Mate-Engine/Assets/UMotionEditor/Manual/InPractice1.html
shinyflvre 091ae7be88 Public Release X3.0b
# MateEngine X3.0

## Windows and Taskbar Sitting Rewrite

* Avatars sit more naturally on windows and the taskbar. Legs render in front while hair renders behind for a seamless look.
* Transitions between dragging and sitting are smoother.
* Alignment with windows and the taskbar improved. If a model looks off adjust **Y Offset** in settings. Some models may need minor manual tweaks due to different bone rigs.
* You can give headpats while the avatar sits. The avatar closes its eyes and shows sparkling particles. More headpat animations will be added later.
* The avatar no longer jumps off the taskbar when the Windows Start Menu or Search opens.
* You must hold the avatar for at least one second before it will sit to prevent accidental sits during fast moves.

## Feed System (Alpha)

* Avatars can drink. Press the middle mouse button to open the Food Radial menu. Spawn smoothies and bring them to the avatar to feed. This is an early access feature.
* When Spawning a Smoothie it will always spawn a Random smoothie! Keep in mind this feature is new and not perfect but i think it is a nice to have!

## Drag Smoothing

* Dragging the avatar feels smoother and more stable.
* A light smoothing effect was added to make dragging natural without noticeable delay.

## Taskbar Sitting Changes

* The circle menu is disabled while the avatar sits on the taskbar, showing only **Jump Off**.
* This prevents visual overlap from other UI while sitting.
* Moving the menu up while sitting increases cost, so it remains off for taskbar sitting but works normally on window sitting.

## Animation Changes

* Minor rotation adjustments to dragging animations.
* Improved transition timing for intimate animation for smoother flow.

## Minecraft Integration

MateEngine reacts to Minecraft events in real time. The avatar comments on gameplay, warns about danger, and celebrates victories.

### How it works

* Install the **MateSignal Forge mod** in Minecraft and run **MateEngine** on the same device or local network.
* MateSignal forwards in-game events to MateEngine so the avatar can display messages or play animations.
* Intended for singleplayer and private multiplayer use. Avoid competitive or official servers where live alerts could be an unfair advantage.

### Examples of reactions

* Day start: cheerful wake-up
* Night start: reminder to stay safe
* Nearby mobs: instant warnings for creepers, zombies, etc.
* Low health or hunger: worried or encouraging lines
* Crafting: excited comments
* Weather: reactions when rain starts
* Death: sad or comforting messages
* Biome discovery: happy or curious reactions
* Eating: cheering during meals
* Killing mobs: victory reactions

### Requirements

* Minecraft 1.21.10
* Forge Mod Loader
* MateSignal installed and integration enabled in MateEngine

## Dance Player Update

* Added **Lock Mode (Experimental)**. Enables camera tracking for dances that move the avatar far left or right so the window follows their motion.

## Hand Tracking Changes

* Hand tracking is more accurate to the mouse position.
* Reduced activation zone to prevent unwanted tracking on smaller avatars.

## Buy Option

* Added a buy button to the Minecraft Integration and Steam DLC categories. These buttons appear when running the free GitHub build.

## Bug Fixes

* Avatars no longer attach to windows or the taskbar while custom dances are active.
* Fixed avatar disappearing after sitting on minimized windows.
* Fixed incorrect positioning when a window closes.
* Fixed teleport when a window is maximized.

## Internal Changes

* Removed unused code to reduce missing script warnings.
* General cleanup and small performance adjustments.
2025-11-01 10:12:19 +01:00

245 lines
10 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<link rel="shortcut icon" type="image/png" href="styles/UMotionFavicon.png" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>UMotion Manual - 1) Our First Animation</title>
<link rel="stylesheet" type="text/css" href="styles/theme_styles.css" media="screen">
<link rel="stylesheet" type="text/css" href="styles/treeview_styles.css" media="screen">
<link rel="stylesheet" type="text/css" href="styles/element_styles.css" media="screen">
</head>
<body>
<div class="header">
<div class="headerLogo">
<img src="styles/UMotionLogoHeader.png"></img>
</div>
<div class="headerBlueRight">
<a href="https://www.soxware.com" class="headerLink">soxware.com</a>
</div>
</div>
<div class="versionHeader">
<p class="versionText">Version: <b>1.29p04</b> </p>
</div>
<div class="leftContent">
<div class="leftContentInner">
<div class="leftContentHeadline">
UMotion Manual
</div>
<!-- Tree View -->
<ol class="tree">
<li class="file"><a href="UMotionManual.html">UMotion Manual</a></li>
<li class="file"><a href="Introduction.html">Introduction & Tips</a></li>
<li class="file"><a href="GettingStarted.html">Getting Started</a></li>
<li>
<label for="VideoTutorials"><a href="VideoTutorials.html" class="treeFolderLink">Video Tutorials</a></label> <input type="checkbox" checked id="VideoTutorials" />
<ol>
<li>
<label for="GeneralTutorials"><a href="GeneralTutorials.html" class="treeFolderLink">General</a></label> <input type="checkbox" id="GeneralTutorials" />
<ol>
<li class="file"><a href="QuickStart.html">Quick Start Tutorial</a></li>
<li class="file"><a href="Lesson1.html">1) Installation & First Steps</a></li>
<li class="file"><a href="Lesson2.html">2) Pose Editing</a></li>
<li class="file"><a href="Lesson3.html">3) Clip Editor</a></li>
<li class="file"><a href="Lesson4.html">4) Curves & Rotation Modes</a></li>
<li class="file"><a href="Lesson5.html">5) Config Mode</a></li>
<li class="file"><a href="Lesson6.html">6) Export Animations</a></li>
<li class="file"><a href="Lesson7.html">7) Root Motion</a></li>
<li class="file"><a href="Lesson8.html">8) Animation Events</a></li>
<li class="file"><a href="Lesson9.html">9) Pose Mirroring</a></li>
</ol>
</li>
<li>
<label for="ProfessionalExclusive"><a href="ProfessionalExclusive.html" class="treeFolderLink">UMotion Pro</a></label> <input type="checkbox" id="ProfessionalExclusive" />
<ol>
<li class="file"><a href="ProLesson1.html">1) Importing Animations</a></li>
<li class="file"><a href="ProLesson2.html">2) Inverse Kinematics</a></li>
<li class="file"><a href="ProLesson3.html">3) Child-Of Constraint</a></li>
<li class="file"><a href="ProLesson4.html">4) Custom Properties</a></li>
<li class="file"><a href="ProLesson5.html">5) IK Pinning</a></li>
</ol>
</li>
<li>
<label for="InPractice"><a href="InPractice.html" class="treeFolderLink">In Practice</a></label> <input type="checkbox" checked id="InPractice" />
<ol>
<li class="file"><a href="InPractice1.html"><b><u>1) Our First Animation</u></b></a></li>
<li class="file"><a href="InPractice2.html">2) Editing Animations</a></li>
<li class="file"><a href="InPractice3.html">3) Customizing an animation for a RPG</a></li>
<li class="file"><a href="InPractice4.html">4) Unity Timeline & Weighted Tangents</a></li>
</ol>
</li>
<li>
<label for="Jayanam"><a href="Jayanam.html" class="treeFolderLink">Jayanam</a></label> <input type="checkbox" id="Jayanam" />
<ol>
<li class="file"><a href="Jayanam1.html">UMotion Tutorial</a></li>
</ol>
</li>
</ol>
</li>
<li class="file"><a href="HowToCreateBetterAnimations.html">How to create better animations</a></li>
<li>
<label for="ClipEditor"><a href="ClipEditor.html" class="treeFolderLink">Clip Editor</a></label> <input type="checkbox" id="ClipEditor" />
<ol>
<li>
<label for="MenuBar"><a href="MenuBar.html" class="treeFolderLink">Menu Bar</a></label> <input type="checkbox" id="MenuBar" />
<ol>
<li class="file"><a href="MenuBarFile.html">File</a></li>
<li class="file"><a href="MenuBarEdit.html">Edit</a></li>
<li class="file"><a href="MenuBarHelp.html">Help</a></li>
</ol>
</li>
<li class="file"><a href="Preferences.html">Preferences</a></li>
<li class="file"><a href="ImportExport.html">Import / Export</a></li>
<li class="file"><a href="FKtoIKConversion.html">FK to IK Conversion</a></li>
<li>
<label for="MainNavigation"><a href="MainNavigation.html" class="treeFolderLink">Main Navigation</a></label> <input type="checkbox" id="MainNavigation" />
<ol>
<li class="file"><a href="ProjectSettings.html">Project Settings</a></li>
<li class="file"><a href="ClipSettings.html">Clip Settings</a></li>
</ol>
</li>
<li class="file"><a href="AnimatedPropertiesList.html">Animated Properties List</a></li>
<li class="file"><a href="RootMotion.html">Root Motion</a></li>
<li class="file"><a href="RotationModes.html">Rotation Modes</a></li>
<li>
<label for="DopesheetCurves"><a href="DopesheetCurves.html" class="treeFolderLink">Dopesheet / Curves View</a></label> <input type="checkbox" id="DopesheetCurves" />
<ol>
<li class="file"><a href="Dopesheet.html">Dopesheet</a></li>
<li class="file"><a href="Curves.html">Curves View</a></li>
</ol>
</li>
<li class="file"><a href="Playback.html">Playback Navigation</a></li>
<li class="file"><a href="Layers.html">Layers</a></li>
</ol>
</li>
<li>
<label for="PoseEditor"><a href="PoseEditor.html" class="treeFolderLink">Pose Editor</a></label> <input type="checkbox" id="PoseEditor" />
<ol>
<li>
<label for="ConfigMode"><a href="ConfigMode.html" class="treeFolderLink">Config Mode</a></label> <input type="checkbox" id="ConfigMode" />
<ol>
<li>
<label for="RigHierarchy"><a href="RigHierarchy.html" class="treeFolderLink">Rig Hierarchy</a></label> <input type="checkbox" id="RigHierarchy" />
<ol>
<li class="file"><a href="IKSetupWizard.html">IK Setup Wizard</a></li>
<li class="file"><a href="MirrorMapping.html">Mirror Mapping</a></li>
</ol>
</li>
<li class="file"><a href="Configuration.html">Configuration</a></li>
<li class="file"><a href="ConfigDisplay.html">Display</a></li>
</ol>
</li>
<li>
<label for="PoseMode"><a href="PoseMode.html" class="treeFolderLink">Pose Mode</a></label> <input type="checkbox" id="PoseMode" />
<ol>
<li class="file"><a href="Tools.html">Tools</a></li>
<li class="file"><a href="Channels.html">Channels</a></li>
<li class="file"><a href="Selection.html">Selection</a></li>
<li class="file"><a href="PoseDisplay.html">Display</a></li>
<li class="file"><a href="Animation.html">Animation</a></li>
</ol>
</li>
<li>
<label for="Constraints"><a href="Constraints.html" class="treeFolderLink">Constraint System</a></label> <input type="checkbox" id="Constraints" />
<ol>
<li class="file"><a href="InverseKinematics.html">Inverse Kinematics</a></li>
<li class="file"><a href="ChildOf.html">Child-Of</a></li>
<li class="file"><a href="CustomProperty.html">Custom Property</a></li>
</ol>
</li>
<li class="file"><a href="Options.html">Options</a></li>
<li class="file"><a href="ToolAssistant.html">Tool Assistant</a></li>
</ol>
</li>
<li class="file"><a href="EditInPlayMode.html">Edit In Play Mode</a></li>
<li class="file"><a href="UnityTimelineIntegration.html">Unity Timeline Integration</a></li>
<li class="file"><a href="UMotionAPI.html">UMotion API</a></li>
<li class="file"><a href="ExportingAnimationsFAQ.html">Exporting Animations FAQ</a></li>
<li class="file"><a href="Support.html">Support / FAQ</a></li>
<li class="file"><a href="ReleaseNotes.html">Release Notes</a></li>
<li class="file"><a href="KnownIssues.html">Known Issues</a></li>
<li class="file"><a href="Credits.html">Credits</a></li>
</ol>
</div>
</div>
<div class="mainContent">
<div class="mainContentInner">
<h1 class="headline1" id="">Episode 1: Our First Animation (FPS Pistol)</h1><p class="textBlock">In the first episode, we will learn all the basics to create an animation from scratch and how we can use it in our game. We will create a pistol "firing" animation for a first person shooter game. Please note that even if you aren't creating a first person shooter game, it is still recommended to watch the video as most stuff applies to all type of animations.</p><iframe width="560" height="315" src="https://www.youtube.com/embed/nZPWVPYw41Y?ecver=1" frameborder="0" allowfullscreen></iframe>
<p class="imageText"></p><h2 class="headline2" id="">Downloads</h2><p class="textBlock">Links to download everything you need to recreate this episode.</p><ul class="listMain">
<li class="listItem"><span class="listText"><a href="https://www.soxware.com/downloads/UMotionFPSExample.unitypackage" class="link">Download the whole project</a></span></li>
<li class="listItem"><span class="listText">The original download link of the FPS arms is dead, instead please use the link above to download the whole project.</span></li>
<li class="listItem"><span class="listText"><a href="http://bit.ly/2UJN728" class="link">Asset Store - PM-40 Gun</a></span></li>
</ul><h2 class="headline2" id="">Further reading</h2><p class="textBlock">Links to additional learning material related to this lesson.</p><ul class="listMain">
<li class="listItem"><span class="listText"><a href="Lesson4.html" class="link">UMotion Manual - Curves & Rotation - Video Tutorial</a></span></li>
<li class="listItem"><span class="listText"><a href="https://unity3d.com/de/learn/tutorials/topics/animation/animator-component?playlist=17099" class="link">Unity Tutorials - Animator Component</a></span></li>
<li class="listItem"><span class="listText"><a href="https://www.youtube.com/watch?v=OMVYyW54QlE" class="link">Youtube - How To Stop Weapons Clipping Into Walls</a></span></li>
</ul>
<div class="mainContentFooter">
<p class="textBlock" style="float:left">Copyright © 2017 - 2021 Soxware Interactive ALL RIGHTS RESERVED</p>
<p class="textBlock" align="right"><a href="https://forum.unity.com/threads/new-umotion-animation-editor-released.490618/" class="link">Unity Forum Thread</a> | <a href="https://www.facebook.com/Soxware/" class="link">Facebook</a> | <a href="https://twitter.com/SoxwareInteract" class="link">Twitter</a> | <a href="https://www.youtube.com/channel/UCCuE6nI5gHvUQjx0lo6Twtg" class="link">Youtube</a></p>
</div>
</div>
</div>
</body>
</html>