mirror of
https://github.com/shinyflvre/Mate-Engine.git
synced 2026-08-16 03:53:28 +00:00
# MateEngine X3.0 ## Windows and Taskbar Sitting Rewrite * Avatars sit more naturally on windows and the taskbar. Legs render in front while hair renders behind for a seamless look. * Transitions between dragging and sitting are smoother. * Alignment with windows and the taskbar improved. If a model looks off adjust **Y Offset** in settings. Some models may need minor manual tweaks due to different bone rigs. * You can give headpats while the avatar sits. The avatar closes its eyes and shows sparkling particles. More headpat animations will be added later. * The avatar no longer jumps off the taskbar when the Windows Start Menu or Search opens. * You must hold the avatar for at least one second before it will sit to prevent accidental sits during fast moves. ## Feed System (Alpha) * Avatars can drink. Press the middle mouse button to open the Food Radial menu. Spawn smoothies and bring them to the avatar to feed. This is an early access feature. * When Spawning a Smoothie it will always spawn a Random smoothie! Keep in mind this feature is new and not perfect but i think it is a nice to have! ## Drag Smoothing * Dragging the avatar feels smoother and more stable. * A light smoothing effect was added to make dragging natural without noticeable delay. ## Taskbar Sitting Changes * The circle menu is disabled while the avatar sits on the taskbar, showing only **Jump Off**. * This prevents visual overlap from other UI while sitting. * Moving the menu up while sitting increases cost, so it remains off for taskbar sitting but works normally on window sitting. ## Animation Changes * Minor rotation adjustments to dragging animations. * Improved transition timing for intimate animation for smoother flow. ## Minecraft Integration MateEngine reacts to Minecraft events in real time. The avatar comments on gameplay, warns about danger, and celebrates victories. ### How it works * Install the **MateSignal Forge mod** in Minecraft and run **MateEngine** on the same device or local network. * MateSignal forwards in-game events to MateEngine so the avatar can display messages or play animations. * Intended for singleplayer and private multiplayer use. Avoid competitive or official servers where live alerts could be an unfair advantage. ### Examples of reactions * Day start: cheerful wake-up * Night start: reminder to stay safe * Nearby mobs: instant warnings for creepers, zombies, etc. * Low health or hunger: worried or encouraging lines * Crafting: excited comments * Weather: reactions when rain starts * Death: sad or comforting messages * Biome discovery: happy or curious reactions * Eating: cheering during meals * Killing mobs: victory reactions ### Requirements * Minecraft 1.21.10 * Forge Mod Loader * MateSignal installed and integration enabled in MateEngine ## Dance Player Update * Added **Lock Mode (Experimental)**. Enables camera tracking for dances that move the avatar far left or right so the window follows their motion. ## Hand Tracking Changes * Hand tracking is more accurate to the mouse position. * Reduced activation zone to prevent unwanted tracking on smaller avatars. ## Buy Option * Added a buy button to the Minecraft Integration and Steam DLC categories. These buttons appear when running the free GitHub build. ## Bug Fixes * Avatars no longer attach to windows or the taskbar while custom dances are active. * Fixed avatar disappearing after sitting on minimized windows. * Fixed incorrect positioning when a window closes. * Fixed teleport when a window is maximized. ## Internal Changes * Removed unused code to reduce missing script warnings. * General cleanup and small performance adjustments.
275 lines
12 KiB
HTML
275 lines
12 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
|
<html xmlns="http://www.w3.org/1999/xhtml">
|
|
<head>
|
|
<link rel="shortcut icon" type="image/png" href="styles/UMotionFavicon.png" />
|
|
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
|
<title>UMotion Manual - Channels</title>
|
|
<link rel="stylesheet" type="text/css" href="styles/theme_styles.css" media="screen">
|
|
<link rel="stylesheet" type="text/css" href="styles/treeview_styles.css" media="screen">
|
|
<link rel="stylesheet" type="text/css" href="styles/element_styles.css" media="screen">
|
|
</head>
|
|
<body>
|
|
<div class="header">
|
|
<div class="headerLogo">
|
|
<img src="styles/UMotionLogoHeader.png"></img>
|
|
</div>
|
|
<div class="headerBlueRight">
|
|
<a href="https://www.soxware.com" class="headerLink">soxware.com</a>
|
|
</div>
|
|
</div>
|
|
<div class="versionHeader">
|
|
<p class="versionText">Version: <b>1.29p04</b> </p>
|
|
</div>
|
|
<div class="leftContent">
|
|
<div class="leftContentInner">
|
|
<div class="leftContentHeadline">
|
|
UMotion Manual
|
|
</div>
|
|
<!-- Tree View -->
|
|
<ol class="tree">
|
|
|
|
<li class="file"><a href="UMotionManual.html">UMotion Manual</a></li>
|
|
|
|
<li class="file"><a href="Introduction.html">Introduction & Tips</a></li>
|
|
|
|
<li class="file"><a href="GettingStarted.html">Getting Started</a></li>
|
|
|
|
<li>
|
|
<label for="VideoTutorials"><a href="VideoTutorials.html" class="treeFolderLink">Video Tutorials</a></label> <input type="checkbox" id="VideoTutorials" />
|
|
<ol>
|
|
<li>
|
|
<label for="GeneralTutorials"><a href="GeneralTutorials.html" class="treeFolderLink">General</a></label> <input type="checkbox" id="GeneralTutorials" />
|
|
<ol>
|
|
<li class="file"><a href="QuickStart.html">Quick Start Tutorial</a></li>
|
|
|
|
<li class="file"><a href="Lesson1.html">1) Installation & First Steps</a></li>
|
|
|
|
<li class="file"><a href="Lesson2.html">2) Pose Editing</a></li>
|
|
|
|
<li class="file"><a href="Lesson3.html">3) Clip Editor</a></li>
|
|
|
|
<li class="file"><a href="Lesson4.html">4) Curves & Rotation Modes</a></li>
|
|
|
|
<li class="file"><a href="Lesson5.html">5) Config Mode</a></li>
|
|
|
|
<li class="file"><a href="Lesson6.html">6) Export Animations</a></li>
|
|
|
|
<li class="file"><a href="Lesson7.html">7) Root Motion</a></li>
|
|
|
|
<li class="file"><a href="Lesson8.html">8) Animation Events</a></li>
|
|
|
|
<li class="file"><a href="Lesson9.html">9) Pose Mirroring</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li>
|
|
<label for="ProfessionalExclusive"><a href="ProfessionalExclusive.html" class="treeFolderLink">UMotion Pro</a></label> <input type="checkbox" id="ProfessionalExclusive" />
|
|
<ol>
|
|
<li class="file"><a href="ProLesson1.html">1) Importing Animations</a></li>
|
|
|
|
<li class="file"><a href="ProLesson2.html">2) Inverse Kinematics</a></li>
|
|
|
|
<li class="file"><a href="ProLesson3.html">3) Child-Of Constraint</a></li>
|
|
|
|
<li class="file"><a href="ProLesson4.html">4) Custom Properties</a></li>
|
|
|
|
<li class="file"><a href="ProLesson5.html">5) IK Pinning</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li>
|
|
<label for="InPractice"><a href="InPractice.html" class="treeFolderLink">In Practice</a></label> <input type="checkbox" id="InPractice" />
|
|
<ol>
|
|
<li class="file"><a href="InPractice1.html">1) Our First Animation</a></li>
|
|
|
|
<li class="file"><a href="InPractice2.html">2) Editing Animations</a></li>
|
|
|
|
<li class="file"><a href="InPractice3.html">3) Customizing an animation for a RPG</a></li>
|
|
|
|
<li class="file"><a href="InPractice4.html">4) Unity Timeline & Weighted Tangents</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li>
|
|
<label for="Jayanam"><a href="Jayanam.html" class="treeFolderLink">Jayanam</a></label> <input type="checkbox" id="Jayanam" />
|
|
<ol>
|
|
<li class="file"><a href="Jayanam1.html">UMotion Tutorial</a></li>
|
|
</ol>
|
|
</li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li class="file"><a href="HowToCreateBetterAnimations.html">How to create better animations</a></li>
|
|
|
|
<li>
|
|
<label for="ClipEditor"><a href="ClipEditor.html" class="treeFolderLink">Clip Editor</a></label> <input type="checkbox" id="ClipEditor" />
|
|
<ol>
|
|
<li>
|
|
<label for="MenuBar"><a href="MenuBar.html" class="treeFolderLink">Menu Bar</a></label> <input type="checkbox" id="MenuBar" />
|
|
<ol>
|
|
<li class="file"><a href="MenuBarFile.html">File</a></li>
|
|
|
|
<li class="file"><a href="MenuBarEdit.html">Edit</a></li>
|
|
|
|
<li class="file"><a href="MenuBarHelp.html">Help</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li class="file"><a href="Preferences.html">Preferences</a></li>
|
|
|
|
<li class="file"><a href="ImportExport.html">Import / Export</a></li>
|
|
|
|
<li class="file"><a href="FKtoIKConversion.html">FK to IK Conversion</a></li>
|
|
|
|
<li>
|
|
<label for="MainNavigation"><a href="MainNavigation.html" class="treeFolderLink">Main Navigation</a></label> <input type="checkbox" id="MainNavigation" />
|
|
<ol>
|
|
<li class="file"><a href="ProjectSettings.html">Project Settings</a></li>
|
|
|
|
<li class="file"><a href="ClipSettings.html">Clip Settings</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li class="file"><a href="AnimatedPropertiesList.html">Animated Properties List</a></li>
|
|
|
|
<li class="file"><a href="RootMotion.html">Root Motion</a></li>
|
|
|
|
<li class="file"><a href="RotationModes.html">Rotation Modes</a></li>
|
|
|
|
<li>
|
|
<label for="DopesheetCurves"><a href="DopesheetCurves.html" class="treeFolderLink">Dopesheet / Curves View</a></label> <input type="checkbox" id="DopesheetCurves" />
|
|
<ol>
|
|
<li class="file"><a href="Dopesheet.html">Dopesheet</a></li>
|
|
|
|
<li class="file"><a href="Curves.html">Curves View</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li class="file"><a href="Playback.html">Playback Navigation</a></li>
|
|
|
|
<li class="file"><a href="Layers.html">Layers</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li>
|
|
<label for="PoseEditor"><a href="PoseEditor.html" class="treeFolderLink">Pose Editor</a></label> <input type="checkbox" checked id="PoseEditor" />
|
|
<ol>
|
|
<li>
|
|
<label for="ConfigMode"><a href="ConfigMode.html" class="treeFolderLink">Config Mode</a></label> <input type="checkbox" id="ConfigMode" />
|
|
<ol>
|
|
<li>
|
|
<label for="RigHierarchy"><a href="RigHierarchy.html" class="treeFolderLink">Rig Hierarchy</a></label> <input type="checkbox" id="RigHierarchy" />
|
|
<ol>
|
|
<li class="file"><a href="IKSetupWizard.html">IK Setup Wizard</a></li>
|
|
|
|
<li class="file"><a href="MirrorMapping.html">Mirror Mapping</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li class="file"><a href="Configuration.html">Configuration</a></li>
|
|
|
|
<li class="file"><a href="ConfigDisplay.html">Display</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li>
|
|
<label for="PoseMode"><a href="PoseMode.html" class="treeFolderLink">Pose Mode</a></label> <input type="checkbox" checked id="PoseMode" />
|
|
<ol>
|
|
<li class="file"><a href="Tools.html">Tools</a></li>
|
|
|
|
<li class="file"><a href="Channels.html"><b><u>Channels</u></b></a></li>
|
|
|
|
<li class="file"><a href="Selection.html">Selection</a></li>
|
|
|
|
<li class="file"><a href="PoseDisplay.html">Display</a></li>
|
|
|
|
<li class="file"><a href="Animation.html">Animation</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li>
|
|
<label for="Constraints"><a href="Constraints.html" class="treeFolderLink">Constraint System</a></label> <input type="checkbox" id="Constraints" />
|
|
<ol>
|
|
<li class="file"><a href="InverseKinematics.html">Inverse Kinematics</a></li>
|
|
|
|
<li class="file"><a href="ChildOf.html">Child-Of</a></li>
|
|
|
|
<li class="file"><a href="CustomProperty.html">Custom Property</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li class="file"><a href="Options.html">Options</a></li>
|
|
|
|
<li class="file"><a href="ToolAssistant.html">Tool Assistant</a></li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li class="file"><a href="EditInPlayMode.html">Edit In Play Mode</a></li>
|
|
|
|
<li class="file"><a href="UnityTimelineIntegration.html">Unity Timeline Integration</a></li>
|
|
|
|
<li class="file"><a href="UMotionAPI.html">UMotion API</a></li>
|
|
|
|
<li class="file"><a href="ExportingAnimationsFAQ.html">Exporting Animations FAQ</a></li>
|
|
|
|
<li class="file"><a href="Support.html">Support / FAQ</a></li>
|
|
|
|
<li class="file"><a href="ReleaseNotes.html">Release Notes</a></li>
|
|
|
|
<li class="file"><a href="KnownIssues.html">Known Issues</a></li>
|
|
|
|
<li class="file"><a href="Credits.html">Credits</a></li>
|
|
|
|
</ol>
|
|
</div>
|
|
</div>
|
|
<div class="mainContent">
|
|
<div class="mainContentInner">
|
|
<h1 class="headline1" id="">Channels</h1><p class="textBlock">The Channels List displays all channels of the current selected joints/transforms:</p><ul class="listMain">
|
|
<li class="listItem"><span class="listText">Position channels</span></li>
|
|
<li class="listItem"><span class="listText">Rotation channels</span></li>
|
|
<li class="listItem"><span class="listText">Scale channels</span></li>
|
|
<li class="listItem"><span class="listText">Constraint channels</span></li>
|
|
</ul><img src="images/PoseEditorChannels.png" class="image"></img>
|
|
<p class="imageText">Pose Mode - Channels</p><p class="textBlock">By using the search box at the top it is possible to filter the channels of the selected joints/transforms by name. By clicking and dragging on the resize drag handle at the bottom, the size of the Channels view can be changed.</p><p class="textBlock">Channel values can be edited by using the input field or by clicking and dragging over the channel name. In some cases channels are read only (like if the rotation mode is <a href="RotationModes.html#QuaternionInterpolation" class="link">Quaternion</a> or <a href="RotationModes.html#Progressive" class="link">Progressive Quaternion</a>).</p><p class="textBlock">If a channel value is modified but not keyed, it is displayed with the <b>modified color</b> set in the <a href="Options.html" class="link">Options</a> (default: Red).</p><p class="textBlock">By right clicking on the channel name, a context menu appears with several options:</p><table class="themeTable">
|
|
<tr class="themeTableRow">
|
|
<th class="themeTableHeader">Menu Item</th>
|
|
<th class="themeTableHeader">Description</th>
|
|
</tr>
|
|
<tr class="themeTableRow">
|
|
<td class="themeTableCell">Reset Channel</td>
|
|
<td class="themeTableCell">Resets the not keyed modification of the channel (e.g. localPosition.x).</td>
|
|
</tr>
|
|
<tr class="themeTableRow">
|
|
<td class="themeTableCell">Reset Property</td>
|
|
<td class="themeTableCell">Resets the not keyed modifications of every channel of the property (e.g. localPosition.x, localPosition.y and localPosition.z).</td>
|
|
</tr>
|
|
<tr class="themeTableRow">
|
|
<td class="themeTableCell">Zero Property</td>
|
|
<td class="themeTableCell">Resets every channel of the property to zero (e.g. localPosition.x, localPosition.y and localPosition.z).</td>
|
|
</tr>
|
|
<tr class="themeTableRow">
|
|
<td class="themeTableCell">Key Channel</td>
|
|
<td class="themeTableCell">Creates a key for the channel that was clicked at the current frame (e.g. localPosition.x). This is only possible if <b>Chain Neighbour Keys</b> is disabled in the <a href="ProjectSettings.html" class="link">Project Settings</a>.</td>
|
|
</tr>
|
|
<tr class="themeTableRow">
|
|
<td class="themeTableCell">Key Property</td>
|
|
<td class="themeTableCell">Creates keys for every channel value of the property (e.g. localPosition.x, localPosition.y and localPosition.z).</td>
|
|
</tr>
|
|
<tr class="themeTableRow">
|
|
<td class="themeTableCell">Select Property in Clip Editor</td>
|
|
<td class="themeTableCell">Selects the property in the <a href="AnimatedPropertiesList.html" class="link">Animated Properties List</a> in the Clip Editor.</td>
|
|
</tr>
|
|
<tr class="themeTableRow">
|
|
<td class="themeTableCell">Select Property Keys in Clip Editor</td>
|
|
<td class="themeTableCell">Selects the property and all keys at the current position of the frame cursor in the Clip Editor.</td>
|
|
</tr>
|
|
</table>
|
|
<div class="mainContentFooter">
|
|
<p class="textBlock" style="float:left">Copyright © 2017 - 2021 Soxware Interactive ALL RIGHTS RESERVED</p>
|
|
<p class="textBlock" align="right"><a href="https://forum.unity.com/threads/new-umotion-animation-editor-released.490618/" class="link">Unity Forum Thread</a> | <a href="https://www.facebook.com/Soxware/" class="link">Facebook</a> | <a href="https://twitter.com/SoxwareInteract" class="link">Twitter</a> | <a href="https://www.youtube.com/channel/UCCuE6nI5gHvUQjx0lo6Twtg" class="link">Youtube</a></p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</body>
|
|
</html>
|