing Animations</a></li>
|
|
|
|
<li class="file"><a href="ProLesson2.html">2) Inverse Kinematics</a></li>
|
|
|
|
<li class="file"><a href="ProLesson3.html">3) Child-Of Constraint</a></li>
|
|
|
|
<li class="file"><a href="ProLesson4.html">4) Custom Properties</a></li>
|
|
|
|
<li class="file"><a href="ProLesson5.html">5) IK Pinning</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li>
|
|
<label for="InPractice"><a href="InPractice.html" class="treeFolderLink">In Practice</a></label> <input type="checkbox" id="InPractice" />
|
|
<ol>
|
|
<li class="file"><a href="InPractice1.html">1) Our First Animation</a></li>
|
|
|
|
<li class="file"><a href="InPractice2.html">2) Editing Animations</a></li>
|
|
|
|
<li class="file"><a href="InPractice3.html">3) Customizing an animation for a RPG</a></li>
|
|
|
|
<li class="file"><a href="InPractice4.html">4) Unity Timeline & Weighted Tangents</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li>
|
|
<label for="Jayanam"><a href="Jayanam.html" class="treeFolderLink">Jayanam</a></label> <input type="checkbox" id="Jayanam" />
|
|
<ol>
|
|
<li class="file"><a href="Jayanam1.html">UMotion Tutorial</a></li>
|
|
</ol>
|
|
</li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li class="file"><a href="HowToCreateBetterAnimations.html">How to create better animations</a></li>
|
|
|
|
<li>
|
|
<label for="ClipEditor"><a href="ClipEditor.html" class="treeFolderLink">Clip Editor</a></label> <input type="checkbox" checked id="ClipEditor" />
|
|
<ol>
|
|
<li>
|
|
<label for="MenuBar"><a href="MenuBar.html" class="treeFolderLink">Menu Bar</a></label> <input type="checkbox" id="MenuBar" />
|
|
<ol>
|
|
<li class="file"><a href="MenuBarFile.html">File</a></li>
|
|
|
|
<li class="file"><a href="MenuBarEdit.html">Edit</a></li>
|
|
|
|
<li class="file"><a href="MenuBarHelp.html">Help</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li class="file"><a href="Preferences.html">Preferences</a></li>
|
|
|
|
<li class="file"><a href="ImportExport.html">Import / Export</a></li>
|
|
|
|
<li class="file"><a href="FKtoIKConversion.html">FK to IK Conversion</a></li>
|
|
|
|
<li>
|
|
<label for="MainNavigation"><a href="MainNavigation.html" class="treeFolderLink">Main Navigation</a></label> <input type="checkbox" id="MainNavigation" />
|
|
<ol>
|
|
<li class="file"><a href="ProjectSettings.html">Project Settings</a></li>
|
|
|
|
<li class="file"><a href="ClipSettings.html">Clip Settings</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li class="file"><a href="AnimatedPropertiesList.html">Animated Properties List</a></li>
|
|
|
|
<li class="file"><a href="RootMotion.html"><b><u>Root Motion</u></b></a></li>
|
|
|
|
<li class="file"><a href="RotationModes.html">Rotation Modes</a></li>
|
|
|
|
<li>
|
|
<label for="DopesheetCurves"><a href="DopesheetCurves.html" class="treeFolderLink">Dopesheet / Curves View</a></label> <input type="checkbox" id="DopesheetCurves" />
|
|
<ol>
|
|
<li class="file"><a href="Dopesheet.html">Dopesheet</a></li>
|
|
|
|
<li class="file"><a href="Curves.html">Curves View</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li class="file"><a href="Playback.html">Playback Navigation</a></li>
|
|
|
|
<li class="file"><a href="Layers.html">Layers</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li>
|
|
<label for="PoseEditor"><a href="PoseEditor.html" class="treeFolderLink">Pose Editor</a></label> <input type="checkbox" id="PoseEditor" />
|
|
<ol>
|
|
<li>
|
|
<label for="ConfigMode"><a href="ConfigMode.html" class="treeFolderLink">Config Mode</a></label> <input type="checkbox" id="ConfigMode" />
|
|
<ol>
|
|
<li>
|
|
<label for="RigHierarchy"><a href="RigHierarchy.html" class="treeFolderLink">Rig Hierarchy</a></label> <input type="checkbox" id="RigHierarchy" />
|
|
<ol>
|
|
<li class="file"><a href="IKSetupWizard.html">IK Setup Wizard</a></li>
|
|
|
|
<li class="file"><a href="MirrorMapping.html">Mirror Mapping</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li class="file"><a href="Configuration.html">Configuration</a></li>
|
|
|
|
<li class="file"><a href="ConfigDisplay.html">Display</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li>
|
|
<label for="PoseMode"><a href="PoseMode.html" class="treeFolderLink">Pose Mode</a></label> <input type="checkbox" id="PoseMode" />
|
|
<ol>
|
|
<li class="file"><a href="Tools.html">Tools</a></li>
|
|
|
|
<li class="file"><a href="Channels.html">Channels</a></li>
|
|
|
|
<li class="file"><a href="Selection.html">Selection</a></li>
|
|
|
|
<li class="file"><a href="PoseDisplay.html">Display</a></li>
|
|
|
|
<li class="file"><a href="Animation.html">Animation</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li>
|
|
<label for="Constraints"><a href="Constraints.html" class="treeFolderLink">Constraint System</a></label> <input type="checkbox" id="Constraints" />
|
|
<ol>
|
|
<li class="file"><a href="InverseKinematics.html">Inverse Kinematics</a></li>
|
|
|
|
<li class="file"><a href="ChildOf.html">Child-Of</a></li>
|
|
|
|
<li class="file"><a href="CustomProperty.html">Custom Property</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li class="file"><a href="Options.html">Options</a></li>
|
|
|
|
<li class="file"><a href="ToolAssistant.html">Tool Assistant</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li class="file"><a href="EditInPlayMode.html">Edit In Play Mode</a></li>
|
|
|
|
<li class="file"><a href="UnityTimelineIntegration.html">Unity Timeline Integration</a></li>
|
|
|
|
<li class="file"><a href="UMotionAPI.html">UMotion API</a></li>
|
|
|
|
<li class="file"><a href="ExportingAnimationsFAQ.html">Exporting Animations FAQ</a></li>
|
|
|
|
<li class="file"><a href="Support.html">Support / FAQ</a></li>
|
|
|
|
<li class="file"><a href="ReleaseNotes.html">Release Notes</a></li>
|
|
|
|
<li class="file"><a href="KnownIssues.html">Known Issues</a></li>
|
|
|
|
<li class="file"><a href="Credits.html">Credits</a></li>
|
|
|
|
</ol>
|
|
</div>
|
|
</div>
|
|
<div class="mainContent">
|
|
<div class="mainContentInner">
|
|
<h1 class="headline1" id="">Root Motion</h1><p class="textBlock">There are two types of animations:</p><ul class="listMain">
|
|
<li class="listItem"><span class="listText">In Place</span></li>
|
|
<li class="listItem"><span class="listText">Root Motion</span></li>
|
|
</ul><p class="textBlock">An <b>In Place</b> animation either doesn't move the animated character at all or it resets its position once the animation is finished. A <b>Root Motion</b> animation on the other hand applies motion relative to the world space. A walking animation would thus continue moving the character even when the animation loop restarts.</p><p class="textBlock">The following tutorial made by Unity explains the difference:</p><iframe width="560" height="315" src="https://www.youtube.com/embed/Kn6jxLWA31M?ecver=1" frameborder="0" allowfullscreen></iframe>
|
|
<p class="imageText">Unity Tutorial Video Explaining Root Motion</p><p class="textBlock"><b>Important:</b> If you have problems with your exported root motion animations, take a look at the <a href="ExportingAnimationsFAQ.html#rootMotionIssues" class="link">Exporting Animations FAQ</a>.</p><h2 class="headline2" id="">Humanoid Root Motion</h2><p class="textBlock">A <b>Humanoid</b> project in UMotion always has root motion enabled by default for the hip bones. It is not possible to select a different bone.</p><h2 class="headline2" id="">Generic Root Motion</h2><p class="textBlock">For <b>Generic</b> animations Root Motion needs to be enabled manually. <b>Legacy Generic</b> animations don't support Root Motion.</p><p class="textBlock">At first the following steps should be done to prepare the animated model for Root Motion:</p><ul class="listMain">
|
|
<li class="listItem"><span class="listText">
|
|
Navigate to the model in Unity's Project window and select it. Make sure that the model is currently not used in the Pose Editor because otherwise selecting isn't possible. The inspector will now show the import settings for that model.
|
|
</span></li>
|
|
<li class="listItem"><span class="listText">
|
|
Open the <b>Rig</b> tab and select the bone/transform that should be used to drive Root Motion as <b>Root node</b>. Use the same bone/transform that was used to drive Root Motion in the 3D modeling application. If there are existing animations in separate files (this is a common practice), also select the same Root node there. If there is no Root Motion animation for the model yet, you can choose a bone/transform that fit's best for your purpose. It makes sense to either use the topmost bone (commonly named "Root", "Armature" or "Bip001") or to select none. In the latter case, the GameObject's root will be used.
|
|
</br></br>
|
|
<img src="images/ImportSettingsRigRm.png" class="image"></img>
|
|
<p class="imageText">Model Import Settings - Rig</p>
|
|
</span></li>
|
|
<li class="listItem"><span class="listText">
|
|
If you have existing animations that are driven by Root Motion, switch to the "Animations" tab in the import settings of that animation (if it is in a separate file). Then scroll down to <b>Motion</b> and select the same bone/transform there.
|
|
</br></br>
|
|
<img src="images/ImportSettingsAnimationsRm.png" class="image"></img>
|
|
<p class="imageText">Model Import Settings - Animations</p>
|
|
</span></li>
|
|
<li class="listItem"><span class="listText">
|
|
In the Clip Editor of UMotion, the same bone/transform that was previously selected in the model import settings needs to be set to drive root motion. Therefore the context menu of the appropriate animated property needs to be opened in the Animated Properties List (<span class="keyboardKey">context click</span> on the property or <span class="keyboardKey">left click</span> on the gear icon) and <b>Root Motion</b> needs to be clicked (see <a href="AnimatedPropertiesList.html#ContextMenu" class="link">Animated Properties List</a>).
|
|
</br>Root Motion can be activated for position properties and for rotation properties.
|
|
</span></li>
|
|
<li class="listItem"><span class="listText">
|
|
Please note that Unity does not support Euler Rotation for generic root motion curves.
|
|
</span></li>
|
|
</ul><h2 class="headline2" id="">Using a Root Motion Animation</h2><p class="textBlock">Once the animation is exported as <b>*.anim</b> file, it can be used together with a Unity Animator Controller. It's important that in the Animator Component of the GameObject that will use the animation <b>Apply Root Motion</b> is enabled.
|
|
</p><img src="images/AnimatorComponent.png" class="image"></img>
|
|
<p class="imageText">Animator Component</p>
|
|
<div class="mainContentFooter">
|
|
<p class="textBlock" style="float:left">Copyright © 2017 - 2021 Soxware Interactive ALL RIGHTS RESERVED</p>
|
|
<p class="textBlock" align="right"><a href="https://forum.unity.com/threads/new-umotion-animation-editor-released.490618/" class="link">Unity Forum Thread</a> | <a href="https://www.facebook.com/Soxware/" class="link">Facebook</a> | <a href="https://twitter.com/SoxwareInteract" class="link">Twitter</a> | <a href="https://www.youtube.com/channel/UCCuE6nI5gHvUQjx0lo6Twtg" class="link">Youtube</a></p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</body>
|
|
</html>
|